WAGE: Made bounds calulation less restrictive

This commit is contained in:
Eugene Sandulenko 2016-03-11 19:33:43 +01:00
parent 3f2469c33e
commit aaa858df00

View File

@ -87,16 +87,14 @@ void Design::paint(Graphics::Surface *surface, Patterns &patterns, int x, int y)
bool needRender = false;
if (_surface == NULL) {
//_boundsCalculationMode = true;
_boundsCalculationMode = true;
_bounds->debugPrint(4, "Internal bounds:");
//_bounds->left = _bounds->top = 10000;
//_bounds->right =_bounds->bottom = -10000;
//render(patterns);
render(patterns);
_boundsCalculationMode = false;
if (_bounds->right == -10000) {
_bounds->left = _bounds->top = _bounds->right = _bounds->bottom = 0;
}
//_bounds->debugPrint(4, "Calculated bounds:");
_bounds->debugPrint(4, "Calculated bounds:");
_surface = new Graphics::Surface;
_surface->create(_bounds->width(), _bounds->height(), Graphics::PixelFormat::createFormatCLUT8());
@ -201,9 +199,7 @@ bool Design::isPointOpaque(int x, int y) {
}
void Design::adjustBounds(int16 x, int16 y) {
_bounds->left = MIN(x, _bounds->left);
_bounds->right = MAX(x, _bounds->right);
_bounds->top = MIN(y, _bounds->top);
_bounds->bottom = MAX(y, _bounds->bottom);
}