GNAP: Refactor scene 41

This commit is contained in:
Strangerke 2016-04-24 16:23:04 +02:00 committed by Eugene Sandulenko
parent 01f8cfd8af
commit ad06f53b62
4 changed files with 365 additions and 321 deletions

View File

@ -612,14 +612,6 @@ public:
bool toyUfoCheckTimer();
void toyUfoFlyTo(int destX, int destY, int minX, int maxX, int minY, int maxY, int animationIndex);
// Scene 41
int _s41_currKidSequenceId, _s41_nextKidSequenceId;
int _s41_currToyVendorSequenceId, _s41_nextToyVendorSequenceId;
int scene41_init();
void scene41_updateHotspots();
void scene41_run();
void scene41_updateAnimations();
// Scene 42
int _s42_currBBQVendorSequenceId;
int _s42_nextBBQVendorSequenceId;

View File

@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene41.h"
namespace Gnap {
@ -58,188 +59,189 @@ enum {
kASUfoGumAttached = 9
};
int GnapEngine::scene41_init() {
_gameSys->setAnimation(0, 0, 0);
_gameSys->setAnimation(0, 0, 1);
_gameSys->setAnimation(0, 0, 2);
Scene41::Scene41(GnapEngine *vm) : Scene(vm) {
_s41_currKidSequenceId = -1;
_s41_nextKidSequenceId = -1;
_s41_currToyVendorSequenceId = -1;
_s41_nextToyVendorSequenceId = -1;
}
int Scene41::init() {
_vm->_gameSys->setAnimation(0, 0, 0);
_vm->_gameSys->setAnimation(0, 0, 1);
_vm->_gameSys->setAnimation(0, 0, 2);
return 0x129;
}
void GnapEngine::scene41_updateHotspots() {
if (isFlag(kGFGnapControlsToyUFO)) {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
setHotspot(kHSUfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED);
setHotspot(kHSUfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR);
setHotspot(kHSUfoWalkArea1, 0, 0, 800, 470, SF_DISABLED);
setDeviceHotspot(kHSUfoDevice, -1, -1, -1, -1);
_hotspotsCount = 5;
void Scene41::updateHotspots() {
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
_vm->setHotspot(kHSUfoExitLeft, 0, 0, 10, 500, SF_EXIT_L_CURSOR | SF_DISABLED);
_vm->setHotspot(kHSUfoExitRight, 790, 0, 799, 500, SF_EXIT_R_CURSOR);
_vm->setHotspot(kHSUfoWalkArea1, 0, 0, 800, 470, SF_DISABLED);
_vm->setDeviceHotspot(kHSUfoDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 5;
} else {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
setHotspot(kHSExit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8);
setHotspot(kHSExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
setHotspot(kHSToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSKid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR);
setHotspot(kHSWalkArea1, 0, 0, 800, 470);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 9;
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitCave, 150, 590, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
_vm->setHotspot(kHSExit, 0, 100, 10, 599, SF_EXIT_L_CURSOR | SF_DISABLED, 0, 8);
_vm->setHotspot(kHSExitBBQ, 790, 100, 799, 599, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
_vm->setHotspot(kHSToyVendor, 320, 150, 430, 310, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSKid, 615, 340, 710, 460, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSToyUfo, 0, 0, 0, 0, SF_GRAB_CURSOR);
_vm->setHotspot(kHSWalkArea1, 0, 0, 800, 470);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 9;
}
}
void GnapEngine::scene41_run() {
queueInsertDeviceIcon();
void Scene41::run() {
_vm->queueInsertDeviceIcon();
if (isFlag(kGFGnapControlsToyUFO)) {
_toyUfoX = 770;
if (_toyUfoY < 0 || _toyUfoY > 300)
_toyUfoY = 150;
if (!_timers[9])
_gnapActionStatus = kASGiveBackToyUfo;
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
_vm->_toyUfoX = 770;
if (_vm->_toyUfoY < 0 || _vm->_toyUfoY > 300)
_vm->_toyUfoY = 150;
if (!_vm->_timers[9])
_vm->_gnapActionStatus = kASGiveBackToyUfo;
} else {
if (!isFlag(kGFUnk16) && !isFlag(kGFJointTaken) && !isFlag(kGFUnk18) && !isFlag(kGFGroceryStoreHatTaken))
toyUfoSetStatus(kGFUnk16);
_toyUfoX = 600;
_toyUfoY = 200;
if (!_vm->isFlag(kGFUnk16) && !_vm->isFlag(kGFJointTaken) && !_vm->isFlag(kGFUnk18) && !_vm->isFlag(kGFGroceryStoreHatTaken))
_vm->toyUfoSetStatus(kGFUnk16);
_vm->_toyUfoX = 600;
_vm->_toyUfoY = 200;
}
_toyUfoId = 0;
_toyUfoActionStatus = -1;
_toyUfoSequenceId = toyUfoGetSequenceId();
_toyUfoNextSequenceId = _toyUfoSequenceId;
_vm->_toyUfoId = 0;
_vm->_toyUfoActionStatus = -1;
_vm->_toyUfoSequenceId = _vm->toyUfoGetSequenceId();
_vm->_toyUfoNextSequenceId = _vm->_toyUfoSequenceId;
_gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2);
_gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128);
_gameSys->insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0);
_vm->_gameSys->setAnimation(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 2);
_vm->_gameSys->insertSequence(_vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId, 0, 0, kSeqNone, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128);
_vm->_gameSys->insertSequence(0x128, 0, 0, 0, kSeqLoop, 0, 0, 0);
if (isFlag(kGFGnapControlsToyUFO))
if (_vm->isFlag(kGFGnapControlsToyUFO))
_s41_currKidSequenceId = 0x11B;
else
_s41_currKidSequenceId = 0x11D;
_s41_nextKidSequenceId = -1;
_gameSys->setAnimation(_s41_currKidSequenceId, 1, 4);
_gameSys->insertSequence(_s41_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_currKidSequenceId, 1, 4);
_vm->_gameSys->insertSequence(_s41_currKidSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_s41_currToyVendorSequenceId = 0x118;
_s41_nextToyVendorSequenceId = -1;
_gameSys->setAnimation(0x118, 1, 3);
_gameSys->insertSequence(_s41_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(0x118, 1, 3);
_vm->_gameSys->insertSequence(_s41_currToyVendorSequenceId, 1, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x127, 2, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(kGFGnapControlsToyUFO)) {
_gnapSequenceId = 0x120;
_gnapSequenceDatNum = 0;
_gnapIdleFacing = kDirUpRight;
_gnapX = 7;
_gnapY = 7;
_gnapId = 140;
_gameSys->insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
initPlatypusPos(8, 10, kDirBottomLeft);
endSceneInit();
} else if (_prevSceneNum == 45) {
initGnapPos(-1, 8, kDirUpRight);
initPlatypusPos(-2, 8, kDirUpLeft);
endSceneInit();
platypusWalkTo(1, 8, -1, 0x107C2, 1);
gnapWalkTo(2, 8, -1, 0x107B9, 1);
} else if (_prevSceneNum == 42) {
initGnapPos(11, 8, kDirUpRight);
initPlatypusPos(11, 9, kDirUpLeft);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
_vm->_gnapSequenceId = 0x120;
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapX = 7;
_vm->_gnapY = 7;
_vm->_gnapId = 140;
_vm->_gameSys->insertSequence(0x120, 140, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
_vm->initPlatypusPos(8, 10, kDirBottomLeft);
_vm->endSceneInit();
} else if (_vm->_prevSceneNum == 45) {
_vm->initGnapPos(-1, 8, kDirUpRight);
_vm->initPlatypusPos(-2, 8, kDirUpLeft);
_vm->endSceneInit();
_vm->platypusWalkTo(1, 8, -1, 0x107C2, 1);
_vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
} else if (_vm->_prevSceneNum == 42) {
_vm->initGnapPos(11, 8, kDirUpRight);
_vm->initPlatypusPos(11, 9, kDirUpLeft);
_vm->endSceneInit();
_vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
_vm->platypusWalkTo(9, 8, -1, 0x107D2, 1);
} else {
initGnapPos(5, 8, kDirBottomRight);
initPlatypusPos(6, 8, kDirBottomLeft);
endSceneInit();
_vm->initGnapPos(5, 8, kDirBottomRight);
_vm->initPlatypusPos(6, 8, kDirBottomLeft);
_vm->endSceneInit();
}
_timers[4] = getRandom(100) + 100;
_timers[5] = getRandom(30) + 20;
_vm->_timers[4] = _vm->getRandom(100) + 100;
_vm->_timers[5] = _vm->getRandom(30) + 20;
while (!_sceneDone) {
if (!isSoundPlaying(0x1094B))
playSound(0x1094B, true);
while (!_vm->_sceneDone) {
if (!_vm->isSoundPlaying(0x1094B))
_vm->playSound(0x1094B, true);
if (!isFlag(kGFGnapControlsToyUFO)) {
_hotspots[kHSToyUfo]._x1 = _toyUfoX - 25;
_hotspots[kHSToyUfo]._y1 = _toyUfoY - 20;
_hotspots[kHSToyUfo]._x2 = _toyUfoX + 25;
_hotspots[kHSToyUfo]._y2 = _toyUfoY + 20;
if (!_vm->isFlag(kGFGnapControlsToyUFO)) {
_vm->_hotspots[kHSToyUfo]._x1 = _vm->_toyUfoX - 25;
_vm->_hotspots[kHSToyUfo]._y1 = _vm->_toyUfoY - 20;
_vm->_hotspots[kHSToyUfo]._x2 = _vm->_toyUfoX + 25;
_vm->_hotspots[kHSToyUfo]._y2 = _vm->_toyUfoY + 20;
}
updateMouseCursor();
updateCursorByHotspot();
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
testWalk(0, 0, -1, -1, -1, -1);
_vm->testWalk(0, 0, -1, -1, -1, -1);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
if (isFlag(kGFGnapControlsToyUFO)) {
switch (_sceneClickedHotspot) {
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
switch (_vm->_sceneClickedHotspot) {
case kHSUfoExitLeft:
if (_toyUfoActionStatus < 0) {
_isLeavingScene = true;
_toyUfoActionStatus = kASToyUfoLeaveScene;
_newSceneNum = 45;
toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2);
if (_vm->_toyUfoActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_toyUfoActionStatus = kASToyUfoLeaveScene;
_vm->_newSceneNum = 45;
_vm->toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2);
}
break;
case kHSUfoExitRight:
if (_toyUfoActionStatus < 0) {
_isLeavingScene = true;
_toyUfoActionStatus = kASToyUfoLeaveScene;
_newSceneNum = 42;
toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2);
if (_vm->_toyUfoActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->_toyUfoActionStatus = kASToyUfoLeaveScene;
_vm->_newSceneNum = 42;
_vm->toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2);
}
break;
case kHSUfoDevice:
runMenu();
scene41_updateHotspots();
_timers[4] = getRandom(100) + 100;
_timers[5] = getRandom(30) + 20;
_vm->runMenu();
updateHotspots();
_vm->_timers[4] = _vm->getRandom(100) + 100;
_vm->_timers[5] = _vm->getRandom(30) + 20;
break;
}
} else {
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
runMenu();
scene41_updateHotspots();
_timers[4] = getRandom(100) + 100;
_timers[5] = getRandom(30) + 20;
_vm->runMenu();
updateHotspots();
_vm->_timers[4] = _vm->getRandom(100) + 100;
_vm->_timers[5] = _vm->getRandom(30) + 20;
break;
case kHSPlatypus:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex >= 0) {
playGnapImpossible(_platX, _platY);
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
playGnapImpossible(_platX, _platY);
_vm->playGnapImpossible(_vm->_platX, _vm->_platY);
break;
}
}
@ -247,151 +249,151 @@ void GnapEngine::scene41_run() {
break;
case kHSExitCave:
_isLeavingScene = true;
gnapWalkTo(_hotspotsWalkPos[kHSExitCave].x, _hotspotsWalkPos[kHSExitCave].y, 0, 0x107AE, 1);
_gnapActionStatus = kASLeaveScene;
_newSceneNum = 40;
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCave].x, _vm->_hotspotsWalkPos[kHSExitCave].y, 0, 0x107AE, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->_newSceneNum = 40;
break;
case kHSExit:
_isLeavingScene = true;
gnapWalkTo(_hotspotsWalkPos[kHSExit].x, -1, 0, 0x107AF, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExit].x, -1, -1, 0x107CF, 1);
_newSceneNum = 45;
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExit].x, -1, 0, 0x107AF, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExit].x, -1, -1, 0x107CF, 1);
_vm->_newSceneNum = 45;
break;
case kHSExitBBQ:
_isLeavingScene = true;
gnapWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitBBQ].x, -1, -1, 0x107CD, 1);
_newSceneNum = 42;
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitBBQ].x, -1, 0, 0x107AB, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitBBQ].x, -1, -1, 0x107CD, 1);
_vm->_newSceneNum = 42;
break;
case kHSToyVendor:
if (_grabCursorSpriteIndex == kItemDiceQuarterHole) {
_gnapActionStatus = kASUseQuarterWithToyVendor;
gnapWalkTo(4, 7, 0, 0x107BB, 9);
playGnapShowItem(_grabCursorSpriteIndex, 5, 0);
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(4, 7, 5, 0);
if (_vm->_grabCursorSpriteIndex == kItemDiceQuarterHole) {
_vm->_gnapActionStatus = kASUseQuarterWithToyVendor;
_vm->gnapWalkTo(4, 7, 0, 0x107BB, 9);
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 5, 0);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(4, 7, 5, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(5, 0);
_vm->playGnapMoan1(5, 0);
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkToyVendor;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(4, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkToyVendor;
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
break;
case kHSKid:
if (_grabCursorSpriteIndex == kItemChickenBucket) {
gnapWalkTo(7, 7, 0, 0x107BB, 1);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASUseChickenBucketWithKid;
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(7, 7, 8, 0);
if (_vm->_grabCursorSpriteIndex == kItemChickenBucket) {
_vm->gnapWalkTo(7, 7, 0, 0x107BB, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASUseChickenBucketWithKid;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(7, 7, 8, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(9, 0);
_vm->playGnapScratchingHead(9, 0);
break;
case GRAB_CURSOR:
gnapWalkTo(7, 7, 0, 0x107BB, 1);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASGrabKid;
_vm->gnapWalkTo(7, 7, 0, 0x107BB, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASGrabKid;
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(7, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(7, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
break;
case PLAT_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
}
}
break;
case kHSToyUfo:
if (_grabCursorSpriteIndex == kItemGum) {
playGnapPullOutDevice(9, 0);
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
_gnapActionStatus = kASUseGumWithToyUfo;
if (_vm->_grabCursorSpriteIndex == kItemGum) {
_vm->playGnapPullOutDevice(9, 0);
_vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
_vm->_gnapActionStatus = kASUseGumWithToyUfo;
}
break;
case kHSWalkArea1:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
}
}
if (isFlag(kGFGnapControlsToyUFO)) {
if (!_timers[9] && _gnapActionStatus < 0) {
_gnapActionStatus = kASGiveBackToyUfo;
if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x122) {
_gameSys->insertSequence(0x123, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x123;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(0x123, _gnapId, 0);
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
if (!_vm->_timers[9] && _vm->_gnapActionStatus < 0) {
_vm->_gnapActionStatus = kASGiveBackToyUfo;
if (_vm->_gnapSequenceId == 0x121 || _vm->_gnapSequenceId == 0x122) {
_vm->_gameSys->insertSequence(0x123, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0x123;
_vm->_gnapSequenceDatNum = 0;
_vm->_gameSys->setAnimation(0x123, _vm->_gnapId, 0);
}
}
}
if (_mouseClickState._left && _gnapActionStatus < 0) {
_mouseClickState._left = false;
if (isFlag(kGFGnapControlsToyUFO)) {
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
_vm->_mouseClickState._left = false;
if (_vm->isFlag(kGFGnapControlsToyUFO)) {
int sequenceId;
if (_leftClickMouseX >= 400) {
if (_gnapSequenceId == 0x11F || _gnapSequenceId == 0x120 || _gnapSequenceId == 0x123 || _gnapSequenceId == 0x126)
if (_vm->_leftClickMouseX >= 400) {
if (_vm->_gnapSequenceId == 0x11F || _vm->_gnapSequenceId == 0x120 || _vm->_gnapSequenceId == 0x123 || _vm->_gnapSequenceId == 0x126)
sequenceId = 0x120;
else if (_leftClickMouseX - _toyUfoX >= 400)
else if (_vm->_leftClickMouseX - _vm->_toyUfoX >= 400)
sequenceId = 0x126;
else
sequenceId = 0x123;
} else {
if (_gnapSequenceId == 0x121 || _gnapSequenceId == 0x125 || _gnapSequenceId == 0x122)
if (_vm->_gnapSequenceId == 0x121 || _vm->_gnapSequenceId == 0x125 || _vm->_gnapSequenceId == 0x122)
sequenceId = 0x122;
else if (_toyUfoX - _leftClickMouseX >= 400)
else if (_vm->_toyUfoX - _vm->_leftClickMouseX >= 400)
sequenceId = 0x125;
else
sequenceId = 0x121;
}
_gameSys->insertSequence(sequenceId, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = sequenceId;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(sequenceId, _gnapId, 0);
_toyUfoActionStatus = kASToyUfoRefresh;
toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2);
_vm->_gameSys->insertSequence(sequenceId, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = sequenceId;
_vm->_gnapSequenceDatNum = 0;
_vm->_gameSys->setAnimation(sequenceId, _vm->_gnapId, 0);
_vm->_toyUfoActionStatus = kASToyUfoRefresh;
_vm->toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2);
} else {
gnapWalkTo(-1, -1, -1, -1, 1);
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
}
}
scene41_updateAnimations();
updateAnimations();
if (!_isLeavingScene) {
if (_platypusActionStatus < 0)
updatePlatypusIdleSequence();
if (_gnapActionStatus < 0 && !isFlag(kGFGnapControlsToyUFO))
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = getRandom(100) + 100;
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextToyVendorSequenceId == -1) {
switch (getRandom(3)) {
if (!_vm->_isLeavingScene) {
if (_vm->_platypusActionStatus < 0)
_vm->updatePlatypusIdleSequence();
if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFGnapControlsToyUFO))
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(100) + 100;
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _s41_nextToyVendorSequenceId == -1) {
switch (_vm->getRandom(3)) {
case 0:
_s41_nextToyVendorSequenceId = 0x113;
break;
@ -406,12 +408,12 @@ void GnapEngine::scene41_run() {
_s41_nextToyVendorSequenceId = -1;
}
}
if (!_timers[5]) {
_timers[5] = getRandom(30) + 20;
if (_gnapActionStatus < 0 && _platypusActionStatus < 0 && _toyUfoActionStatus == -1 && _s41_nextKidSequenceId == -1) {
if (isFlag(kGFGnapControlsToyUFO))
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(30) + 20;
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _vm->_toyUfoActionStatus == -1 && _s41_nextKidSequenceId == -1) {
if (_vm->isFlag(kGFGnapControlsToyUFO))
_s41_nextKidSequenceId = 0x11B;
else if (getRandom(3) != 0)
else if (_vm->getRandom(3) != 0)
_s41_nextKidSequenceId = 0x11D;
else
_s41_nextKidSequenceId = 0x11E;
@ -419,168 +421,163 @@ void GnapEngine::scene41_run() {
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene41_updateHotspots();
_timers[4] = getRandom(100) + 100;
_timers[5] = getRandom(30) + 20;
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
_vm->_timers[4] = _vm->getRandom(100) + 100;
_vm->_timers[5] = _vm->getRandom(30) + 20;
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene41_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
switch (_gnapActionStatus) {
void Scene41::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
_gameSys->setAnimation(0, 0, 0);
_sceneDone = true;
_gnapActionStatus = -1;
_vm->_gameSys->setAnimation(0, 0, 0);
_vm->_sceneDone = true;
_vm->_gnapActionStatus = -1;
break;
case kASUseQuarterWithToyVendor:
_gameSys->setAnimation(0, 0, 0);
_vm->_gameSys->setAnimation(0, 0, 0);
_s41_nextToyVendorSequenceId = 0x114;
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
break;
case kASTalkToyVendor:
_gameSys->setAnimation(0, 0, 0);
_vm->_gameSys->setAnimation(0, 0, 0);
_s41_nextToyVendorSequenceId = 0x116;
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
break;
case kASUseGumWithToyUfo:
_gameSys->setAnimation(0, 0, 0);
playGnapUseDevice(9, 0);
_gnapActionStatus = -1;
setGrabCursorSprite(-1);
invRemove(kItemGum);
_toyUfoActionStatus = kASUfoGumAttached;
_vm->_gameSys->setAnimation(0, 0, 0);
_vm->playGnapUseDevice(9, 0);
_vm->_gnapActionStatus = -1;
_vm->setGrabCursorSprite(-1);
_vm->invRemove(kItemGum);
_vm->_toyUfoActionStatus = kASUfoGumAttached;
break;
case kASUseChickenBucketWithKid:
if (_gameSys->getAnimationStatus(4) == 2) {
_timers[2] = getRandom(30) + 20;
_timers[3] = getRandom(50) + 200;
setGrabCursorSprite(-1);
_gameSys->insertSequence(0x11F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x11F;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(0x11F, _gnapId, 0);
if (_vm->_gameSys->getAnimationStatus(4) == 2) {
_vm->_timers[2] = _vm->getRandom(30) + 20;
_vm->_timers[3] = _vm->getRandom(50) + 200;
_vm->setGrabCursorSprite(-1);
_vm->_gameSys->insertSequence(0x11F, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0x11F;
_vm->_gnapSequenceDatNum = 0;
_vm->_gameSys->setAnimation(0x11F, _vm->_gnapId, 0);
_s41_nextKidSequenceId = 0x11A;
_gameSys->insertSequence(0x11A, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_vm->_gameSys->insertSequence(0x11A, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_s41_currKidSequenceId = _s41_nextKidSequenceId;
_s41_nextKidSequenceId = 0x11B;
_timers[5] = getRandom(30) + 20;
_gnapActionStatus = -1;
setFlag(kGFGnapControlsToyUFO);
scene41_updateHotspots();
_timers[9] = 600;
_vm->_timers[5] = _vm->getRandom(30) + 20;
_vm->_gnapActionStatus = -1;
_vm->setFlag(kGFGnapControlsToyUFO);
updateHotspots();
_vm->_timers[9] = 600;
}
break;
case kASGrabKid:
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
_timers[2] = getRandom(30) + 20;
_timers[3] = getRandom(50) + 200;
_gameSys->insertSequence(0x110, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x110;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(0x110, _gnapId, 0);
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) {
_vm->_timers[2] = _vm->getRandom(30) + 20;
_vm->_timers[3] = _vm->getRandom(50) + 200;
_vm->_gameSys->insertSequence(0x110, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0x110;
_vm->_gnapSequenceDatNum = 0;
_vm->_gameSys->setAnimation(0x110, _vm->_gnapId, 0);
_s41_nextToyVendorSequenceId = 0x111;
_gameSys->insertSequence(0x111, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
_vm->_gameSys->insertSequence(0x111, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
_s41_nextToyVendorSequenceId = -1;
_timers[4] = getRandom(100) + 100;
_vm->_timers[4] = _vm->getRandom(100) + 100;
_s41_nextKidSequenceId = 0x10F;
_gameSys->insertSequence(0x10F, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_vm->_gameSys->insertSequence(0x10F, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_s41_currKidSequenceId = _s41_nextKidSequenceId;
_s41_nextKidSequenceId = -1;
_timers[5] = getRandom(30) + 20;
_gnapActionStatus = -1;
_vm->_timers[5] = _vm->getRandom(30) + 20;
_vm->_gnapActionStatus = -1;
}
break;
case kASGiveBackToyUfo:
if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
_timers[2] = getRandom(30) + 20;
_timers[3] = getRandom(50) + 200;
_gameSys->insertSequence(0x124, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _vm->_gameSys->getAnimationStatus(4) == 2) {
_vm->_timers[2] = _vm->getRandom(30) + 20;
_vm->_timers[3] = _vm->getRandom(50) + 200;
_vm->_gameSys->insertSequence(0x124, _vm->_gnapId,
makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x124;
_gnapSequenceDatNum = 0;
_gameSys->setAnimation(0x124, _gnapId, 0);
_vm->_gnapSequenceId = 0x124;
_vm->_gnapSequenceDatNum = 0;
_vm->_gameSys->setAnimation(0x124, _vm->_gnapId, 0);
_s41_nextToyVendorSequenceId = 0x112;
_gameSys->insertSequence(0x112, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
_vm->_gameSys->insertSequence(0x112, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
_s41_nextToyVendorSequenceId = -1;
_timers[4] = getRandom(100) + 100;
_vm->_timers[4] = _vm->getRandom(100) + 100;
_s41_nextKidSequenceId = 0x11C;
_gameSys->insertSequence(0x11C, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_vm->_gameSys->insertSequence(0x11C, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_s41_currKidSequenceId = _s41_nextKidSequenceId;
_s41_nextKidSequenceId = -1;
_timers[5] = getRandom(30) + 20;
_gnapActionStatus = -1;
clearFlag(kGFGnapControlsToyUFO);
scene41_updateHotspots();
_vm->_timers[5] = _vm->getRandom(30) + 20;
_vm->_gnapActionStatus = -1;
_vm->clearFlag(kGFGnapControlsToyUFO);
updateHotspots();
}
break;
}
}
if (_gameSys->getAnimationStatus(2) == 2) {
switch (_toyUfoActionStatus) {
if (_vm->_gameSys->getAnimationStatus(2) == 2) {
switch (_vm->_toyUfoActionStatus) {
case kASToyUfoLeaveScene:
_sceneDone = true;
_vm->_sceneDone = true;
break;
case kASUfoGumAttached:
_toyUfoNextSequenceId = 0x873;
_gameSys->insertSequence(0x10873, _toyUfoId, _toyUfoSequenceId | 0x10000, _toyUfoId,
kSeqSyncWait, 0, _toyUfoX - 365, _toyUfoY - 128);
_toyUfoSequenceId = _toyUfoNextSequenceId;
_gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2);
toyUfoSetStatus(kGFJointTaken);
_vm->_toyUfoNextSequenceId = 0x873;
_vm->_gameSys->insertSequence(0x10873, _vm->_toyUfoId, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId,
kSeqSyncWait, 0, _vm->_toyUfoX - 365, _vm->_toyUfoY - 128);
_vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId;
_vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2);
_vm->toyUfoSetStatus(kGFJointTaken);
break;
default:
_toyUfoNextSequenceId = toyUfoGetSequenceId();
_gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, _toyUfoSequenceId | 0x10000, _toyUfoId,
kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128);
_toyUfoSequenceId = _toyUfoNextSequenceId;
++_toyUfoId;
_gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2);
_vm->_toyUfoNextSequenceId = _vm->toyUfoGetSequenceId();
_vm->_gameSys->insertSequence(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId + 1, _vm->_toyUfoSequenceId | 0x10000, _vm->_toyUfoId,
kSeqSyncWait, 0, _vm->_toyUfoX - 274, _vm->_toyUfoY - 128);
_vm->_toyUfoSequenceId = _vm->_toyUfoNextSequenceId;
++_vm->_toyUfoId;
_vm->_gameSys->setAnimation(_vm->_toyUfoNextSequenceId | 0x10000, _vm->_toyUfoId, 2);
break;
}
_toyUfoActionStatus = -1;
_vm->_toyUfoActionStatus = -1;
}
if (_gameSys->getAnimationStatus(3) == 2 && _s41_nextToyVendorSequenceId != -1) {
_gameSys->insertSequence(_s41_nextToyVendorSequenceId, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
if (_vm->_gameSys->getAnimationStatus(3) == 2 && _s41_nextToyVendorSequenceId != -1) {
_vm->_gameSys->insertSequence(_s41_nextToyVendorSequenceId, 1, _s41_currToyVendorSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextToyVendorSequenceId, 1, 3);
_s41_currToyVendorSequenceId = _s41_nextToyVendorSequenceId;
_s41_nextToyVendorSequenceId = -1;
_timers[4] = getRandom(100) + 100;
_vm->_timers[4] = _vm->getRandom(100) + 100;
}
if (_gameSys->getAnimationStatus(4) == 2 && _s41_nextKidSequenceId != -1) {
_gameSys->insertSequence(_s41_nextKidSequenceId, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s41_nextKidSequenceId != -1) {
_vm->_gameSys->insertSequence(_s41_nextKidSequenceId, 1, _s41_currKidSequenceId, 1, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s41_nextKidSequenceId, 1, 4);
_s41_currKidSequenceId = _s41_nextKidSequenceId;
_s41_nextKidSequenceId = -1;
_timers[5] = getRandom(30) + 20;
_vm->_timers[5] = _vm->getRandom(30) + 20;
if (_s41_currKidSequenceId == 0x11E) {
_toyUfoActionStatus = kASToyUfoRefresh;
toyUfoFlyTo(getRandom(300) + 500, getRandom(225) + 75, 0, 799, 0, 300, 2);
_vm->_toyUfoActionStatus = kASToyUfoRefresh;
_vm->toyUfoFlyTo(_vm->getRandom(300) + 500, _vm->getRandom(225) + 75, 0, 799, 0, 300, 2);
}
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE41_H
#define GNAP_SCENE41_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene41: public Scene {
public:
Scene41(GnapEngine *vm);
~Scene41() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s41_currKidSequenceId;
int _s41_nextKidSequenceId;
int _s41_currToyVendorSequenceId;
int _s41_nextToyVendorSequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE41_H

View File

@ -62,6 +62,7 @@
#include "gnap/scenes/scene38.h"
#include "gnap/scenes/scene39.h"
#include "gnap/scenes/scene40.h"
#include "gnap/scenes/scene41.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@ -356,8 +357,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 41:
backgroundId = scene41_init();
scene41_updateHotspots();
_scene = new Scene41(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -674,7 +676,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 37;
break;
case 41:
scene41_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 37;
break;