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WAGE: Added override keywords
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parent
25ffcd9cf9
commit
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@ -58,24 +58,23 @@ public:
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_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
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}
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virtual const char *getEngineId() const {
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virtual const char *getEngineId() const override {
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return "wage";
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}
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virtual const char *getName() const {
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virtual const char *getName() const override {
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return "World Adventure Game Engine";
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}
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virtual const char *getOriginalCopyright() const {
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virtual const char *getOriginalCopyright() const override {
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return "World Builder (C) Silicon Beach Software";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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virtual bool hasFeature(MetaEngineFeature f) const override;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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virtual SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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virtual void removeSaveState(const char *target, int slot) const override;
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};
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bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
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@ -118,10 +118,10 @@ public:
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virtual bool hasFeature(EngineFeature f) const override;
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virtual Common::Error run();
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virtual Common::Error run() override;
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bool canLoadGameStateCurrently();
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bool canSaveGameStateCurrently();
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bool canLoadGameStateCurrently() override;
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bool canSaveGameStateCurrently() override;
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const char *getGameFile() const;
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void processTurn(Common::String *textInput, Designed *clickInput);
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@ -212,8 +212,8 @@ public:
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void redrawScene();
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void saveGame();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &description);
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virtual Common::Error loadGameState(int slot) override;
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virtual Common::Error saveGameState(int slot, const Common::String &description) override;
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bool scummVMSaveLoadDialog(bool isSave);
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private:
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@ -229,7 +229,7 @@ private:
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public:
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virtual GUI::Debugger *getDebugger() { return _debugger; }
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virtual GUI::Debugger *getDebugger() override { return _debugger; }
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private:
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Console *_console;
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