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Add Hebrew support for spoken text
Thanks to Jamieson svn-id: r9444
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@ -82,6 +82,8 @@ void SimonEngine::render_string(uint num_1, uint color, uint width, uint height,
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dst += READ_BE_UINT32(p);
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memset(dst, 0, count);
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if (_language == 20)
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dst += width - 1; // For Hebrew, start at the right edge, not the left.
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dst_org = dst;
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while ((chr = *txt++) != 0) {
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@ -89,12 +91,14 @@ void SimonEngine::render_string(uint num_1, uint color, uint width, uint height,
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dst_org += width * 10;
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dst = dst_org;
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} else if ((chr -= ' ') == 0) {
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dst += 6;
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dst += (_language == 20 ? -6 : 6); // Hebrew moves to the left, all others to the right
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} else {
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byte *img_hdr = src + 48 + chr * 4;
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uint img_height = img_hdr[2];
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uint img_width = img_hdr[3], i;
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byte *img = src + READ_LE_UINT16(img_hdr);
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if (_language == 20)
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dst -= img_width - 1; // For Hebrew, move from right edge to left edge of image.
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byte *cur_dst = dst;
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if (_game == GAME_SIMON1AMIGA) {
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@ -122,7 +126,8 @@ void SimonEngine::render_string(uint num_1, uint color, uint width, uint height,
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cur_dst += width;
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} while (--img_height);
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dst += img_width - 1;
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if (_language != 20) // Hebrew character movement is done higher up
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dst += img_width - 1;
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}
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}
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}
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