mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-06 18:00:44 +00:00
GNAP: Refactor scene 41
This commit is contained in:
parent
01f8cfd8af
commit
ad06f53b62
@ -612,14 +612,6 @@ public:
|
||||
bool toyUfoCheckTimer();
|
||||
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
|
||||
|
||||
// Scene 41
|
||||
int _s41_currKidSequenceId, _s41_nextKidSequenceId;
|
||||
int _s41_currToyVendorSequenceId, _s41_nextToyVendorSequenceId;
|
||||
int scene41_init();
|
||||
void scene41_updateHotspots();
|
||||
void scene41_run();
|
||||
void scene41_updateAnimations();
|
||||
|
||||
// Scene 42
|
||||
int _s42_currBBQVendorSequenceId;
|
||||
int _s42_nextBBQVendorSequenceId;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "gnap/gnap.h"
|
||||
#include "gnap/gamesys.h"
|
||||
#include "gnap/resource.h"
|
||||
#include "gnap/scenes/scene41.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
@ -58,188 +59,189 @@ enum {
|
||||
kASUfoGumAttached = 9
|
||||
};
|
||||
|
||||
int GnapEngine::scene41_init() {
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
_gameSys->setAnimation(0, 0, 1);
|
||||
_gameSys->setAnimation(0, 0, 2);
|
||||
Scene41::Scene41(GnapEngine *vm) : Scene(vm) {
|
||||
_s41_currKidSequenceId = -1;
|
||||
_s41_nextKidSequenceId = -1;
|
||||
_s41_currToyVendorSequenceId = -1;
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
}
|
||||
|
||||
int Scene41::init() {
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0, 0, 1);
|
||||
_vm->_gameSys->setAnimation(0, 0, 2);
|
||||
return 0x129;
|
||||
}
|
||||
|
||||
void GnapEngine::scene41_updateHotspots() {
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
|
||||
setHotspot(kHSUfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED);
|
||||
setHotspot(kHSUfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR);
|
||||
setHotspot(kHSUfoWalkArea1, 0, 0, 800, 470, SF_DISABLED);
|
||||
setDeviceHotspot(kHSUfoDevice, -1, -1, -1, -1);
|
||||
_hotspotsCount = 5;
|
||||
void Scene41::updateHotspots() {
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
|
||||
_vm->setHotspot(kHSUfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED);
|
||||
_vm->setHotspot(kHSUfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR);
|
||||
_vm->setHotspot(kHSUfoWalkArea1, 0, 0, 800, 470, SF_DISABLED);
|
||||
_vm->setDeviceHotspot(kHSUfoDevice, -1, -1, -1, -1);
|
||||
_vm->_hotspotsCount = 5;
|
||||
} else {
|
||||
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
setHotspot(kHSExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
|
||||
setHotspot(kHSExit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8);
|
||||
setHotspot(kHSExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
|
||||
setHotspot(kHSToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
setHotspot(kHSKid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
setHotspot(kHSToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR);
|
||||
setHotspot(kHSWalkArea1, 0, 0, 800, 470);
|
||||
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_hotspotsCount = 9;
|
||||
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
_vm->setHotspot(kHSExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
|
||||
_vm->setHotspot(kHSExit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8);
|
||||
_vm->setHotspot(kHSExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
|
||||
_vm->setHotspot(kHSToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
_vm->setHotspot(kHSKid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
|
||||
_vm->setHotspot(kHSToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR);
|
||||
_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 470);
|
||||
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
|
||||
_vm->_hotspotsCount = 9;
|
||||
}
|
||||
}
|
||||
|
||||
void GnapEngine::scene41_run() {
|
||||
queueInsertDeviceIcon();
|
||||
void Scene41::run() {
|
||||
_vm->queueInsertDeviceIcon();
|
||||
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
_toyUfoX = 770;
|
||||
if (_toyUfoY < 0 || _toyUfoY > 300)
|
||||
_toyUfoY = 150;
|
||||
if (!_timers[9])
|
||||
_gnapActionStatus = kASGiveBackToyUfo;
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
_vm->_toyUfoX = 770;
|
||||
if (_vm->_toyUfoY < 0 || _vm->_toyUfoY > 300)
|
||||
_vm->_toyUfoY = 150;
|
||||
if (!_vm->_timers[9])
|
||||
_vm->_gnapActionStatus = kASGiveBackToyUfo;
|
||||
} else {
|
||||
if (!isFlag(kGFUnk16) && !isFlag(kGFJointTaken) && !isFlag(kGFUnk18) && !isFlag(kGFGroceryStoreHatTaken))
|
||||
toyUfoSetStatus(kGFUnk16);
|
||||
_toyUfoX = 600;
|
||||
_toyUfoY = 200;
|
||||
if (!_vm->isFlag(kGFUnk16) && !_vm->isFlag(kGFJointTaken) && !_vm->isFlag(kGFUnk18) && !_vm->isFlag(kGFGroceryStoreHatTaken))
|
||||
_vm->toyUfoSetStatus(kGFUnk16);
|
||||
_vm->_toyUfoX = 600;
|
||||
_vm->_toyUfoY = 200;
|
||||
}
|
||||
|
||||
_toyUfoId = 0;
|
||||
_toyUfoActionStatus = -1;
|
||||
_toyUfoSequenceId = toyUfoGetSequenceId();
|
||||
_toyUfoNextSequenceId = _toyUfoSequenceId;
|
||||
_vm->_toyUfoId = 0;
|
||||
_vm->_toyUfoActionStatus = -1;
|
||||
_vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId();
|
||||
_vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId;
|
||||
|
||||
_gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2);
|
||||
_gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128);
|
||||
_gameSys->insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 2);
|
||||
_vm->_gameSys->insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128);
|
||||
_vm->_gameSys->insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0);
|
||||
|
||||
if (isFlag(kGFGnapControlsToyUFO))
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO))
|
||||
_s41_currKidSequenceId = 0x11B;
|
||||
else
|
||||
_s41_currKidSequenceId = 0x11D;
|
||||
|
||||
_s41_nextKidSequenceId = -1;
|
||||
|
||||
_gameSys->setAnimation(_s41_currKidSequenceId, 1, 4);
|
||||
_gameSys->insertSequence(_s41_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_currKidSequenceId, 1, 4);
|
||||
_vm->_gameSys->insertSequence(_s41_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
|
||||
_s41_currToyVendorSequenceId = 0x118;
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
|
||||
_gameSys->setAnimation(0x118, 1, 3);
|
||||
_gameSys->insertSequence(_s41_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_gameSys->insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0x118, 1, 3);
|
||||
_vm->_gameSys->insertSequence(_s41_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0);
|
||||
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
_gnapSequenceId = 0x120;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
_gnapX = 7;
|
||||
_gnapY = 7;
|
||||
_gnapId = 140;
|
||||
_gameSys->insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
|
||||
initPlatypusPos(8, 10, kDirBottomLeft);
|
||||
endSceneInit();
|
||||
} else if (_prevSceneNum == 45) {
|
||||
initGnapPos(-1, 8, kDirUpRight);
|
||||
initPlatypusPos(-2, 8, kDirUpLeft);
|
||||
endSceneInit();
|
||||
platypusWalkTo(1, 8, -1, 0x107C2, 1);
|
||||
gnapWalkTo(2, 8, -1, 0x107B9, 1);
|
||||
} else if (_prevSceneNum == 42) {
|
||||
initGnapPos(11, 8, kDirUpRight);
|
||||
initPlatypusPos(11, 9, kDirUpLeft);
|
||||
endSceneInit();
|
||||
gnapWalkTo(8, 8, -1, 0x107BA, 1);
|
||||
platypusWalkTo(9, 8, -1, 0x107D2, 1);
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
_vm->_gnapSequenceId = 0x120;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->_gnapX = 7;
|
||||
_vm->_gnapY = 7;
|
||||
_vm->_gnapId = 140;
|
||||
_vm->_gameSys->insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
|
||||
_vm->initPlatypusPos(8, 10, kDirBottomLeft);
|
||||
_vm->endSceneInit();
|
||||
} else if (_vm->_prevSceneNum == 45) {
|
||||
_vm->initGnapPos(-1, 8, kDirUpRight);
|
||||
_vm->initPlatypusPos(-2, 8, kDirUpLeft);
|
||||
_vm->endSceneInit();
|
||||
_vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
|
||||
_vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
|
||||
} else if (_vm->_prevSceneNum == 42) {
|
||||
_vm->initGnapPos(11, 8, kDirUpRight);
|
||||
_vm->initPlatypusPos(11, 9, kDirUpLeft);
|
||||
_vm->endSceneInit();
|
||||
_vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
|
||||
_vm->platypusWalkTo(9, 8, -1, 0x107D2, 1);
|
||||
} else {
|
||||
initGnapPos(5, 8, kDirBottomRight);
|
||||
initPlatypusPos(6, 8, kDirBottomLeft);
|
||||
endSceneInit();
|
||||
_vm->initGnapPos(5, 8, kDirBottomRight);
|
||||
_vm->initPlatypusPos(6, 8, kDirBottomLeft);
|
||||
_vm->endSceneInit();
|
||||
}
|
||||
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
|
||||
while (!_sceneDone) {
|
||||
if (!isSoundPlaying(0x1094B))
|
||||
playSound(0x1094B, true);
|
||||
while (!_vm->_sceneDone) {
|
||||
if (!_vm->isSoundPlaying(0x1094B))
|
||||
_vm->playSound(0x1094B, true);
|
||||
|
||||
if (!isFlag(kGFGnapControlsToyUFO)) {
|
||||
_hotspots[kHSToyUfo]._x1 = _toyUfoX - 25;
|
||||
_hotspots[kHSToyUfo]._y1 = _toyUfoY - 20;
|
||||
_hotspots[kHSToyUfo]._x2 = _toyUfoX + 25;
|
||||
_hotspots[kHSToyUfo]._y2 = _toyUfoY + 20;
|
||||
if (!_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
_vm->_hotspots[kHSToyUfo]._x1 = _vm->_toyUfoX - 25;
|
||||
_vm->_hotspots[kHSToyUfo]._y1 = _vm->_toyUfoY - 20;
|
||||
_vm->_hotspots[kHSToyUfo]._x2 = _vm->_toyUfoX + 25;
|
||||
_vm->_hotspots[kHSToyUfo]._y2 = _vm->_toyUfoY + 20;
|
||||
}
|
||||
|
||||
updateMouseCursor();
|
||||
updateCursorByHotspot();
|
||||
_vm->updateMouseCursor();
|
||||
_vm->updateCursorByHotspot();
|
||||
|
||||
testWalk(0, 0, -1, -1, -1, -1);
|
||||
_vm->testWalk(0, 0, -1, -1, -1, -1);
|
||||
|
||||
_sceneClickedHotspot = getClickedHotspotId();
|
||||
updateGrabCursorSprite(0, 0);
|
||||
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
|
||||
_vm->updateGrabCursorSprite(0, 0);
|
||||
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
|
||||
switch (_sceneClickedHotspot) {
|
||||
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
switch (_vm->_sceneClickedHotspot) {
|
||||
case kHSUfoExitLeft:
|
||||
if (_toyUfoActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_toyUfoActionStatus = kASToyUfoLeaveScene;
|
||||
_newSceneNum = 45;
|
||||
toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2);
|
||||
if (_vm->_toyUfoActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_toyUfoActionStatus = kASToyUfoLeaveScene;
|
||||
_vm->_newSceneNum = 45;
|
||||
_vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSUfoExitRight:
|
||||
if (_toyUfoActionStatus < 0) {
|
||||
_isLeavingScene = true;
|
||||
_toyUfoActionStatus = kASToyUfoLeaveScene;
|
||||
_newSceneNum = 42;
|
||||
toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2);
|
||||
if (_vm->_toyUfoActionStatus < 0) {
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->_toyUfoActionStatus = kASToyUfoLeaveScene;
|
||||
_vm->_newSceneNum = 42;
|
||||
_vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2);
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSUfoDevice:
|
||||
runMenu();
|
||||
scene41_updateHotspots();
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
switch (_sceneClickedHotspot) {
|
||||
|
||||
switch (_vm->_sceneClickedHotspot) {
|
||||
case kHSDevice:
|
||||
runMenu();
|
||||
scene41_updateHotspots();
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
break;
|
||||
|
||||
case kHSPlatypus:
|
||||
if (_gnapActionStatus < 0) {
|
||||
if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapImpossible(_platX, _platY);
|
||||
if (_vm->_gnapActionStatus < 0) {
|
||||
if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
playGnapMoan1(_platX, _platY);
|
||||
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
gnapKissPlatypus(0);
|
||||
_vm->gnapKissPlatypus(0);
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
playGnapBrainPulsating(_platX, _platY);
|
||||
playPlatypusSequence(getPlatypusSequenceId());
|
||||
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
|
||||
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
|
||||
break;
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(_platX, _platY);
|
||||
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -247,151 +249,151 @@ void GnapEngine::scene41_run() {
|
||||
break;
|
||||
|
||||
case kHSExitCave:
|
||||
_isLeavingScene = true;
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSExitCave].x, _hotspotsWalkPos[kHSExitCave].y, 0, 0x107AE, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
_newSceneNum = 40;
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCave].x, _vm->_hotspotsWalkPos[kHSExitCave].y, 0, 0x107AE, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
_vm->_newSceneNum = 40;
|
||||
break;
|
||||
|
||||
case kHSExit:
|
||||
_isLeavingScene = true;
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSExit].x, -1, 0, 0x107AF, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
platypusWalkTo(_hotspotsWalkPos[kHSExit].x, -1, -1, 0x107CF, 1);
|
||||
_newSceneNum = 45;
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExit].x, -1, 0, 0x107AF, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExit].x, -1, -1, 0x107CF, 1);
|
||||
_vm->_newSceneNum = 45;
|
||||
break;
|
||||
|
||||
case kHSExitBBQ:
|
||||
_isLeavingScene = true;
|
||||
gnapWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, 0, 0x107AB, 1);
|
||||
_gnapActionStatus = kASLeaveScene;
|
||||
platypusWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, -1, 0x107CD, 1);
|
||||
_newSceneNum = 42;
|
||||
_vm->_isLeavingScene = true;
|
||||
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBBQ].x, -1, 0, 0x107AB, 1);
|
||||
_vm->_gnapActionStatus = kASLeaveScene;
|
||||
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBBQ].x, -1, -1, 0x107CD, 1);
|
||||
_vm->_newSceneNum = 42;
|
||||
break;
|
||||
|
||||
case kHSToyVendor:
|
||||
if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
|
||||
_gnapActionStatus = kASUseQuarterWithToyVendor;
|
||||
gnapWalkTo(4, 7, 0, 0x107BB, 9);
|
||||
playGnapShowItem(_grabCursorSpriteIndex, 5, 0);
|
||||
} else if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapShowCurrItem(4, 7, 5, 0);
|
||||
if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
|
||||
_vm->_gnapActionStatus = kASUseQuarterWithToyVendor;
|
||||
_vm->gnapWalkTo(4, 7, 0, 0x107BB, 9);
|
||||
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 5, 0);
|
||||
} else if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapShowCurrItem(4, 7, 5, 0);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
playGnapMoan1(5, 0);
|
||||
_vm->playGnapMoan1(5, 0);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
|
||||
_gnapActionStatus = kASTalkToyVendor;
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->gnapWalkTo(4, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
|
||||
_vm->_gnapActionStatus = kASTalkToyVendor;
|
||||
break;
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSKid:
|
||||
if (_grabCursorSpriteIndex == kItemChickenBucket) {
|
||||
gnapWalkTo(7, 7, 0, 0x107BB, 1);
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
_gnapActionStatus = kASUseChickenBucketWithKid;
|
||||
} else if (_grabCursorSpriteIndex >= 0) {
|
||||
playGnapShowCurrItem(7, 7, 8, 0);
|
||||
if (_vm->_grabCursorSpriteIndex == kItemChickenBucket) {
|
||||
_vm->gnapWalkTo(7, 7, 0, 0x107BB, 1);
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->_gnapActionStatus = kASUseChickenBucketWithKid;
|
||||
} else if (_vm->_grabCursorSpriteIndex >= 0) {
|
||||
_vm->playGnapShowCurrItem(7, 7, 8, 0);
|
||||
} else {
|
||||
switch (_verbCursor) {
|
||||
switch (_vm->_verbCursor) {
|
||||
case LOOK_CURSOR:
|
||||
playGnapScratchingHead(9, 0);
|
||||
_vm->playGnapScratchingHead(9, 0);
|
||||
break;
|
||||
case GRAB_CURSOR:
|
||||
gnapWalkTo(7, 7, 0, 0x107BB, 1);
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
_gnapActionStatus = kASGrabKid;
|
||||
_vm->gnapWalkTo(7, 7, 0, 0x107BB, 1);
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->_gnapActionStatus = kASGrabKid;
|
||||
break;
|
||||
case TALK_CURSOR:
|
||||
_gnapIdleFacing = kDirUpRight;
|
||||
gnapWalkTo(7, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
|
||||
_vm->_gnapIdleFacing = kDirUpRight;
|
||||
_vm->gnapWalkTo(7, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
|
||||
break;
|
||||
case PLAT_CURSOR:
|
||||
playGnapImpossible(0, 0);
|
||||
_vm->playGnapImpossible(0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSToyUfo:
|
||||
if (_grabCursorSpriteIndex == kItemGum) {
|
||||
playGnapPullOutDevice(9, 0);
|
||||
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
|
||||
_gnapActionStatus = kASUseGumWithToyUfo;
|
||||
if (_vm->_grabCursorSpriteIndex == kItemGum) {
|
||||
_vm->playGnapPullOutDevice(9, 0);
|
||||
_vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
|
||||
_vm->_gnapActionStatus = kASUseGumWithToyUfo;
|
||||
}
|
||||
break;
|
||||
|
||||
case kHSWalkArea1:
|
||||
if (_gnapActionStatus < 0)
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
if (_vm->_gnapActionStatus < 0)
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
if (!_timers[9] && _gnapActionStatus < 0) {
|
||||
_gnapActionStatus = kASGiveBackToyUfo;
|
||||
if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x122) {
|
||||
_gameSys->insertSequence(0x123, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = 0x123;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->setAnimation(0x123, _gnapId, 0);
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
if (!_vm->_timers[9] && _vm->_gnapActionStatus < 0) {
|
||||
_vm->_gnapActionStatus = kASGiveBackToyUfo;
|
||||
if (_vm->_gnapSequenceId == 0x121 || _vm->_gnapSequenceId == 0x122) {
|
||||
_vm->_gameSys->insertSequence(0x123, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceId = 0x123;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->setAnimation(0x123, _vm->_gnapId, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_mouseClickState._left && _gnapActionStatus < 0) {
|
||||
_mouseClickState._left = false;
|
||||
if (isFlag(kGFGnapControlsToyUFO)) {
|
||||
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
|
||||
_vm->_mouseClickState._left = false;
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
|
||||
int sequenceId;
|
||||
if (_leftClickMouseX >= 400) {
|
||||
if (_gnapSequenceId == 0x11F || _gnapSequenceId == 0x120 || _gnapSequenceId == 0x123 || _gnapSequenceId == 0x126)
|
||||
if (_vm->_leftClickMouseX >= 400) {
|
||||
if (_vm->_gnapSequenceId == 0x11F || _vm->_gnapSequenceId == 0x120 || _vm->_gnapSequenceId == 0x123 || _vm->_gnapSequenceId == 0x126)
|
||||
sequenceId = 0x120;
|
||||
else if (_leftClickMouseX - _toyUfoX >= 400)
|
||||
else if (_vm->_leftClickMouseX - _vm->_toyUfoX >= 400)
|
||||
sequenceId = 0x126;
|
||||
else
|
||||
sequenceId = 0x123;
|
||||
} else {
|
||||
if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x125 || _gnapSequenceId == 0x122)
|
||||
if (_vm->_gnapSequenceId == 0x121 || _vm->_gnapSequenceId == 0x125 || _vm->_gnapSequenceId == 0x122)
|
||||
sequenceId = 0x122;
|
||||
else if (_toyUfoX - _leftClickMouseX >= 400)
|
||||
else if (_vm->_toyUfoX - _vm->_leftClickMouseX >= 400)
|
||||
sequenceId = 0x125;
|
||||
else
|
||||
sequenceId = 0x121;
|
||||
}
|
||||
_gameSys->insertSequence(sequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = sequenceId;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->setAnimation(sequenceId, _gnapId, 0);
|
||||
_toyUfoActionStatus = kASToyUfoRefresh;
|
||||
toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2);
|
||||
_vm->_gameSys->insertSequence(sequenceId, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceId = sequenceId;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->setAnimation(sequenceId, _vm->_gnapId, 0);
|
||||
_vm->_toyUfoActionStatus = kASToyUfoRefresh;
|
||||
_vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2);
|
||||
} else {
|
||||
gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
scene41_updateAnimations();
|
||||
updateAnimations();
|
||||
|
||||
if (!_isLeavingScene) {
|
||||
if (_platypusActionStatus < 0)
|
||||
updatePlatypusIdleSequence();
|
||||
if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO))
|
||||
updateGnapIdleSequence();
|
||||
if (!_timers[4]) {
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextToyVendorSequenceId == -1) {
|
||||
switch (getRandom(3)) {
|
||||
if (!_vm->_isLeavingScene) {
|
||||
if (_vm->_platypusActionStatus < 0)
|
||||
_vm->updatePlatypusIdleSequence();
|
||||
if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO))
|
||||
_vm->updateGnapIdleSequence();
|
||||
if (!_vm->_timers[4]) {
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _s41_nextToyVendorSequenceId == -1) {
|
||||
switch (_vm->getRandom(3)) {
|
||||
case 0:
|
||||
_s41_nextToyVendorSequenceId = 0x113;
|
||||
break;
|
||||
@ -406,12 +408,12 @@ void GnapEngine::scene41_run() {
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
}
|
||||
}
|
||||
if (!_timers[5]) {
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextKidSequenceId == -1) {
|
||||
if (isFlag(kGFGnapControlsToyUFO))
|
||||
if (!_vm->_timers[5]) {
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _s41_nextKidSequenceId == -1) {
|
||||
if (_vm->isFlag(kGFGnapControlsToyUFO))
|
||||
_s41_nextKidSequenceId = 0x11B;
|
||||
else if (getRandom(3) != 0)
|
||||
else if (_vm->getRandom(3) != 0)
|
||||
_s41_nextKidSequenceId = 0x11D;
|
||||
else
|
||||
_s41_nextKidSequenceId = 0x11E;
|
||||
@ -419,168 +421,163 @@ void GnapEngine::scene41_run() {
|
||||
}
|
||||
}
|
||||
|
||||
checkGameKeys();
|
||||
_vm->checkGameKeys();
|
||||
|
||||
if (isKeyStatus1(8)) {
|
||||
clearKeyStatus1(8);
|
||||
runMenu();
|
||||
scene41_updateHotspots();
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
if (_vm->isKeyStatus1(8)) {
|
||||
_vm->clearKeyStatus1(8);
|
||||
_vm->runMenu();
|
||||
updateHotspots();
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
}
|
||||
|
||||
gameUpdateTick();
|
||||
|
||||
_vm->gameUpdateTick();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GnapEngine::scene41_updateAnimations() {
|
||||
|
||||
if (_gameSys->getAnimationStatus(0) == 2) {
|
||||
switch (_gnapActionStatus) {
|
||||
void Scene41::updateAnimations() {
|
||||
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
|
||||
switch (_vm->_gnapActionStatus) {
|
||||
case kASLeaveScene:
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
_sceneDone = true;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->_sceneDone = true;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASUseQuarterWithToyVendor:
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_s41_nextToyVendorSequenceId = 0x114;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASTalkToyVendor:
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_s41_nextToyVendorSequenceId = 0x116;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
break;
|
||||
case kASUseGumWithToyUfo:
|
||||
_gameSys->setAnimation(0, 0, 0);
|
||||
playGnapUseDevice(9, 0);
|
||||
_gnapActionStatus = -1;
|
||||
setGrabCursorSprite(-1);
|
||||
invRemove(kItemGum);
|
||||
_toyUfoActionStatus = kASUfoGumAttached;
|
||||
_vm->_gameSys->setAnimation(0, 0, 0);
|
||||
_vm->playGnapUseDevice(9, 0);
|
||||
_vm->_gnapActionStatus = -1;
|
||||
_vm->setGrabCursorSprite(-1);
|
||||
_vm->invRemove(kItemGum);
|
||||
_vm->_toyUfoActionStatus = kASUfoGumAttached;
|
||||
break;
|
||||
case kASUseChickenBucketWithKid:
|
||||
if (_gameSys->getAnimationStatus(4) == 2) {
|
||||
_timers[2] = getRandom(30) + 20;
|
||||
_timers[3] = getRandom(50) + 200;
|
||||
setGrabCursorSprite(-1);
|
||||
_gameSys->insertSequence(0x11F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = 0x11F;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->setAnimation(0x11F, _gnapId, 0);
|
||||
if (_vm->_gameSys->getAnimationStatus(4) == 2) {
|
||||
_vm->_timers[2] = _vm->getRandom(30) + 20;
|
||||
_vm->_timers[3] = _vm->getRandom(50) + 200;
|
||||
_vm->setGrabCursorSprite(-1);
|
||||
_vm->_gameSys->insertSequence(0x11F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceId = 0x11F;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->setAnimation(0x11F, _vm->_gnapId, 0);
|
||||
_s41_nextKidSequenceId = 0x11A;
|
||||
_gameSys->insertSequence(0x11A, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_vm->_gameSys->insertSequence(0x11A, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_s41_currKidSequenceId = _s41_nextKidSequenceId;
|
||||
_s41_nextKidSequenceId = 0x11B;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_gnapActionStatus = -1;
|
||||
setFlag(kGFGnapControlsToyUFO);
|
||||
scene41_updateHotspots();
|
||||
_timers[9] = 600;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
_vm->setFlag(kGFGnapControlsToyUFO);
|
||||
updateHotspots();
|
||||
_vm->_timers[9] = 600;
|
||||
}
|
||||
break;
|
||||
case kASGrabKid:
|
||||
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
|
||||
_timers[2] = getRandom(30) + 20;
|
||||
_timers[3] = getRandom(50) + 200;
|
||||
_gameSys->insertSequence(0x110, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = 0x110;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->setAnimation(0x110, _gnapId, 0);
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) {
|
||||
_vm->_timers[2] = _vm->getRandom(30) + 20;
|
||||
_vm->_timers[3] = _vm->getRandom(50) + 200;
|
||||
_vm->_gameSys->insertSequence(0x110, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gnapSequenceId = 0x110;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->setAnimation(0x110, _vm->_gnapId, 0);
|
||||
_s41_nextToyVendorSequenceId = 0x111;
|
||||
_gameSys->insertSequence(0x111, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
_vm->_gameSys->insertSequence(0x111, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_s41_nextKidSequenceId = 0x10F;
|
||||
_gameSys->insertSequence(0x10F, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_vm->_gameSys->insertSequence(0x10F, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_s41_currKidSequenceId = _s41_nextKidSequenceId;
|
||||
_s41_nextKidSequenceId = -1;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_gnapActionStatus = -1;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
}
|
||||
break;
|
||||
case kASGiveBackToyUfo:
|
||||
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
|
||||
_timers[2] = getRandom(30) + 20;
|
||||
_timers[3] = getRandom(50) + 200;
|
||||
_gameSys->insertSequence(0x124, _gnapId,
|
||||
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) {
|
||||
_vm->_timers[2] = _vm->getRandom(30) + 20;
|
||||
_vm->_timers[3] = _vm->getRandom(50) + 200;
|
||||
_vm->_gameSys->insertSequence(0x124, _vm->_gnapId,
|
||||
makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
|
||||
kSeqSyncWait, 0, 0, 0);
|
||||
_gnapSequenceId = 0x124;
|
||||
_gnapSequenceDatNum = 0;
|
||||
_gameSys->setAnimation(0x124, _gnapId, 0);
|
||||
_vm->_gnapSequenceId = 0x124;
|
||||
_vm->_gnapSequenceDatNum = 0;
|
||||
_vm->_gameSys->setAnimation(0x124, _vm->_gnapId, 0);
|
||||
_s41_nextToyVendorSequenceId = 0x112;
|
||||
_gameSys->insertSequence(0x112, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
_vm->_gameSys->insertSequence(0x112, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
_s41_nextKidSequenceId = 0x11C;
|
||||
_gameSys->insertSequence(0x11C, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_vm->_gameSys->insertSequence(0x11C, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_s41_currKidSequenceId = _s41_nextKidSequenceId;
|
||||
_s41_nextKidSequenceId = -1;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_gnapActionStatus = -1;
|
||||
clearFlag(kGFGnapControlsToyUFO);
|
||||
scene41_updateHotspots();
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
_vm->_gnapActionStatus = -1;
|
||||
_vm->clearFlag(kGFGnapControlsToyUFO);
|
||||
updateHotspots();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(2) == 2) {
|
||||
switch (_toyUfoActionStatus) {
|
||||
if (_vm->_gameSys->getAnimationStatus(2) == 2) {
|
||||
switch (_vm->_toyUfoActionStatus) {
|
||||
case kASToyUfoLeaveScene:
|
||||
_sceneDone = true;
|
||||
_vm->_sceneDone = true;
|
||||
break;
|
||||
case kASUfoGumAttached:
|
||||
_toyUfoNextSequenceId = 0x873;
|
||||
_gameSys->insertSequence(0x10873, _toyUfoId, _toyUfoSequenceId | 0x10000, _toyUfoId,
|
||||
kSeqSyncWait, 0, _toyUfoX - 365, _toyUfoY - 128);
|
||||
_toyUfoSequenceId = _toyUfoNextSequenceId;
|
||||
_gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2);
|
||||
toyUfoSetStatus(kGFJointTaken);
|
||||
_vm->_toyUfoNextSequenceId = 0x873;
|
||||
_vm->_gameSys->insertSequence(0x10873, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId,
|
||||
kSeqSyncWait, 0, _vm->_toyUfoX - 365, _vm->_toyUfoY - 128);
|
||||
_vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId;
|
||||
_vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2);
|
||||
_vm->toyUfoSetStatus(kGFJointTaken);
|
||||
break;
|
||||
default:
|
||||
_toyUfoNextSequenceId = toyUfoGetSequenceId();
|
||||
_gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, _toyUfoSequenceId | 0x10000, _toyUfoId,
|
||||
kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128);
|
||||
_toyUfoSequenceId = _toyUfoNextSequenceId;
|
||||
++_toyUfoId;
|
||||
_gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2);
|
||||
_vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId();
|
||||
_vm->_gameSys->insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId,
|
||||
kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128);
|
||||
_vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId;
|
||||
++_vm->_toyUfoId;
|
||||
_vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2);
|
||||
break;
|
||||
}
|
||||
_toyUfoActionStatus = -1;
|
||||
_vm->_toyUfoActionStatus = -1;
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(3) == 2 && _s41_nextToyVendorSequenceId != -1) {
|
||||
_gameSys->insertSequence(_s41_nextToyVendorSequenceId, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s41_nextToyVendorSequenceId != -1) {
|
||||
_vm->_gameSys->insertSequence(_s41_nextToyVendorSequenceId, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
|
||||
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
|
||||
_s41_nextToyVendorSequenceId = -1;
|
||||
_timers[4] = getRandom(100) + 100;
|
||||
_vm->_timers[4] = _vm->getRandom(100) + 100;
|
||||
}
|
||||
|
||||
if (_gameSys->getAnimationStatus(4) == 2 && _s41_nextKidSequenceId != -1) {
|
||||
_gameSys->insertSequence(_s41_nextKidSequenceId, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s41_nextKidSequenceId != -1) {
|
||||
_vm->_gameSys->insertSequence(_s41_nextKidSequenceId, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
|
||||
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
|
||||
_s41_currKidSequenceId = _s41_nextKidSequenceId;
|
||||
_s41_nextKidSequenceId = -1;
|
||||
_timers[5] = getRandom(30) + 20;
|
||||
_vm->_timers[5] = _vm->getRandom(30) + 20;
|
||||
if (_s41_currKidSequenceId == 0x11E) {
|
||||
_toyUfoActionStatus = kASToyUfoRefresh;
|
||||
toyUfoFlyTo(getRandom(300) + 500, getRandom(225) + 75, 0, 799, 0, 300, 2);
|
||||
_vm->_toyUfoActionStatus = kASToyUfoRefresh;
|
||||
_vm->toyUfoFlyTo(_vm->getRandom(300) + 500, _vm->getRandom(225) + 75, 0, 799, 0, 300, 2);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} // End of namespace Gnap
|
||||
|
52
engines/gnap/scenes/scene41.h
Normal file
52
engines/gnap/scenes/scene41.h
Normal file
@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef GNAP_SCENE41_H
|
||||
#define GNAP_SCENE41_H
|
||||
|
||||
#include "gnap/debugger.h"
|
||||
#include "gnap/scenes/scenecore.h"
|
||||
|
||||
namespace Gnap {
|
||||
|
||||
class GnapEngine;
|
||||
|
||||
class Scene41: public Scene {
|
||||
public:
|
||||
Scene41(GnapEngine *vm);
|
||||
~Scene41() {}
|
||||
|
||||
virtual int init();
|
||||
virtual void updateHotspots();
|
||||
virtual void run();
|
||||
virtual void updateAnimations();
|
||||
virtual void updateAnimationsCb() {};
|
||||
|
||||
private:
|
||||
int _s41_currKidSequenceId;
|
||||
int _s41_nextKidSequenceId;
|
||||
int _s41_currToyVendorSequenceId;
|
||||
int _s41_nextToyVendorSequenceId;
|
||||
};
|
||||
|
||||
} // End of namespace Gnap
|
||||
#endif // GNAP_SCENE41_H
|
@ -62,6 +62,7 @@
|
||||
#include "gnap/scenes/scene38.h"
|
||||
#include "gnap/scenes/scene39.h"
|
||||
#include "gnap/scenes/scene40.h"
|
||||
#include "gnap/scenes/scene41.h"
|
||||
#include "gnap/scenes/scene47.h"
|
||||
#include "gnap/scenes/scene48.h"
|
||||
#include "gnap/scenes/scene54.h"
|
||||
@ -356,8 +357,9 @@ int GnapEngine::initSceneLogic() {
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
case 41:
|
||||
backgroundId = scene41_init();
|
||||
scene41_updateHotspots();
|
||||
_scene = new Scene41(this);
|
||||
backgroundId = _scene->init();
|
||||
_scene->updateHotspots();
|
||||
_gameSys->setScaleValues(0, 500, 1, 1000);
|
||||
initSceneGrid(21, 146, 11, 10);
|
||||
break;
|
||||
@ -674,7 +676,8 @@ void GnapEngine::runSceneLogic() {
|
||||
_newSceneNum = 37;
|
||||
break;
|
||||
case 41:
|
||||
scene41_run();
|
||||
_scene->run();
|
||||
delete _scene;
|
||||
if (_newSceneNum == 55)
|
||||
_newSceneNum = 37;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user