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JANITORIAL: LURE: Fix typos
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@ -210,7 +210,7 @@ void RoomPathsData::clearOccupied(int x, int y, int width) {
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// decompresses the bit-packed data for which parts of a room are occupied
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// into a byte array. It also adds a column and row of padding around the
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// edges of the screen, and extends occupied areas to adjust for the width
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// of the chracter
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// of the character
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void RoomPathsData::decompress(RoomPathsDecompressedData &dataOut, int characterWidth) {
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byte *pIn = &_data[ROOM_PATHS_SIZE - 1];
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