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COMMON: update credits
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AUTHORS
3
AUTHORS
@ -77,3 +77,6 @@ Special thanks to
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Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and
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avoiding the horrible hack it could have been.
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Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily
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from.
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@ -536,6 +536,9 @@ begin_credits("Credits");
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"Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, ".
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"and avoiding the horrible hack it could have been.");
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add_paragraph(
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"Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from. ");
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end_section();
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end_credits();
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@ -1,11 +1,12 @@
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// This file was generated by credits.pl. Do not edit by hand!
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static const char *credits[] = {
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"C1""ResidualVM Teams",
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"C1""ResidualVM",
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"",
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"C1""Project Leader",
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"C0""Pawel Kolodziejski",
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"",
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"C1""Grim Engine Team",
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"C1""Teams",
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"C1""Grim Team",
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"C0""James Brown",
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"C2""Core developer (retired)",
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"C0""Giulio Camuffo",
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@ -15,13 +16,15 @@ static const char *credits[] = {
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"C0""Einar Johan T. S\370m\345en",
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"C2""Initial EMI support, various code fixes and improvements",
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"",
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"C1""Myst 3 Engine Team",
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"C1""Myst 3 Team",
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"C0""Bastien Bouclet",
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"C2""Core developer",
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"",
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"C1""Grim Engine Contributors",
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"",
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"C1""Contributors",
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"C0""If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.",
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"C0""",
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"C1""Grim",
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"C0""Torbj\366rn Andersson",
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"C2""Various code fixes",
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"C0""Ori Avtalion",
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@ -81,27 +84,30 @@ static const char *credits[] = {
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"C0""JenniBee",
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"C2""Compilation fixes",
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"",
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"C1""Myst 3 Engine Contributors",
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"C0""If you have contributed to this engine then you deserve to be on this list. Contact us and we'll add you.",
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"C0""",
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"C1""Myst 3",
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"C0""Matthew Hoops",
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"C2""Various engine improvements and code fixes",
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"",
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"",
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"",
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"C1""ScummVM code",
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"",
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"C0""ResidualVM use a lot of ScummVM code. For a list of authors look into COPYRIGHT file. ",
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"C0""",
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"",
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"C1""Website code",
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"",
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"C0""Fredrik Wendel",
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"",
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"C1""Special thanks to",
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"",
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"C0""The LUA developers, for creating a nice compact script interpreter. ",
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"C0""",
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"C0""Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.",
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"C0""",
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"C0""Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.",
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"C0""",
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"C0""Benjamin Haisch, for emimeshviewer, which our EMI code borrows heavily from. ",
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"C0""",
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"",
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};
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