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GRIM: Do not update lua if a savegameLoadRequest is pending.
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@ -706,6 +706,9 @@ void GrimEngine::drawPrimitives() {
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}
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void GrimEngine::luaUpdate() {
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if (_savegameLoadRequest)
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return;
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// Update timing information
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unsigned newStart = g_system->getMillis();
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if (newStart < _frameStart) {
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