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SUPERNOVA: Merge two strings to help with translation
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@ -678,7 +678,7 @@ const char *gameText[] = {
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"Dann gehe ich eben wieder.", // kStringDialogAxacussCorridor5_5
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"Ach, halten Sie's Maul, ich gehe trotzdem!", // kStringDialogAxacussCorridor5_6
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// 535
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"Wenn Sie mich durchlassen gebe ich Ihnen ", // kStringDialogAxacussCorridor5_7
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"Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.", // kStringDialogAxacussCorridor5_7
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"Hallo!", // kStringDialogX1
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"Guten Tag!", // kStringDialogX2
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"Ich bin's, Horst Hummel.", // kStringDialogX3
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@ -2608,8 +2608,10 @@ bestechen:
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_gm->removeSentence(3, 2);
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} else {
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// TODO: Handle string manipulation in dialogs
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// _dialog3[2] += Common::String::format("%d Xa.", _gm->_state._money - 200);
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// _dialog3[3] += Common::String::format("%d Xa.", _gm->_state._money);
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// _dialog3[2] and _dialog3[3] are both using kStringDialogAxacussCorridor5_7
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// ("Wenn Sie mich durchlassen gebe ich Ihnen %d Xa.")
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// _dialog3[2] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money - 200);
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// _dialog3[3] += Common::String::format(kStringDialogAxacussCorridor5_7, _gm->_state._money);
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}
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switch (_gm->dialog(4, rows, _dialog3, 2)) {
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case 1:
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