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BLADERUNNER: Fix warning about unused variable
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@ -264,6 +264,8 @@ bool Debugger::cmdAnimation(int argc, const char **argv) {
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int animationNext = -1;
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actor->queryAnimationState(&animationState, &animationFrame, &animationStateNext, &animationNext);
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(void)animationsList;
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debugPrintf("actorAnimationMode(%s) = %i, model: %i, goal: %i, state:%i, frame:%i, stateNext: %i, nextModelId: %i, showDamageWhenMoving = %i, inCombat = %i\n",
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_vm->_textActorNames->getText(actorId),
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actor->getAnimationMode(),
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