GNAP: Refactor scene 31

This commit is contained in:
Strangerke 2016-04-24 09:54:44 +02:00 committed by Eugene Sandulenko
parent 294f1a6557
commit a8c1fb5727
5 changed files with 270 additions and 224 deletions

View File

@ -2021,10 +2021,6 @@ void GnapEngine::initGlobalSceneVars() {
// Shared by scenes 17 && 18
_s18_garbageCanPos = 8;
// Scene 31
_s31_beerGuyDistracted = false;
_s31_clerkMeasureMaxCtr = 3;
// Scene 50
_s50_timesPlayed = 0;
_s50_timesPlayedModifier = 0;

View File

@ -606,15 +606,6 @@ public:
// Shared by scenes 17 & 18
int _s18_garbageCanPos;
// Scene 31
int _s28_currClerkSequenceId, _s28_nextClerkSequenceId;
bool _s31_beerGuyDistracted;
int _s31_clerkMeasureCtr, _s31_clerkMeasureMaxCtr;
int scene31_init();
void scene31_updateHotspots();
void scene31_run();
void scene31_updateAnimations();
// Scene 32
int scene32_init();
void scene32_updateHotspots();

View File

@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene31.h"
namespace Gnap {
@ -45,89 +46,95 @@ enum {
kASLeaveScene = 6
};
int GnapEngine::scene31_init() {
Scene31::Scene31(GnapEngine *vm) : Scene(vm) {
_s31_beerGuyDistracted = false;
_s31_currClerkSequenceId = -1;
_s31_nextClerkSequenceId = -1;
_s31_clerkMeasureCtr = -1;
_s31_clerkMeasureMaxCtr = 3;
}
int Scene31::init() {
return 0x105;
}
void GnapEngine::scene31_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6);
setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
setHotspot(kHSWalkArea1, 0, 0, 800, 480);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 7;
void Scene31::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6);
_vm->setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
_vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
_vm->setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 480);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 7;
}
void GnapEngine::scene31_run() {
playSound(0x1093B, true);
startSoundTimerB(6);
void Scene31::run() {
_vm->playSound(0x1093B, true);
_vm->startSoundTimerB(6);
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
_s31_beerGuyDistracted = false;
_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0);
_s28_currClerkSequenceId = 0xFB;
_s28_nextClerkSequenceId = -1;
_s31_currClerkSequenceId = 0xFB;
_s31_nextClerkSequenceId = -1;
_gameSys->setAnimation(0xFB, 39, 3);
_vm->_gameSys->setAnimation(0xFB, 39, 3);
_timers[4] = getRandom(20) + 60;
_timers[5] = getRandom(50) + 180;
_vm->_timers[4] = _vm->getRandom(20) + 60;
_vm->_timers[5] = _vm->getRandom(50) + 180;
if (_prevSceneNum == 27) {
initGnapPos(-1, 8, kDirBottomLeft);
initPlatypusPos(-1, 9, kDirUnk4);
endSceneInit();
gnapWalkTo(3, 8, -1, 0x107BA, 1);
platypusWalkTo(3, 9, -1, 0x107D2, 1);
if (_vm->_prevSceneNum == 27) {
_vm->initGnapPos(-1, 8, kDirBottomLeft);
_vm->initPlatypusPos(-1, 9, kDirUnk4);
_vm->endSceneInit();
_vm->gnapWalkTo(3, 8, -1, 0x107BA, 1);
_vm->platypusWalkTo(3, 9, -1, 0x107D2, 1);
} else {
initGnapPos(7, 12, kDirBottomRight);
initPlatypusPos(6, 12, kDirNone);
endSceneInit();
gnapWalkTo(7, 8, -1, 0x107BA, 1);
platypusWalkTo(6, 8, -1, 0x107D2, 1);
_vm->initGnapPos(7, 12, kDirBottomRight);
_vm->initPlatypusPos(6, 12, kDirNone);
_vm->endSceneInit();
_vm->gnapWalkTo(7, 8, -1, 0x107BA, 1);
_vm->platypusWalkTo(6, 8, -1, 0x107D2, 1);
}
while (!_sceneDone) {
while (!_vm->_sceneDone) {
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
updateMouseCursor();
updateCursorByHotspot();
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
runMenu();
scene31_updateHotspots();
if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemJoint) {
gnapUseJointOnPlatypus();
} else if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(0, 0);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemJoint) {
_vm->gnapUseJointOnPlatypus();
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(0, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -135,42 +142,42 @@ void GnapEngine::scene31_run() {
break;
case kHSMeasuringClown:
if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
if (_gnapActionStatus == kASPlatMeasuringClown) {
if (_verbCursor == LOOK_CURSOR)
playGnapScratchingHead(2, 2);
if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
if (_vm->_gnapActionStatus == kASPlatMeasuringClown) {
if (_vm->_verbCursor == LOOK_CURSOR)
_vm->playGnapScratchingHead(2, 2);
else
playGnapImpossible(0, 0);
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2);
_vm->playGnapImpossible(0, 0);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(2, 2);
_vm->playGnapScratchingHead(2, 2);
break;
case GRAB_CURSOR:
gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1);
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1);
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_gnapActionStatus = kASUseMeasuringClown;
_timers[4] = 300;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1);
_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1);
_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_vm->_gnapActionStatus = kASUseMeasuringClown;
_vm->_timers[4] = 300;
break;
case TALK_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
case PLAT_CURSOR:
if (!invHas(kItemBucketWithBeer)) {
gnapUseDeviceOnPlatypuss();
platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1);
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1);
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_platypusActionStatus = kASPlatMeasuringClown;
_gnapActionStatus = kASPlatMeasuringClown;
_timers[4] = 300;
if (!_vm->invHas(kItemBucketWithBeer)) {
_vm->gnapUseDeviceOnPlatypuss();
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1);
_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1);
_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
_vm->_platypusActionStatus = kASPlatMeasuringClown;
_vm->_gnapActionStatus = kASPlatMeasuringClown;
_vm->_timers[4] = 300;
} else
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -178,36 +185,36 @@ void GnapEngine::scene31_run() {
break;
case kHSBeerBarrel:
if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
if (_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) {
setGrabCursorSprite(-1);
gnapWalkTo(_gnapX, _gnapY, -1, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1);
if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
if (_vm->_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) {
_vm->setGrabCursorSprite(-1);
_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, -1, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1);
_s31_clerkMeasureMaxCtr += 5;
_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0);
playGnapPullOutDevice(6, 8);
playGnapUseDevice(0, 0);
gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
_gnapActionStatus = kASFillEmptyBucketWithBeer;
_timers[4] = 300;
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 6, 2);
_vm->_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0);
_vm->playGnapPullOutDevice(6, 8);
_vm->playGnapUseDevice(0, 0);
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
_vm->_gnapActionStatus = kASFillEmptyBucketWithBeer;
_vm->_timers[4] = 300;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 6, 2);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(6, 2);
_vm->playGnapScratchingHead(6, 2);
break;
case GRAB_CURSOR:
if (_s31_beerGuyDistracted) {
playGnapScratchingHead(6, 2);
_vm->playGnapScratchingHead(6, 2);
} else {
gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
_gnapActionStatus = kASUseBeerBarrel;
_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
_vm->_gnapActionStatus = kASUseBeerBarrel;
_vm->_gnapIdleFacing = kDirUpLeft;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
@ -215,191 +222,187 @@ void GnapEngine::scene31_run() {
break;
case kHSExitCircus:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 26;
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 26;
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
}
break;
case kHSExitOutsideClown:
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 27;
gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1);
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_newSceneNum = 27;
_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1);
}
break;
case kHSWalkArea1:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene31_updateAnimations();
updateAnimations();
if (!isSoundPlaying(0x1093B))
playSound(0x1093B, true);
if (!_vm->isSoundPlaying(0x1093B))
_vm->playSound(0x1093B, true);
if (!_isLeavingScene) {
if (_platypusActionStatus < 0)
updatePlatypusIdleSequence();
if (_gnapActionStatus < 0)
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = getRandom(20) + 60;
if (_gnapActionStatus < 0 && _s28_nextClerkSequenceId == -1) {
switch (getRandom(6)){
if (!_vm->_isLeavingScene) {
if (_vm->_platypusActionStatus < 0)
_vm->updatePlatypusIdleSequence();
if (_vm->_gnapActionStatus < 0)
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(20) + 60;
if (_vm->_gnapActionStatus < 0 && _s31_nextClerkSequenceId == -1) {
switch (_vm->getRandom(6)){
case 0:
_s28_nextClerkSequenceId = 0xFF;
_s31_nextClerkSequenceId = 0xFF;
break;
case 1:
_s28_nextClerkSequenceId = 0x100;
_s31_nextClerkSequenceId = 0x100;
break;
case 2:
_s28_nextClerkSequenceId = 0x101;
_s31_nextClerkSequenceId = 0x101;
break;
default:
_s28_nextClerkSequenceId = 0xFB;
_s31_nextClerkSequenceId = 0xFB;
break;
}
}
}
if (!_timers[5]) {
_timers[5] = getRandom(50) + 180;
if (_gnapActionStatus < 0) {
if (getRandom(2) != 0)
_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0);
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(50) + 180;
if (_vm->_gnapActionStatus < 0) {
if (_vm->getRandom(2) != 0)
_vm->_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0);
else
_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0);
}
}
playSoundB();
_vm->playSoundB();
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene31_updateHotspots();
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene31_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
void Scene31::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASUseBeerBarrel:
_s28_nextClerkSequenceId = 0xFE;
_s31_nextClerkSequenceId = 0xFE;
break;
case kASFillEmptyBucketWithBeer:
_gameSys->setAnimation(0x102, 59, 0);
_gameSys->insertSequence(0x102, 59, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapX = 5;
_gnapY = 7;
_gnapSequenceDatNum = 0;
_gnapSequenceId = 0x102;
_gnapId = 59;
_gnapActionStatus = kASFillEmptyBucketWithBeerDone;
_vm->_gameSys->setAnimation(0x102, 59, 0);
_vm->_gameSys->insertSequence(0x102, 59, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapX = 5;
_vm->_gnapY = 7;
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapSequenceId = 0x102;
_vm->_gnapId = 59;
_vm->_gnapActionStatus = kASFillEmptyBucketWithBeerDone;
break;
case kASFillEmptyBucketWithBeerDone:
_gnapIdleFacing = kDirBottomLeft;
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0);
_gnapActionStatus = -1;
invAdd(kItemBucketWithBeer);
invRemove(kItemEmptyBucket);
setGrabCursorSprite(kItemBucketWithBeer);
_vm->_gnapIdleFacing = kDirBottomLeft;
_vm->playGnapPullOutDevice(0, 0);
_vm->playGnapUseDevice(0, 0);
_vm->_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0);
_vm->_gnapActionStatus = -1;
_vm->invAdd(kItemBucketWithBeer);
_vm->invRemove(kItemEmptyBucket);
_vm->setGrabCursorSprite(kItemBucketWithBeer);
break;
case kASUseMeasuringClown:
_s28_nextClerkSequenceId = 0xFA;
_s31_nextClerkSequenceId = 0xFA;
_s31_clerkMeasureMaxCtr = 1;
break;
case kASLeaveScene:
_sceneDone = true;
_gnapActionStatus = -1;
_vm->_sceneDone = true;
_vm->_gnapActionStatus = -1;
break;
}
}
if (_gameSys->getAnimationStatus(1) == 2) {
_gameSys->setAnimation(0, 0, 1);
if (_platypusActionStatus == kASPlatMeasuringClown) {
_sceneWaiting = true;
if (_vm->_gameSys->getAnimationStatus(1) == 2) {
_vm->_gameSys->setAnimation(0, 0, 1);
if (_vm->_platypusActionStatus == kASPlatMeasuringClown) {
_vm->_sceneWaiting = true;
_s31_beerGuyDistracted = true;
_s28_nextClerkSequenceId = 0xFA;
_s31_nextClerkSequenceId = 0xFA;
}
}
if (_gameSys->getAnimationStatus(3) == 2) {
switch (_s28_nextClerkSequenceId) {
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s31_nextClerkSequenceId) {
case 0xFA:
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0xFC, 39, _s28_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(0xFC, 39, 3);
_s28_currClerkSequenceId = 0xFC;
_s28_nextClerkSequenceId = 0xFC;
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0xFC, 39, _s31_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(0xFC, 39, 3);
_s31_currClerkSequenceId = 0xFC;
_s31_nextClerkSequenceId = 0xFC;
_s31_clerkMeasureCtr = 0;
break;
case 0xFC:
++_s31_clerkMeasureCtr;
if (_s31_clerkMeasureCtr >= _s31_clerkMeasureMaxCtr) {
if (_gnapActionStatus != 5)
_platypusActionStatus = -1;
_timers[0] = 40;
_gameSys->insertSequence(0xFD, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s28_currClerkSequenceId = 0xFD;
_s28_nextClerkSequenceId = -1;
if (_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _gnapActionStatus != kASFillEmptyBucketWithBeer)
_gnapActionStatus = -1;
if (_vm->_gnapActionStatus != 5)
_vm->_platypusActionStatus = -1;
_vm->_timers[0] = 40;
_vm->_gameSys->insertSequence(0xFD, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s31_currClerkSequenceId = 0xFD;
_s31_nextClerkSequenceId = -1;
if (_vm->_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _vm->_gnapActionStatus != kASFillEmptyBucketWithBeer)
_vm->_gnapActionStatus = -1;
_s31_beerGuyDistracted = false;
_s31_clerkMeasureMaxCtr = 3;
_gameSys->setAnimation(0xFD, 39, 3);
_sceneWaiting = false;
_vm->_gameSys->setAnimation(0xFD, 39, 3);
_vm->_sceneWaiting = false;
} else {
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
_s28_nextClerkSequenceId = 0xFC;
_gameSys->setAnimation(0xFC, 39, 3);
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
_s31_nextClerkSequenceId = 0xFC;
_vm->_gameSys->setAnimation(0xFC, 39, 3);
}
break;
case 0xFE:
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3);
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
_s28_nextClerkSequenceId = -1;
_gnapActionStatus = -1;
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3);
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
_s31_nextClerkSequenceId = -1;
_vm->_gnapActionStatus = -1;
break;
default:
if (_s28_nextClerkSequenceId != -1) {
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3);
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
_s28_nextClerkSequenceId = -1;
if (_s31_nextClerkSequenceId != -1) {
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3);
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
_s31_nextClerkSequenceId = -1;
}
break;
}
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,53 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE31_H
#define GNAP_SCENE31_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene31: public Scene {
public:
Scene31(GnapEngine *vm);
~Scene31() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
bool _s31_beerGuyDistracted;
int _s31_currClerkSequenceId;
int _s31_nextClerkSequenceId;
int _s31_clerkMeasureCtr;
int _s31_clerkMeasureMaxCtr;
};
} // End of namespace Gnap
#endif // GNAP_SCENE31_H

View File

@ -56,6 +56,7 @@
#include "gnap/scenes/scene28.h"
#include "gnap/scenes/scene29.h"
#include "gnap/scenes/scene30.h"
#include "gnap/scenes/scene31.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -280,8 +281,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 31:
backgroundId = scene31_init();
scene31_updateHotspots();
_scene = new Scene31(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -602,7 +604,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 31:
scene31_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;