WAGE: Added override keywords

This commit is contained in:
Eugene Sandulenko 2020-02-05 16:35:38 +01:00
parent 25ffcd9cf9
commit 9fe1fa41c7
2 changed files with 13 additions and 14 deletions

View File

@ -58,24 +58,23 @@ public:
_guiOptions = GUIO2(GUIO_NOSPEECH, GUIO_NOMIDI);
}
virtual const char *getEngineId() const {
virtual const char *getEngineId() const override {
return "wage";
}
virtual const char *getName() const {
virtual const char *getName() const override {
return "World Adventure Game Engine";
}
virtual const char *getOriginalCopyright() const {
virtual const char *getOriginalCopyright() const override {
return "World Builder (C) Silicon Beach Software";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
virtual SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override;
virtual void removeSaveState(const char *target, int slot) const override;
};
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {

View File

@ -118,10 +118,10 @@ public:
virtual bool hasFeature(EngineFeature f) const override;
virtual Common::Error run();
virtual Common::Error run() override;
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
bool canLoadGameStateCurrently() override;
bool canSaveGameStateCurrently() override;
const char *getGameFile() const;
void processTurn(Common::String *textInput, Designed *clickInput);
@ -212,8 +212,8 @@ public:
void redrawScene();
void saveGame();
virtual Common::Error loadGameState(int slot);
virtual Common::Error saveGameState(int slot, const Common::String &description);
virtual Common::Error loadGameState(int slot) override;
virtual Common::Error saveGameState(int slot, const Common::String &description) override;
bool scummVMSaveLoadDialog(bool isSave);
private:
@ -229,7 +229,7 @@ private:
public:
virtual GUI::Debugger *getDebugger() { return _debugger; }
virtual GUI::Debugger *getDebugger() override { return _debugger; }
private:
Console *_console;