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AGOS: GUI: U32: Remove redundant code
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@ -134,7 +134,7 @@ void AGOSEngine::quickLoadOrSave() {
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if ((getGameType() == GType_SIMON2 && _boxStarHeight == 200) ||
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(getGameType() == GType_SIMON1 && (getFeatures() & GF_DEMO)) ||
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_mouseHideCount || _showPreposition) {
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buf = Common::U32String::format(_("Quick load or save game isn't supported in this location"));
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buf = _("Quick load or save game isn't supported in this location");
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GUI::MessageDialog dialog(buf);
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dialog.runModal();
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return;
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