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SAGA: Move some shared defines between engine/game detection to a new header
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@ -22,6 +22,10 @@
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// Game detection information and MD5s
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// From sage/scene.h, these are some defines that also
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// help with detection.
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#include "saga/shared_detection_defines.h"
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namespace Saga {
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static const GameResourceDescription ITE_Resources = {
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@ -31,6 +31,9 @@
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#include "saga/puzzle.h"
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#include "saga/events.h"
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// Some defines used for detection.
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#include "saga/shared_detection_defines.h"
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namespace Saga {
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//#define SCENE_DEBUG // for scene debugging
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@ -45,12 +48,6 @@ namespace Saga {
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#define ITE_SCENE_ENDCREDIT1 295
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#define ITE_SCENE_OVERMAP 226
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// Default scenes
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#define ITE_DEFAULT_SCENE 32
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#define IHNM_DEFAULT_SCENE 151
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#define ITEDEMO_DEFAULT_SCENE 68
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#define IHNMDEMO_DEFAULT_SCENE 144
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class ObjectMap;
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enum SceneFlags {
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27
engines/saga/shared_detection_defines.h
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27
engines/saga/shared_detection_defines.h
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@ -0,0 +1,27 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Default scenes
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#define ITE_DEFAULT_SCENE 32
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#define IHNM_DEFAULT_SCENE 151
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#define ITEDEMO_DEFAULT_SCENE 68
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#define IHNMDEMO_DEFAULT_SCENE 144
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