GRIM: Do not update lua if a savegameLoadRequest is pending.

This commit is contained in:
Giulio Camuffo 2011-04-21 11:05:28 +02:00
parent f31ff4f50d
commit a3fd0cf984

View File

@ -706,6 +706,9 @@ void GrimEngine::drawPrimitives() {
}
void GrimEngine::luaUpdate() {
if (_savegameLoadRequest)
return;
// Update timing information
unsigned newStart = g_system->getMillis();
if (newStart < _frameStart) {