Drascula: Fix bug #2826610.

Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed
by previous commit. Added more responsiveness for this animation.

svn-id: r49710
This commit is contained in:
Eugene Sandulenko 2010-06-15 10:20:44 +00:00
parent e8b72467e1
commit a9b9da5d72

View File

@ -40,6 +40,7 @@ void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int heig
}
updateScreen(destX, destY, destX, destY, width, height, screenSurface);
x += width;
updateEvents();
pause(delayVal);
}
}
@ -1961,6 +1962,7 @@ void DrasculaEngine::animation_36_2() {
loadPic(974, extraSurface);
}
// Use sickle on plant
void DrasculaEngine::animation_7_2() {
debug(4, "animation_7_2()");