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MADS: Fix depth for seaweed in scene 104
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@ -1621,6 +1621,7 @@ void Scene104::setup() {
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void Scene104::enter() {
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_globals._spriteIndexes[1] = _scene->_sprites.addSprites(formAnimName('h', -1));
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_globals._sequenceIndexes[1] = _scene->_sequences.addSpriteCycle(_globals._spriteIndexes[1], false, 14, 0, 0, 1);
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_scene->_sequences.setDepth(_globals._sequenceIndexes[1], 8);
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if (_scene->_priorSceneId == 105)
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_game._player._playerPos = Common::Point(302, 107);
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