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GNAP: Refactor scene 31
This commit is contained in:
parent
294f1a6557
commit
a8c1fb5727
@ -2021,10 +2021,6 @@ void GnapEngine::initGlobalSceneVars() {
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// Shared by scenes 17 && 18
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_s18_garbageCanPos = 8;
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// Scene 31
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_s31_beerGuyDistracted = false;
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_s31_clerkMeasureMaxCtr = 3;
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// Scene 50
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_s50_timesPlayed = 0;
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_s50_timesPlayedModifier = 0;
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@ -606,15 +606,6 @@ public:
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// Shared by scenes 17 & 18
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int _s18_garbageCanPos;
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// Scene 31
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int _s28_currClerkSequenceId, _s28_nextClerkSequenceId;
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bool _s31_beerGuyDistracted;
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int _s31_clerkMeasureCtr, _s31_clerkMeasureMaxCtr;
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int scene31_init();
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void scene31_updateHotspots();
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void scene31_run();
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void scene31_updateAnimations();
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// Scene 32
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int scene32_init();
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void scene32_updateHotspots();
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@ -23,6 +23,7 @@
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#include "gnap/gnap.h"
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#include "gnap/gamesys.h"
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#include "gnap/resource.h"
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#include "gnap/scenes/scene31.h"
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namespace Gnap {
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@ -45,89 +46,95 @@ enum {
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kASLeaveScene = 6
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};
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int GnapEngine::scene31_init() {
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Scene31::Scene31(GnapEngine *vm) : Scene(vm) {
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_s31_beerGuyDistracted = false;
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_s31_currClerkSequenceId = -1;
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_s31_nextClerkSequenceId = -1;
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_s31_clerkMeasureCtr = -1;
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_s31_clerkMeasureMaxCtr = 3;
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}
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int Scene31::init() {
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return 0x105;
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}
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void GnapEngine::scene31_updateHotspots() {
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setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6);
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setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
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setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
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setHotspot(kHSWalkArea1, 0, 0, 800, 480);
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setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_hotspotsCount = 7;
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void Scene31::updateHotspots() {
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_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
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_vm->setHotspot(kHSMeasuringClown, 34, 150, 256, 436, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 6);
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_vm->setHotspot(kHSBeerBarrel, 452, 182, 560, 306, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
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_vm->setHotspot(kHSExitCircus, 150, 585, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
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_vm->setHotspot(kHSExitOutsideClown, 0, 0, 15, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
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_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 480);
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_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
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_vm->_hotspotsCount = 7;
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}
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void GnapEngine::scene31_run() {
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playSound(0x1093B, true);
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startSoundTimerB(6);
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void Scene31::run() {
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_vm->playSound(0x1093B, true);
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_vm->startSoundTimerB(6);
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queueInsertDeviceIcon();
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_vm->queueInsertDeviceIcon();
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_s31_beerGuyDistracted = false;
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_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0);
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_vm->_gameSys->insertSequence(0xFB, 39, 0, 0, kSeqNone, 0, 0, 0);
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_s28_currClerkSequenceId = 0xFB;
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_s28_nextClerkSequenceId = -1;
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_s31_currClerkSequenceId = 0xFB;
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_s31_nextClerkSequenceId = -1;
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_gameSys->setAnimation(0xFB, 39, 3);
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_vm->_gameSys->setAnimation(0xFB, 39, 3);
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_timers[4] = getRandom(20) + 60;
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_timers[5] = getRandom(50) + 180;
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_vm->_timers[4] = _vm->getRandom(20) + 60;
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_vm->_timers[5] = _vm->getRandom(50) + 180;
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if (_prevSceneNum == 27) {
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initGnapPos(-1, 8, kDirBottomLeft);
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initPlatypusPos(-1, 9, kDirUnk4);
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endSceneInit();
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gnapWalkTo(3, 8, -1, 0x107BA, 1);
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platypusWalkTo(3, 9, -1, 0x107D2, 1);
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if (_vm->_prevSceneNum == 27) {
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_vm->initGnapPos(-1, 8, kDirBottomLeft);
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_vm->initPlatypusPos(-1, 9, kDirUnk4);
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_vm->endSceneInit();
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_vm->gnapWalkTo(3, 8, -1, 0x107BA, 1);
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_vm->platypusWalkTo(3, 9, -1, 0x107D2, 1);
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} else {
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initGnapPos(7, 12, kDirBottomRight);
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initPlatypusPos(6, 12, kDirNone);
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endSceneInit();
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gnapWalkTo(7, 8, -1, 0x107BA, 1);
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platypusWalkTo(6, 8, -1, 0x107D2, 1);
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_vm->initGnapPos(7, 12, kDirBottomRight);
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_vm->initPlatypusPos(6, 12, kDirNone);
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_vm->endSceneInit();
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_vm->gnapWalkTo(7, 8, -1, 0x107BA, 1);
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_vm->platypusWalkTo(6, 8, -1, 0x107D2, 1);
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}
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while (!_sceneDone) {
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while (!_vm->_sceneDone) {
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_vm->updateMouseCursor();
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_vm->updateCursorByHotspot();
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updateMouseCursor();
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updateCursorByHotspot();
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_sceneClickedHotspot = getClickedHotspotId();
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updateGrabCursorSprite(0, 0);
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switch (_sceneClickedHotspot) {
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_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
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_vm->updateGrabCursorSprite(0, 0);
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switch (_vm->_sceneClickedHotspot) {
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case kHSDevice:
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if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
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runMenu();
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scene31_updateHotspots();
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if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
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_vm->runMenu();
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updateHotspots();
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}
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break;
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case kHSPlatypus:
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if (_gnapActionStatus < 0) {
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if (_grabCursorSpriteIndex == kItemJoint) {
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gnapUseJointOnPlatypus();
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapImpossible(0, 0);
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if (_vm->_gnapActionStatus < 0) {
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if (_vm->_grabCursorSpriteIndex == kItemJoint) {
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_vm->gnapUseJointOnPlatypus();
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapImpossible(0, 0);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapMoan1(_platX, _platY);
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_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
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break;
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case GRAB_CURSOR:
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gnapKissPlatypus(0);
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_vm->gnapKissPlatypus(0);
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break;
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case TALK_CURSOR:
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playGnapBrainPulsating(_platX, _platY);
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playPlatypusSequence(getPlatypusSequenceId());
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_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
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_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
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break;
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -135,42 +142,42 @@ void GnapEngine::scene31_run() {
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break;
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case kHSMeasuringClown:
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if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
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if (_gnapActionStatus == kASPlatMeasuringClown) {
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if (_verbCursor == LOOK_CURSOR)
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playGnapScratchingHead(2, 2);
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if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
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if (_vm->_gnapActionStatus == kASPlatMeasuringClown) {
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if (_vm->_verbCursor == LOOK_CURSOR)
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_vm->playGnapScratchingHead(2, 2);
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else
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playGnapImpossible(0, 0);
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2);
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_vm->playGnapImpossible(0, 0);
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 2, 2);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(2, 2);
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_vm->playGnapScratchingHead(2, 2);
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break;
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case GRAB_CURSOR:
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gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1);
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_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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gnapWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1);
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_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_gnapActionStatus = kASUseMeasuringClown;
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_timers[4] = 300;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, -1, -1, 1);
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_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 0, 0x107B9, 1);
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_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_vm->_gnapActionStatus = kASUseMeasuringClown;
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_vm->_timers[4] = 300;
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break;
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case TALK_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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case PLAT_CURSOR:
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if (!invHas(kItemBucketWithBeer)) {
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gnapUseDeviceOnPlatypuss();
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platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1);
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_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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platypusWalkTo(_hotspotsWalkPos[kHSMeasuringClown].x, _hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1);
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_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_platypusActionStatus = kASPlatMeasuringClown;
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_gnapActionStatus = kASPlatMeasuringClown;
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_timers[4] = 300;
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if (!_vm->invHas(kItemBucketWithBeer)) {
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_vm->gnapUseDeviceOnPlatypuss();
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y + 1, 1, 0x107C2, 1);
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_vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSMeasuringClown].x, _vm->_hotspotsWalkPos[kHSMeasuringClown].y, 1, 0x107C2, 1);
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_vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
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_vm->_platypusActionStatus = kASPlatMeasuringClown;
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_vm->_gnapActionStatus = kASPlatMeasuringClown;
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_vm->_timers[4] = 300;
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} else
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -178,36 +185,36 @@ void GnapEngine::scene31_run() {
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break;
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case kHSBeerBarrel:
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if (_gnapActionStatus < 0 || _gnapActionStatus == kASPlatMeasuringClown) {
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if (_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) {
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setGrabCursorSprite(-1);
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gnapWalkTo(_gnapX, _gnapY, -1, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1);
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if (_vm->_gnapActionStatus < 0 || _vm->_gnapActionStatus == kASPlatMeasuringClown) {
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if (_vm->_grabCursorSpriteIndex == kItemEmptyBucket && _s31_beerGuyDistracted) {
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_vm->setGrabCursorSprite(-1);
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_vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, -1, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y) | 0x10000, 1);
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_s31_clerkMeasureMaxCtr += 5;
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_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0);
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playGnapPullOutDevice(6, 8);
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playGnapUseDevice(0, 0);
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gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
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_gnapActionStatus = kASFillEmptyBucketWithBeer;
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_timers[4] = 300;
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} else if (_grabCursorSpriteIndex >= 0) {
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playGnapShowCurrItem(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 6, 2);
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_vm->_gameSys->insertSequence(0xF8, 59, 0, 0, kSeqNone, 0, 0, 0);
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_vm->playGnapPullOutDevice(6, 8);
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_vm->playGnapUseDevice(0, 0);
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
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_vm->_gnapActionStatus = kASFillEmptyBucketWithBeer;
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_vm->_timers[4] = 300;
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} else if (_vm->_grabCursorSpriteIndex >= 0) {
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_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 6, 2);
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} else {
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switch (_verbCursor) {
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switch (_vm->_verbCursor) {
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case LOOK_CURSOR:
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playGnapScratchingHead(6, 2);
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_vm->playGnapScratchingHead(6, 2);
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break;
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case GRAB_CURSOR:
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if (_s31_beerGuyDistracted) {
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playGnapScratchingHead(6, 2);
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_vm->playGnapScratchingHead(6, 2);
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} else {
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gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
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_gnapActionStatus = kASUseBeerBarrel;
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_gnapIdleFacing = kDirUpLeft;
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_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSBeerBarrel].x, _vm->_hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
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_vm->_gnapActionStatus = kASUseBeerBarrel;
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_vm->_gnapIdleFacing = kDirUpLeft;
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}
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break;
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case TALK_CURSOR:
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case PLAT_CURSOR:
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playGnapImpossible(0, 0);
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_vm->playGnapImpossible(0, 0);
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break;
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}
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}
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@ -215,191 +222,187 @@ void GnapEngine::scene31_run() {
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break;
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case kHSExitCircus:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 26;
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gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 26;
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_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCircus].x + 1, _vm->_hotspotsWalkPos[kHSExitCircus].y, -1, -1, 1);
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}
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break;
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case kHSExitOutsideClown:
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if (_gnapActionStatus < 0) {
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_isLeavingScene = true;
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_newSceneNum = 27;
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gnapWalkTo(-1, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1);
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_gnapActionStatus = kASLeaveScene;
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platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1);
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if (_vm->_gnapActionStatus < 0) {
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_vm->_isLeavingScene = true;
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_vm->_newSceneNum = 27;
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_vm->gnapWalkTo(-1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107AF, 1);
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_vm->_gnapActionStatus = kASLeaveScene;
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_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y + 1, -1, 0x107CF, 1);
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}
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break;
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case kHSWalkArea1:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
|
||||
default:
|
||||
if (_mouseClickState._left) {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_mouseClickState._left = false;
|
||||
if (_vm->_mouseClickState._left) {
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->_mouseClickState._left = false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
scene31_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!isSoundPlaying(0x1093B))
|
||||
playSound(0x1093B, true);
|
||||
if (!_vm->isSoundPlaying(0x1093B))
|
||||
_vm->playSound(0x1093B, true);
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
if (_platypusActionStatus < 0)
|
||||
updatePlatypusIdleSequence();
|
||||
if (_gnapActionStatus < 0)
|
||||
updateGnapIdleSequence();
|
||||
if (!_timers[4]) {
|
||||
_timers[4] = getRandom(20) + 60;
|
||||
if (_gnapActionStatus < 0 && _s28_nextClerkSequenceId == -1) {
|
||||
switch (getRandom(6)){
|
||||
if (!_vm->_isLeavingScene) {
|
||||
if (_vm->_platypusActionStatus < 0)
|
||||
_vm->updatePlatypusIdleSequence();
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->updateGnapIdleSequence();
|
||||
if (!_vm->_timers[4]) {
|
||||
_vm->_timers[4] = _vm->getRandom(20) + 60;
|
||||
if (_vm->_gnapActionStatus < 0 && _s31_nextClerkSequenceId == -1) {
|
||||
switch (_vm->getRandom(6)){
|
||||
case 0:
|
||||
_s28_nextClerkSequenceId = 0xFF;
|
||||
_s31_nextClerkSequenceId = 0xFF;
|
||||
break;
|
||||
case 1:
|
||||
_s28_nextClerkSequenceId = 0x100;
|
||||
_s31_nextClerkSequenceId = 0x100;
|
||||
break;
|
||||
case 2:
|
||||
_s28_nextClerkSequenceId = 0x101;
|
||||
_s31_nextClerkSequenceId = 0x101;
|
||||
break;
|
||||
default:
|
||||
_s28_nextClerkSequenceId = 0xFB;
|
||||
_s31_nextClerkSequenceId = 0xFB;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!_timers[5]) {
|
||||
_timers[5] = getRandom(50) + 180;
|
||||
if (_gnapActionStatus < 0) {
|
||||
if (getRandom(2) != 0)
|
||||
_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0);
|
||||
if (!_vm->_timers[5]) {
|
||||
_vm->_timers[5] = _vm->getRandom(50) + 180;
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
if (_vm->getRandom(2) != 0)
|
||||
_vm->_gameSys->insertSequence(0x104, 20, 0, 0, kSeqNone, 0, 0, 0);
|
||||
else
|
||||
_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x103, 20, 0, 0, kSeqNone, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
playSoundB();
|
||||
_vm->playSoundB();
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene31_updateHotspots();
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene31_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene31::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASUseBeerBarrel:
|
||||
_s28_nextClerkSequenceId = 0xFE;
|
||||
_s31_nextClerkSequenceId = 0xFE;
|
||||
break;
|
||||
case kASFillEmptyBucketWithBeer:
|
||||
_gameSys->setAnimation(0x102, 59, 0);
|
||||
_gameSys->insertSequence(0x102, 59, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapX = 5;
|
||||
_gnapY = 7;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gnapSequenceId = 0x102;
|
||||
_gnapId = 59;
|
||||
_gnapActionStatus = kASFillEmptyBucketWithBeerDone;
|
||||
_vm->_gameSys->setAnimation(0x102, 59, 0);
|
||||
_vm->_gameSys->insertSequence(0x102, 59, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapX = 5;
|
||||
_vm->_gnapY = 7;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gnapSequenceId = 0x102;
|
||||
_vm->_gnapId = 59;
|
||||
_vm->_gnapActionStatus = kASFillEmptyBucketWithBeerDone;
|
||||
break;
|
||||
case kASFillEmptyBucketWithBeerDone:
|
||||
_gnapIdleFacing = kDirBottomLeft;
|
||||
playGnapPullOutDevice(0, 0);
|
||||
playGnapUseDevice(0, 0);
|
||||
_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapActionStatus = -1;
|
||||
invAdd(kItemBucketWithBeer);
|
||||
invRemove(kItemEmptyBucket);
|
||||
setGrabCursorSprite(kItemBucketWithBeer);
|
||||
_vm->_gnapIdleFacing = kDirBottomLeft;
|
||||
_vm->playGnapPullOutDevice(0, 0);
|
||||
_vm->playGnapUseDevice(0, 0);
|
||||
_vm->_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
_vm->invAdd(kItemBucketWithBeer);
|
||||
_vm->invRemove(kItemEmptyBucket);
|
||||
_vm->setGrabCursorSprite(kItemBucketWithBeer);
|
||||
break;
|
||||
case kASUseMeasuringClown:
|
||||
_s28_nextClerkSequenceId = 0xFA;
|
||||
_s31_nextClerkSequenceId = 0xFA;
|
||||
_s31_clerkMeasureMaxCtr = 1;
|
||||
break;
|
||||
case kASLeaveScene:
|
||||
_sceneDone = true;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_sceneDone = true;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(1) == 2) {
|
||||
_gameSys->setAnimation(0, 0, 1);
|
||||
if (_platypusActionStatus == kASPlatMeasuringClown) {
|
||||
_sceneWaiting = true;
|
||||
if (_vm->_gameSys->getAnimationStatus(1) == 2) {
|
||||
_vm->_gameSys->setAnimation(0, 0, 1);
|
||||
if (_vm->_platypusActionStatus == kASPlatMeasuringClown) {
|
||||
_vm->_sceneWaiting = true;
|
||||
_s31_beerGuyDistracted = true;
|
||||
_s28_nextClerkSequenceId = 0xFA;
|
||||
_s31_nextClerkSequenceId = 0xFA;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2) {
|
||||
switch (_s28_nextClerkSequenceId) {
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
|
||||
switch (_s31_nextClerkSequenceId) {
|
||||
case 0xFA:
|
||||
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->insertSequence(0xFC, 39, _s28_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(0xFC, 39, 3);
|
||||
_s28_currClerkSequenceId = 0xFC;
|
||||
_s28_nextClerkSequenceId = 0xFC;
|
||||
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0xFC, 39, _s31_nextClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0xFC, 39, 3);
|
||||
_s31_currClerkSequenceId = 0xFC;
|
||||
_s31_nextClerkSequenceId = 0xFC;
|
||||
_s31_clerkMeasureCtr = 0;
|
||||
break;
|
||||
case 0xFC:
|
||||
++_s31_clerkMeasureCtr;
|
||||
if (_s31_clerkMeasureCtr >= _s31_clerkMeasureMaxCtr) {
|
||||
if (_gnapActionStatus != 5)
|
||||
_platypusActionStatus = -1;
|
||||
_timers[0] = 40;
|
||||
_gameSys->insertSequence(0xFD, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s28_currClerkSequenceId = 0xFD;
|
||||
_s28_nextClerkSequenceId = -1;
|
||||
if (_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _gnapActionStatus != kASFillEmptyBucketWithBeer)
|
||||
_gnapActionStatus = -1;
|
||||
if (_vm->_gnapActionStatus != 5)
|
||||
_vm->_platypusActionStatus = -1;
|
||||
_vm->_timers[0] = 40;
|
||||
_vm->_gameSys->insertSequence(0xFD, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s31_currClerkSequenceId = 0xFD;
|
||||
_s31_nextClerkSequenceId = -1;
|
||||
if (_vm->_gnapActionStatus != kASFillEmptyBucketWithBeerDone && _vm->_gnapActionStatus != kASFillEmptyBucketWithBeer)
|
||||
_vm->_gnapActionStatus = -1;
|
||||
_s31_beerGuyDistracted = false;
|
||||
_s31_clerkMeasureMaxCtr = 3;
|
||||
_gameSys->setAnimation(0xFD, 39, 3);
|
||||
_sceneWaiting = false;
|
||||
_vm->_gameSys->setAnimation(0xFD, 39, 3);
|
||||
_vm->_sceneWaiting = false;
|
||||
} else {
|
||||
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
|
||||
_s28_nextClerkSequenceId = 0xFC;
|
||||
_gameSys->setAnimation(0xFC, 39, 3);
|
||||
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
|
||||
_s31_nextClerkSequenceId = 0xFC;
|
||||
_vm->_gameSys->setAnimation(0xFC, 39, 3);
|
||||
}
|
||||
break;
|
||||
case 0xFE:
|
||||
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3);
|
||||
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
|
||||
_s28_nextClerkSequenceId = -1;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3);
|
||||
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
|
||||
_s31_nextClerkSequenceId = -1;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
default:
|
||||
if (_s28_nextClerkSequenceId != -1) {
|
||||
_gameSys->insertSequence(_s28_nextClerkSequenceId, 39, _s28_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s28_nextClerkSequenceId, 39, 3);
|
||||
_s28_currClerkSequenceId = _s28_nextClerkSequenceId;
|
||||
_s28_nextClerkSequenceId = -1;
|
||||
if (_s31_nextClerkSequenceId != -1) {
|
||||
_vm->_gameSys->insertSequence(_s31_nextClerkSequenceId, 39, _s31_currClerkSequenceId, 39, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s31_nextClerkSequenceId, 39, 3);
|
||||
_s31_currClerkSequenceId = _s31_nextClerkSequenceId;
|
||||
_s31_nextClerkSequenceId = -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
53
engines/gnap/scenes/scene31.h
Normal file
53
engines/gnap/scenes/scene31.h
Normal file
@ -0,0 +1,53 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE31_H
|
||||
#define GNAP_SCENE31_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene31: public Scene {
|
||||
public:
|
||||
Scene31(GnapEngine *vm);
|
||||
~Scene31() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
bool _s31_beerGuyDistracted;
|
||||
int _s31_currClerkSequenceId;
|
||||
int _s31_nextClerkSequenceId;
|
||||
int _s31_clerkMeasureCtr;
|
||||
int _s31_clerkMeasureMaxCtr;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE31_H
|
@ -56,6 +56,7 @@
|
||||
#include "gnap/scenes/scene28.h"
|
||||
#include "gnap/scenes/scene29.h"
|
||||
#include "gnap/scenes/scene30.h"
|
||||
#include "gnap/scenes/scene31.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -280,8 +281,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 31:
|
||||
backgroundId = scene31_init();
|
||||
scene31_updateHotspots();
|
||||
_scene = new Scene31(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -602,7 +604,8 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
case 31:
|
||||
scene31_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 20;
|
||||
break;
|
||||
|
Loading…
x
Reference in New Issue
Block a user