I guess this is really a WORKAROUND, rather than a HACK. Updated comment.

svn-id: r21106
This commit is contained in:
Torbjörn Andersson 2006-03-05 22:31:49 +00:00
parent e2779a0658
commit ac33309a4d

View File

@ -595,7 +595,9 @@ bool IMuseInternal::startSound_internal (int sound) {
if (!player)
return false;
// HACK: This is to work around a problem at the Dino Bungie Memorial.
// WORKAROUND: This is to work around a problem at the Dino Bungie
// Memorial.
//
// There are three pieces of music involved here:
//
// 80 - Main theme (looping)
@ -618,7 +620,7 @@ bool IMuseInternal::startSound_internal (int sound) {
// workaround is to clear the trigger if the player listens to Rex or
// Wally before tune 81 has finished on its own.
if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false))
if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
ImClearTrigger(81, 1);
player->clear();