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TSAGE: R2R Maze UI now partially showing map
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5eaa253732
commit
a075afa48a
@ -1281,7 +1281,7 @@ MazeUI::MazeUI() {
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_cellsVisible.x = _cellsVisible.y = 0;
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_mapCells.x = _mapCells.y = 0;
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_cellSize.x = _cellSize.y = 0;
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_cellOffset.x = _cellOffset.y = 0;
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_mapOffset.x = _mapOffset.y = 0;
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_resNum = _cellsResNum = 0;
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_frameCount = _resCount = _mapImagePitch = _unused = 0;
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}
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@ -1297,8 +1297,8 @@ void MazeUI::synchronize(Serializer &s) {
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if (s.isLoading())
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load(_resNum);
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s.syncAsSint16LE(_cellOffset.x);
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s.syncAsSint16LE(_cellOffset.y);
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s.syncAsSint16LE(_mapOffset.x);
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s.syncAsSint16LE(_mapOffset.y);
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s.syncAsSint16LE(_unused);
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}
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@ -1323,7 +1323,7 @@ void MazeUI::load(int resNum) {
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_mapData = g_resourceManager->getResource(RT17, resNum, 1);
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_cellOffset.y = _cellOffset.x = 0;
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_mapOffset.y = _mapOffset.x = 0;
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_cellsVisible.x = (_displayBounds.width() + _cellSize.x - 1) / _cellSize.x;
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_cellsVisible.y = (_displayBounds.height() + _cellSize.y - 1) / _cellSize.y;
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@ -1347,25 +1347,25 @@ void MazeUI::clear() {
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bool MazeUI::setMazePosition(const Common::Point &pt) {
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bool retval = false;
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_cellOffset = pt;
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_mapOffset = pt;
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if (_cellOffset.x < _mapBounds.top) {
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_cellOffset.x = _mapBounds.top;
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if (_mapOffset.x < _mapBounds.top) {
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_mapOffset.x = _mapBounds.top;
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retval = true;
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}
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if (_cellOffset.y < _mapBounds.left) {
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_cellOffset.y = _mapBounds.left;
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if (_mapOffset.y < _mapBounds.left) {
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_mapOffset.y = _mapBounds.left;
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retval = true;
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}
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if (_cellOffset.x + _displayBounds.width() > _mapBounds.right) {
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_cellOffset.x = _mapBounds.right - _displayBounds.width();
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if (_mapOffset.x + _displayBounds.width() > _mapBounds.right) {
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_mapOffset.x = _mapBounds.right - _displayBounds.width();
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retval = true;
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}
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if (_cellOffset.y + _displayBounds.height() > _mapBounds.bottom) {
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_cellOffset.y = _mapBounds.bottom - _displayBounds.height();
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if (_mapOffset.y + _displayBounds.height() > _mapBounds.bottom) {
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_mapOffset.y = _mapBounds.bottom - _displayBounds.height();
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retval = true;
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}
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@ -1374,16 +1374,20 @@ bool MazeUI::setMazePosition(const Common::Point &pt) {
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void MazeUI::draw() {
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int yPos = 0;
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int yInc;
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int ySize;
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Visage visage;
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for (int yp = 0; yp < _cellsVisible.y; yp += yInc) {
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int y = yp + _cellOffset.y / _cellSize.y;
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// Loop to handle the cell rows of the visible display area one at a time
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for (int yCtr = 0; yCtr < _cellsVisible.y; ++yCtr, yPos += ySize) {
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int cellY = _mapOffset.y / _cellSize.y + yCtr;
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for (int idx = 0; idx > _cellsVisible.x; ++idx) {
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int x = _cellOffset.x / _cellSize.x + idx;
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// Loop to iterate through the horizontal visible cells to build up
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// an entire cell high horizontal slice of the map
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for (int xCtr = 0; xCtr < _cellsVisible.x; ++xCtr) {
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int cellX = _mapOffset.x / _cellSize.x + xCtr;
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int cell = getCellFromCellXY(Common::Point(x, y));
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// Get the type of content to display in the cell
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int cell = getCellFromCellXY(Common::Point(cellX, cellY));
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if (cell >= 0) {
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int frameNum = (cell % _frameCount) + 1;
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int rlbNum = (cell % _resCount) / _frameCount + 1;
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@ -1392,33 +1396,37 @@ void MazeUI::draw() {
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visage.setVisage(resNum, rlbNum);
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GfxSurface frame = visage.getFrame(frameNum);
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_mapImage.copyFrom(frame, 0, idx);
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_mapImage.copyFrom(frame, xCtr * _cellSize.x, 0);
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} else {
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GfxSurface emptyRect;
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emptyRect.create(_cellSize.x, _cellSize.y);
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_mapImage.copyFrom(emptyRect, 0, idx);
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_mapImage.copyFrom(emptyRect, xCtr * _cellSize.x, 0);
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}
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}
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if (yPos == 0) {
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// First line of the map to be displayed - only the bottom portion of that
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// first cell row may be visible
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yPos = _displayBounds.top;
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yInc = _cellSize.y - (_cellOffset.y % _cellSize.y);
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ySize = _cellSize.y - (_mapOffset.y % _cellSize.y);
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Rect srcBounds(_cellOffset.x % _cellSize.x, _cellOffset.y % _cellSize.y,
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(_cellOffset.x % _cellSize.x) + _displayBounds.width(), (_cellOffset.y % _cellSize.y) + yInc);
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Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + yInc);
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Rect srcBounds(_mapOffset.x % _cellSize.x, _mapOffset.y % _cellSize.y,
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(_mapOffset.x % _cellSize.x) + _displayBounds.width(), _cellSize.y);
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Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize);
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R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
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} else {
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if ((yPos + _cellSize.y) < _displayBounds.bottom) {
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yInc = _cellSize.y;
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ySize = _cellSize.y;
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} else {
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yInc = _displayBounds.bottom - yPos;
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ySize = _displayBounds.bottom - yPos;
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}
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Rect srcBounds(0, _cellOffset.x, _displayBounds.width(), _cellOffset.x + yInc);
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Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + yInc);
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Rect srcBounds(_mapOffset.x % _cellSize.x, 0,
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(_mapOffset.x % _cellSize.x) + _displayBounds.width(), ySize);
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Rect destBounds(_displayBounds.left, yPos, _displayBounds.right, yPos + ySize);
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R2_GLOBALS.gfxManager().copyFrom(_mapImage, srcBounds, destBounds);
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}
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}
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@ -1428,8 +1436,8 @@ int MazeUI::getCellFromPixelXY(const Common::Point &pt) {
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if (!_displayBounds.contains(pt))
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return -1;
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int cellX = (pt.x - _displayBounds.left + _cellOffset.x) / _cellSize.x;
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int cellY = (pt.y - _displayBounds.top + _cellOffset.y) / _cellSize.y;
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int cellX = (pt.x - _displayBounds.left + _mapOffset.x) / _cellSize.x;
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int cellY = (pt.y - _displayBounds.top + _mapOffset.y) / _cellSize.y;
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if ((cellX >= 0) && (cellY >= 0) && (cellX < _mapCells.x) && (cellY < _mapCells.y))
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return (int16)READ_LE_UINT16(_mapData + (_mapCells.x * cellY + cellX) * 2);
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@ -293,7 +293,7 @@ public:
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Common::Point _cellsVisible;
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Common::Point _mapCells;
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Common::Point _cellSize;
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Common::Point _cellOffset;
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Common::Point _mapOffset;
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int _resNum;
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int _cellsResNum;
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int _frameCount;
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@ -3074,7 +3074,7 @@ int Scene3500::MazeUI3500::getCellFromMapXY(Common::Point pt) {
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bool Scene3500::MazeUI3500::seteMazePosition2(Common::Point &p) {
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bool retVal = setMazePosition(p);
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p = _cellOffset;
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p = _mapOffset;
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return retVal;
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}
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