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Removed the now unused GuiDummy class
svn-id: r46967
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@ -1,55 +0,0 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GUI_DUMMY_H
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#define SCI_GUI_DUMMY_H
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#include "sci/gui/gui.h"
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namespace Sci {
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class SciGuiDummy : public SciGui {
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public:
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SciGuiDummy(EngineState *s, SciGuiScreen *screen, SciGuiPalette *palette, SciGuiCursor *cursor) : SciGui(s, screen, palette, cursor) {}
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virtual ~SciGuiDummy() {}
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virtual uint16 onControl(byte screenMask, Common::Rect rect) { return 0; }
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virtual void animate(reg_t listReference, bool cycle, int argc, reg_t *argv) {}
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virtual void addToPicList(reg_t listReference, int argc, reg_t *argv) {}
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virtual void addToPicView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control) {}
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virtual void setNowSeen(reg_t objectReference) {}
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virtual bool canBeHere(reg_t curObject, reg_t listReference) { return false; }
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virtual bool isItSkip(GuiResourceId viewId, int16 loopNo, int16 celNo, Common::Point position) { return false; }
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virtual void baseSetter(reg_t object) {}
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virtual int16 getCelWidth(GuiResourceId viewId, int16 loopNo, int16 celNo) { return 0; }
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virtual int16 getCelHeight(GuiResourceId viewId, int16 loopNo, int16 celNo) { return 0; }
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virtual int16 getLoopCount(GuiResourceId viewId) { return 0; }
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virtual int16 getCelCount(GuiResourceId viewId, int16 loopNo) { return 0; }
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};
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} // End of namespace Sci
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#endif
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@ -44,9 +44,6 @@
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#include "sci/sfx/audio.h"
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#include "sci/sfx/soundcmd.h"
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#include "sci/gui/gui.h"
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#ifdef ENABLE_SCI32
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#include "sci/gui/gui_dummy.h"
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#endif
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#include "sci/gui/gui_palette.h"
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#include "sci/gui/gui_cursor.h"
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#include "sci/gui/gui_screen.h"
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@ -149,13 +146,6 @@ Common::Error SciEngine::run() {
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if (script_init_engine(_gamestate))
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return Common::kUnknownError;
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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// Falsify the Views with a Dummy GUI
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//_gamestate->_gui = new SciGuiDummy(_gamestate, screen, palette, cursor);
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_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
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} else {
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#endif
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#ifdef INCLUDE_OLDGFX
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#ifndef USE_OLDGFX
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_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor); // new
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@ -163,10 +153,7 @@ Common::Error SciEngine::run() {
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_gamestate->_gui = new SciGui32(_gamestate, screen, palette, cursor); // old
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#endif
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#else
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_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor);
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#endif
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#ifdef ENABLE_SCI32
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}
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_gamestate->_gui = new SciGui(_gamestate, screen, palette, cursor);
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#endif
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if (game_init(_gamestate)) { /* Initialize */
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