mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-06 02:10:28 +00:00
Make sure processSeqList and purgeSeqList are only called in the main loop when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it.
svn-id: r33410
This commit is contained in:
parent
d83c6d7d68
commit
c9051fcfbd
@ -257,13 +257,17 @@ void CineEngine::mainLoop(int bootScriptIdx) {
|
||||
}
|
||||
}
|
||||
|
||||
processSeqList();
|
||||
if (g_cine->getGameType() == Cine::GType_OS) {
|
||||
processSeqList();
|
||||
}
|
||||
executeObjectScripts();
|
||||
executeGlobalScripts();
|
||||
|
||||
purgeObjectScripts();
|
||||
purgeGlobalScripts();
|
||||
purgeSeqList();
|
||||
if (g_cine->getGameType() == Cine::GType_OS) {
|
||||
purgeSeqList();
|
||||
}
|
||||
|
||||
if (playerCommand == -1) {
|
||||
setMouseCursor(MOUSE_CURSOR_NORMAL);
|
||||
|
Loading…
x
Reference in New Issue
Block a user