More formatting.

svn-id: r40203
This commit is contained in:
Johannes Schickel 2009-04-29 15:48:41 +00:00
parent eade2fdb44
commit 9d2e1617a8
2 changed files with 3 additions and 3 deletions

View File

@ -308,11 +308,11 @@ public:
bool init();
void deinit();
const char * const*loadStrings(int id, int &strings);
const char * const *loadStrings(int id, int &strings);
const uint8 *loadRawData(int id, int &size);
const Shape *loadShapeTable(int id, int &entries);
const Room *loadRoomTable(int id, int &entries);
const uint8 * const*loadPaletteTable(int id, int &entries);
const uint8 * const *loadPaletteTable(int id, int &entries);
const HofSeqData *loadHofSequenceData(int id, int &entries);
const ItemAnimData_v1 *loadShapeAnimData_v1(int id, int &entries);
const ItemAnimData_v2 *loadShapeAnimData_v2(int id, int &entries);

View File

@ -1523,7 +1523,7 @@ void KyraEngine_HoF::seq_finaleActorScreen() {
int talkieCreditsSize, talkieCreditsSpecialSize;
const uint8 *talkieCredits = _staticres->loadRawData(k2SeqplayCredits, talkieCreditsSize);
const char *const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
const char * const *talkieCreditsSpecial = _staticres->loadStrings(k2SeqplayCreditsSpecial, talkieCreditsSpecialSize);
_sound->setSoundList(&_soundData[kMusicIngame]);
_sound->loadSoundFile(3);