mirror of
https://github.com/libretro/scummvm.git
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142 lines
4.3 KiB
C++
142 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/stream.h"
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#include "common/rect.h"
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#include "zvision/input_control.h"
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#include "zvision/zvision.h"
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#include "zvision/script_manager.h"
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#include "zvision/string_manager.h"
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#include "zvision/render_manager.h"
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#include "zvision/utility.h"
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namespace ZVision {
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InputControl::InputControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
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: Control(engine, key),
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_nextTabstop(0),
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_focused(false),
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_textChanged(false),
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_cursorOffset(0) {
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// Loop until we find the closing brace
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Common::String line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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while (!stream.eos() && !line.contains('}')) {
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if (line.matchString("*rectangle*", true)) {
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int x1;
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int y1;
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int x2;
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int y2;
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sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
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_textRectangle = Common::Rect(x1, y1, x2, y2);
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} else if (line.matchString("*aux_hotspot*", true)) {
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int x1;
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int y1;
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int x2;
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int y2;
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sscanf(line.c_str(), "%*[^(](%d %d %d %d)", &x1, &y1, &x2, &y2);
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_headerRectangle = Common::Rect(x1, y1, x2, y2);
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} else if (line.matchString("*string_init*", true)) {
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uint fontFormatNumber;
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sscanf(line.c_str(), "%*[^(](%u)", &fontFormatNumber);
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_textStyle = _engine->getStringManager()->getTextStyle(fontFormatNumber);
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} else if (line.matchString("*next_tabstop*", true)) {
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sscanf(line.c_str(), "%*[^(](%u)", &_nextTabstop);
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} else if (line.matchString("*cursor_animation*", true)) {
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char fileName[25];
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sscanf(line.c_str(), "%*[^(](%25s %*u)", fileName);
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_cursorAnimationFileName = Common::String(fileName);
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} else if (line.matchString("*cursor_dimensions*", true)) {
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// Ignore, use the dimensions in the animation file
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} else if (line.matchString("*cursor_animation_frames*", true)) {
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// Ignore, use the frame count in the animation file
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} else if (line.matchString("*focus*", true)) {
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_focused = true;
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}
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line = stream.readLine();
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trimCommentsAndWhiteSpace(&line);
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}
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}
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void InputControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
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_engine->getScriptManager()->focusControl(_key);
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}
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void InputControl::onKeyDown(Common::KeyState keyState) {
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if (!_focused) {
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return;
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}
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if (keyState.keycode == Common::KEYCODE_BACKSPACE) {
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_currentInputText.deleteLastChar();
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} else if (keyState.keycode == Common::KEYCODE_TAB) {
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_focused = false;
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// Focus the next input control
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_engine->getScriptManager()->focusControl(_nextTabstop);
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} else {
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// Otherwise, append the new character to the end of the current text
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uint16 asciiValue = keyState.ascii;
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// We only care about text values
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if (asciiValue >= 32 && asciiValue <= 126) {
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_currentInputText += (char)asciiValue;
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_textChanged = true;
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}
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}
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}
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bool InputControl::process(uint32 deltaTimeInMillis) {
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if (!_focused) {
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return false;
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}
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// First see if we need to render the text
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if (_textChanged) {
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// Blit the text using the RenderManager
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Common::Rect destRect = _engine->getRenderManager()->renderTextToWorkingWindow(_key, _currentInputText, _textStyle.font, _textRectangle.left, _textRectangle.top, _textStyle.color, _textRectangle.width());
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_cursorOffset = destRect.left - _textRectangle.left;
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}
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// Render the next frame of the animation
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// TODO: Implement animation handling
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return false;
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}
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} // End of namespace ZVision
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