Added _proc_special_palette used in flashlight to savegame data. Yeah, it does break old saves...

svn-id: r4008
This commit is contained in:
Vincent Hamm 2002-04-19 14:01:07 +00:00
parent 86b9713cdd
commit a7becf8ae1

View File

@ -466,6 +466,7 @@ void Scumm::saveOrLoad(Serializer * s)
MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
MKLINE(Scumm, gdi._transparency, sleByte),
MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
/* virtscr */
MKARRAY(Scumm, charset._buffer[0], sleByte, 256),
@ -565,6 +566,7 @@ void Scumm::saveOrLoad(Serializer * s)
MKARRAY(Scumm, gfxUsageBits[0], sleUint32, 200),
MKLINE(Scumm, gdi._transparency, sleByte),
MKARRAY(Scumm, _currentPalette[0], sleByte, 768),
MKARRAY(Scumm, _proc_special_palette[0], sleByte, 256),
/* virtscr */
MKARRAY(Scumm, charset._buffer[0], sleByte, 256),