mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
svn-id: r21106
This commit is contained in:
parent
e2779a0658
commit
ac33309a4d
@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) {
|
||||
if (!player)
|
||||
return false;
|
||||
|
||||
// HACK: This is to work around a problem at the Dino Bungie Memorial.
|
||||
// WORKAROUND: This is to work around a problem at the Dino Bungie
|
||||
// Memorial.
|
||||
//
|
||||
// There are three pieces of music involved here:
|
||||
//
|
||||
// 80 - Main theme (looping)
|
||||
@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) {
|
||||
// workaround is to clear the trigger if the player listens to Rex or
|
||||
// Wally before tune 81 has finished on its own.
|
||||
|
||||
if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false))
|
||||
if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
|
||||
ImClearTrigger(81, 1);
|
||||
|
||||
player->clear();
|
||||
|
Loading…
Reference in New Issue
Block a user