once more changed the face direction calculation; allows to remove MI2 bridge hack in script_v1.cpp

svn-id: r4277
This commit is contained in:
Max Horn 2002-05-11 14:55:03 +00:00
parent 48f4d103e0
commit c2b26a4590
2 changed files with 20 additions and 17 deletions

View File

@ -175,7 +175,8 @@ int Scumm::remapDirection(Actor * a, int dir)
{
int specdir;
byte flags;
byte dirflag;
bool flipX;
bool flipY;
if (!a->ignoreBoxes) {
specdir = _extraBoxFlags[a->walkbox];
@ -189,24 +190,32 @@ int Scumm::remapDirection(Actor * a, int dir)
flags = getBoxFlags(a->walkbox);
dirflag = ((a->walkdata.XYFactor > 0) ? 1 : 0) |
((a->walkdata.YXFactor > 0) ? 2 : 0);
flipX = (a->walkdata.XYFactor > 0);
flipY = (a->walkdata.YXFactor > 0);
if ((flags & 8) || getClass(a->number, 0x1E)) {
// Check for X-Flip
if ((flags & 0x08) || getClass(a->number, 0x1E)) {
dir = 360 - dir;
dirflag ^= 1;
flipX = !flipX;
}
// Check for Y-Flip
if ((flags & 0x10) || getClass(a->number, 0x1D)) {
dir = 180 - dir;
dirflag ^= 2;
flipY = !flipY;
}
switch (flags & 7) {
case 1:
return (dirflag & 1) ? 90 : 270;
if (a->moving&~MF_TURN) // Actor is walking
return flipX ? 90 : 270;
else // Actor is standing/turning
return (dir == 90) ? 90 : 270;
case 2:
return (dirflag & 2) ? 180 : 0;
if (a->moving&~MF_TURN) // Actor is walking
return flipY ? 180 : 0;
else // Actor is standing/turning
return (dir == 0) ? 0 : 180;
case 3:
return 270;
case 4:
@ -253,7 +262,9 @@ int Scumm::updateActorDirection(Actor * a)
} else
from = to;
return fromSimpleDir(dirType, from & (num - 1));
dir = fromSimpleDir(dirType, from & (num - 1));
return dir;
}
void Scumm::setActorBox(Actor * a, int box)

View File

@ -980,14 +980,6 @@ void Scumm::o5_cutscene()
void Scumm::o5_endCutscene()
{
// FIXME MI2: wrong direction/levitation of G. on the bridge
if ((_gameId == GID_MONKEY2) && (_currentRoom == 7) &&
(vm.slot[_currentScript].number == 203)) {
Actor *a = derefActor(1);
if (a->x == 571)
a->facing = 90;
}
endCutscene();
}