MADS: Fix depth for seaweed in scene 104

This commit is contained in:
Paul Gilbert 2015-02-21 16:48:04 -05:00
parent 549b5d435a
commit c660119c22

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@ -1621,6 +1621,7 @@ void Scene104::setup() {
void Scene104::enter() {
_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1));
_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1);
_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
if (_scene->_priorSceneId == 105)
_game._player._playerPos = Common::Point(302, 107);