SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), added #ifdef SCI32 for gk1 upscaled hires switch

svn-id: r47657
This commit is contained in:
Martin Kiewitz 2010-01-28 21:59:05 +00:00
parent 81a0d7d20d
commit a35e1a2100

View File

@ -121,8 +121,10 @@ Common::Error SciEngine::run() {
if (getPlatform() == Common::kPlatformWindows) {
if (!strcmp(getGameID(), "kq6"))
upscaledHires = true;
#ifdef ENABLE_SCI32
if (!strcmp(getGameID(), "gk1"))
upscaledHires = true;
#endif
}
// Japanese versions of games use hi-res font on upscaled version of the game
@ -132,17 +134,8 @@ Common::Error SciEngine::run() {
// Initialize graphics-related parts
Screen *screen = 0;
bool isHires = _resMan->detectHires();
#ifdef ENABLE_SCI32
// If SCI2 games are lowres (e.g. gk, qfg4/cd), switch to upscaled hires mode
// TODO: change SCI_VERSION_2_1 to SCI_VERSION_2, currently gk doesnt like us using upscaled hires mode
if ((!isHires) && (getSciVersion() >= SCI_VERSION_2_1))
upscaledHires = true;
#endif
// invokes initGraphics()
if (isHires)
if (_resMan->detectHires())
screen = new Screen(_resMan, 640, 480, false);
else
screen = new Screen(_resMan, 320, 200, upscaledHires);