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Added _proc_special_palette used in flashlight to savegame data. Yeah, it does break old saves...
svn-id: r4008
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@ -466,6 +466,7 @@ void Scumm::saveOrLoad(Serializer * s)
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MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
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MKLINE(Scumm, gdi._transparency, sleByte),
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MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
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/* virtscr */
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MKARRAY(Scumm, charset._buffer[0], sleByte, 256),
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@ -565,6 +566,7 @@ void Scumm::saveOrLoad(Serializer * s)
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MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
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MKLINE(Scumm, gdi._transparency, sleByte),
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MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
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MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256),
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/* virtscr */
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MKARRAY(Scumm, charset._buffer[0], sleByte, 256),
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