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AVALANCHE: Add Lucerna.
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engines/avalanche/lucerna2.cpp
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engines/avalanche/lucerna2.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#include "common/system.h"
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#include "avalanche/lucerna2.h"
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#include "avalanche/gyro2.h"
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#include "avalanche/scrolls2.h"
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#include "avalanche/logger2.h"
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#include "avalanche/enhanced2.h"
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//#include "Graph.h"
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///*#include "Dos.h"*/
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///*#include "Crt.h"*/
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//#include "trip5.h"
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//#include "Acci.h"
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//#include "pingo.h"
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//#include "dropdown.h"
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//#include "visa.h"
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//#include "celer.h"
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//#include "timeout.h"
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//#include "basher.h"
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//#include "sequence.h"
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namespace Avalanche {
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namespace Lucerna {
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bool fxhidden;
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struct rgbrec {
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int16 red;
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int16 green;
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int16 blue;
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};
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struct palettetype {
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int32 size;
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rgbrec colors[256];
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};
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palettetype fxpal[4];
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void callverb(char n) {
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/*if (n == pardon)
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Scrolls::display(
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"The f5 key lets you do a particular action in certain "
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"situations. However, at the moment there is nothing "
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"assigned to it. You may press alt-A to see what the "
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"current setting of this key is.");*/
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// Needs const char pardon located in Acci.
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}
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} // End of namespace Lucerna
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} // End of namespace Avalanche
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114
engines/avalanche/lucerna2.h
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114
engines/avalanche/lucerna2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#ifndef LUCERNA2_H
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#define LUCERNA2_H
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#include "common/scummsys.h"
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namespace Avalanche {
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namespace Lucerna {
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// Call it where Lucerna is first used.
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// Procuded to replace the initizalization part of the original Pascal unit.
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void initialize_lucerna();
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void callverb(char n);
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void draw_also_lines();
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void mouse_init();
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void mousepage(uint16 page_);
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void load(byte n);
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void exitroom(byte x);
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void enterroom(byte x, byte ped);
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void thinkabout(char z, bool th); /* Hey!!! Get it and put it!!! */
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void load_digits(); /* Load the scoring digits & rwlites */
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void toolbar();
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void showscore();
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void points(byte num); /* Add on no. of points */
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void mouseway();
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void inkey();
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void posxy();
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void fxtoggle();
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void objectlist();
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void checkclick();
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void errorled();
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void dusk();
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void dawn();
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void showrw();
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void mblit(byte x1, byte y1, byte x2, byte y2, byte f, byte t); /* The Minstrel Blitter */
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void blitfix();
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void clock_lucerna();
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void flip_page();
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void delavvy();
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void gameover();
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void minor_redraw();
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void major_redraw();
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uint16 bearing(byte whichped);
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void flesh_colours();
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void sprite_run();
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void fix_flashers();
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} // End of namespace Lucerna
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} // End of namespace Avalanche
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#endif // LUCERNA2_H
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