mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-04 09:18:38 +00:00
ZVISION: Partially implement InputControl
This commit is contained in:
parent
4af62cfd3a
commit
a0a67a2d47
141
engines/zvision/input_control.cpp
Normal file
141
engines/zvision/input_control.cpp
Normal file
@ -0,0 +1,141 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "common/scummsys.h"
|
||||
|
||||
#include "common/str.h"
|
||||
#include "common/stream.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "zvision/input_control.h"
|
||||
#include "zvision/zvision.h"
|
||||
#include "zvision/script_manager.h"
|
||||
#include "zvision/string_manager.h"
|
||||
#include "zvision/render_manager.h"
|
||||
#include "zvision/utility.h"
|
||||
|
||||
|
||||
namespace ZVision {
|
||||
|
||||
InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
|
||||
: Control(engine, key),
|
||||
_nextTabstop(0),
|
||||
_focused(false),
|
||||
_textChanged(false),
|
||||
_cursorOffset(0) {
|
||||
// Loop until we find the closing brace
|
||||
Common::String line = stream.readLine();
|
||||
trimCommentsAndWhiteSpace(&line);
|
||||
|
||||
while (!stream.eos() && !line.contains('}')) {
|
||||
if (line.matchString("*rectangle*", true)) {
|
||||
int x1;
|
||||
int y1;
|
||||
int x2;
|
||||
int y2;
|
||||
|
||||
sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
|
||||
|
||||
_textRectangle = Common::Rect(x1, y1, x2, y2);
|
||||
} else if (line.matchString("*aux_hotspot*", true)) {
|
||||
int x1;
|
||||
int y1;
|
||||
int x2;
|
||||
int y2;
|
||||
|
||||
sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
|
||||
|
||||
_headerRectangle = Common::Rect(x1, y1, x2, y2);
|
||||
} else if (line.matchString("*string_init*", true)) {
|
||||
uint fontFormatNumber;
|
||||
|
||||
sscanf(line.c_str(), "%*[^(](%u)", &fontFormatNumber);
|
||||
|
||||
_textStyle = _engine->getStringManager()->getTextStyle(fontFormatNumber);
|
||||
} else if (line.matchString("*next_tabstop*", true)) {
|
||||
sscanf(line.c_str(), "%*[^(](%u)", &_nextTabstop);
|
||||
} else if (line.matchString("*cursor_animation*", true)) {
|
||||
char fileName[25];
|
||||
|
||||
sscanf(line.c_str(), "%*[^(](%25s %*u)", fileName);
|
||||
|
||||
_cursorAnimationFileName = Common::String(fileName);
|
||||
} else if (line.matchString("*cursor_dimensions*", true)) {
|
||||
// Ignore, use the dimensions in the animation file
|
||||
} else if (line.matchString("*cursor_animation_frames*", true)) {
|
||||
// Ignore, use the frame count in the animation file
|
||||
} else if (line.matchString("*focus*", true)) {
|
||||
_focused = true;
|
||||
}
|
||||
|
||||
line = stream.readLine();
|
||||
trimCommentsAndWhiteSpace(&line);
|
||||
}
|
||||
}
|
||||
|
||||
void InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
|
||||
_engine->getScriptManager()->focusControl(_key);
|
||||
}
|
||||
|
||||
void InputControl::onKeyDown(Common::KeyState keyState) {
|
||||
if (!_focused) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (keyState.keycode == Common::KEYCODE_BACKSPACE) {
|
||||
_currentInputText.deleteLastChar();
|
||||
} else if (keyState.keycode == Common::KEYCODE_TAB) {
|
||||
_focused = false;
|
||||
// Focus the next input control
|
||||
_engine->getScriptManager()->focusControl(_nextTabstop);
|
||||
} else {
|
||||
// Otherwise, append the new character to the end of the current text
|
||||
|
||||
uint16 asciiValue = keyState.ascii;
|
||||
// We only care about text values
|
||||
if (asciiValue >= 32 && asciiValue <= 126) {
|
||||
_currentInputText += (char)asciiValue;
|
||||
_textChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool InputControl::process(uint32 deltaTimeInMillis) {
|
||||
if (!_focused) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// First see if we need to render the text
|
||||
if (_textChanged) {
|
||||
// Blit the text using the RenderManager
|
||||
Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width());
|
||||
|
||||
_cursorOffset = destRect.left - _textRectangle.left;
|
||||
}
|
||||
|
||||
// Render the next frame of the animation
|
||||
// TODO: Implement animation handling
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
} // End of namespace ZVision
|
60
engines/zvision/input_control.h
Normal file
60
engines/zvision/input_control.h
Normal file
@ -0,0 +1,60 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef ZVISION_INPUT_CONTROL_H
|
||||
#define ZVISION_INPUT_CONTROL_H
|
||||
|
||||
#include "common/types.h"
|
||||
|
||||
#include "zvision/control.h"
|
||||
#include "zvision/string_manager.h"
|
||||
|
||||
|
||||
namespace ZVision {
|
||||
|
||||
class InputControl : public Control {
|
||||
public:
|
||||
InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
|
||||
|
||||
private:
|
||||
Common::Rect _textRectangle;
|
||||
Common::Rect _headerRectangle;
|
||||
StringManager::TextStyle _textStyle;
|
||||
uint32 _nextTabstop;
|
||||
Common::String _cursorAnimationFileName;
|
||||
bool _focused;
|
||||
|
||||
Common::String _currentInputText;
|
||||
bool _textChanged;
|
||||
uint _cursorOffset;
|
||||
|
||||
public:
|
||||
void focus() { _focused = true; }
|
||||
void unfocus() { _focused = false; }
|
||||
void onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
|
||||
void onKeyDown(Common::KeyState keyState);
|
||||
bool process(uint32 deltaTimeInMillis);
|
||||
};
|
||||
|
||||
} // End of namespace ZVision
|
||||
|
||||
#endif
|
@ -11,6 +11,7 @@ MODULE_OBJS := \
|
||||
cursor_manager.o \
|
||||
detection.o \
|
||||
events.o \
|
||||
input_control.o \
|
||||
lever_control.o \
|
||||
lzss_read_stream.o \
|
||||
push_toggle_control.o \
|
||||
|
Loading…
x
Reference in New Issue
Block a user