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https://github.com/libretro/scummvm.git
synced 2025-01-27 05:32:45 +00:00
KYRA: Move the engine options into the MetaEngine subclass
This commit is contained in:
parent
a7cfc03df0
commit
ca29054d6b
@ -50,130 +50,11 @@ const char *const directoryGlobs[] = {
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nullptr
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nullptr
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};
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};
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const ADExtraGuiOptionsMap gameGuiOptions[] = {
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// Kyrandia 3 options
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{
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GAMEOPTION_KYRA3_AUDIENCE,
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{
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// I18N: Studio audience adds an applause and cheering sounds whenever
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// Malcolm makes a joke.
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_s("Studio audience"),
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_s("Enable studio audience"),
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"studio_audience",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_KYRA3_SKIP,
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{
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// I18N: This option allows the user to skip text and cutscenes.
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_s("Skip support"),
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_s("Allow text and cutscenes to be skipped"),
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"skip_support",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_KYRA3_HELIUM,
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{
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// I18N: Helium mode makes people sound like they've inhaled Helium.
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_s("Helium mode"),
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_s("Enable helium mode"),
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"helium_mode",
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false,
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0,
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0
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}
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},
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// LoL options
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{
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GAMEOPTION_LOL_SCROLLING,
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{
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// I18N: When enabled, this option makes scrolling smoother when
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// changing from one screen to another.
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_s("Smooth scrolling"),
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_s("Enable smooth scrolling when walking"),
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"smooth_scrolling",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_LOL_CURSORS,
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{
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// I18N: When enabled, this option changes the cursor when it floats to the
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// edge of the screen to a directional arrow. The player can then click to
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// walk towards that direction.
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_s("Floating cursors"),
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_s("Enable floating cursors"),
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"floating_cursors",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_LOL_SAVENAMES,
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{
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// I18N: When enabled, this option will fill in an autogenerated savegame
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// description into the input prompt where.
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_s("Suggest save names"),
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_s("Autogenerated naming suggestions for savegames"),
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"auto_savenames",
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false,
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0,
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0
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}
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},
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// EoB options
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{
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GAMEOPTION_EOB_HPGRAPHS,
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{
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// I18N: HP stands for Hit Points
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_s("HP bar graphs"),
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_s("Enable hit point bar graphs"),
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"hpbargraphs",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_EOB_MOUSESWAP,
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{
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// I18N: L/R stands for Left/Right
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_s("Fight Button L/R Swap"),
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_s("Left button to attack, right button to pick up items"),
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"mousebtswap",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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} // End of anonymous namespace
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} // End of anonymous namespace
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class KyraMetaEngineDetection : public AdvancedMetaEngineDetection {
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class KyraMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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public:
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KyraMetaEngineDetection() : AdvancedMetaEngineDetection(adGameDescs, sizeof(KYRAGameDescription), gameList, gameGuiOptions) {
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KyraMetaEngineDetection() : AdvancedMetaEngineDetection(adGameDescs, sizeof(KYRAGameDescription), gameList) {
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_md5Bytes = 1024 * 1024;
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_md5Bytes = 1024 * 1024;
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_maxScanDepth = 2;
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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_directoryGlobs = directoryGlobs;
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@ -70,6 +70,17 @@ struct KYRAGameDescription {
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Kyra::GameFlags flags;
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Kyra::GameFlags flags;
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};
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};
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#define GAMEOPTION_KYRA3_AUDIENCE GUIO_GAMEOPTIONS1
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#define GAMEOPTION_KYRA3_SKIP GUIO_GAMEOPTIONS2
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#define GAMEOPTION_KYRA3_HELIUM GUIO_GAMEOPTIONS3
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#define GAMEOPTION_LOL_SCROLLING GUIO_GAMEOPTIONS4
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#define GAMEOPTION_LOL_CURSORS GUIO_GAMEOPTIONS5
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#define GAMEOPTION_LOL_SAVENAMES GUIO_GAMEOPTIONS8
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#define GAMEOPTION_EOB_HPGRAPHS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_EOB_MOUSESWAP GUIO_GAMEOPTIONS7
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} // End of anonymous namespace
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} // End of anonymous namespace
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#endif // KYRA_DETECTION_H
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#endif // KYRA_DETECTION_H
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@ -67,17 +67,6 @@ namespace {
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#define EOB2_FLAGS FLAGS(false, false, false, false, false, false, false, false, false, Kyra::GI_EOB2)
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#define EOB2_FLAGS FLAGS(false, false, false, false, false, false, false, false, false, Kyra::GI_EOB2)
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#define EOB2_FMTOWNS_FLAGS FLAGS(false, false, false, false, true, false, true, false, false, Kyra::GI_EOB2)
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#define EOB2_FMTOWNS_FLAGS FLAGS(false, false, false, false, true, false, true, false, false, Kyra::GI_EOB2)
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#define GAMEOPTION_KYRA3_AUDIENCE GUIO_GAMEOPTIONS1
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#define GAMEOPTION_KYRA3_SKIP GUIO_GAMEOPTIONS2
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#define GAMEOPTION_KYRA3_HELIUM GUIO_GAMEOPTIONS3
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#define GAMEOPTION_LOL_SCROLLING GUIO_GAMEOPTIONS4
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#define GAMEOPTION_LOL_CURSORS GUIO_GAMEOPTIONS5
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#define GAMEOPTION_LOL_SAVENAMES GUIO_GAMEOPTIONS8
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#define GAMEOPTION_EOB_HPGRAPHS GUIO_GAMEOPTIONS6
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#define GAMEOPTION_EOB_MOUSESWAP GUIO_GAMEOPTIONS7
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static const char msg_missingLangResources[] = _s("Missing language specific game code and/or resources.");
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static const char msg_missingLangResources[] = _s("Missing language specific game code and/or resources.");
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static const char msg_fanTrans_missingLangResources[] = _s("Missing language specific game code and/or resources for this fan translation.");
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static const char msg_fanTrans_missingLangResources[] = _s("Missing language specific game code and/or resources for this fan translation.");
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static const char msg_fanTrans_unsupportiveTranslator[] = _s("The fan translator does not wish his translation to be incorporated into ScummVM.");
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static const char msg_fanTrans_unsupportiveTranslator[] = _s("The fan translator does not wish his translation to be incorporated into ScummVM.");
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@ -37,12 +37,135 @@
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#include "kyra/detection.h"
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#include "kyra/detection.h"
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const ADExtraGuiOptionsMap gameGuiOptions[] = {
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// Kyrandia 3 options
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{
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GAMEOPTION_KYRA3_AUDIENCE,
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{
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// I18N: Studio audience adds an applause and cheering sounds whenever
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// Malcolm makes a joke.
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_s("Studio audience"),
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_s("Enable studio audience"),
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"studio_audience",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_KYRA3_SKIP,
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{
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// I18N: This option allows the user to skip text and cutscenes.
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_s("Skip support"),
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_s("Allow text and cutscenes to be skipped"),
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"skip_support",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_KYRA3_HELIUM,
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{
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// I18N: Helium mode makes people sound like they've inhaled Helium.
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_s("Helium mode"),
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_s("Enable helium mode"),
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"helium_mode",
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false,
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0,
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0
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}
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},
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// LoL options
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{
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GAMEOPTION_LOL_SCROLLING,
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{
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// I18N: When enabled, this option makes scrolling smoother when
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// changing from one screen to another.
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_s("Smooth scrolling"),
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_s("Enable smooth scrolling when walking"),
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"smooth_scrolling",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_LOL_CURSORS,
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{
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// I18N: When enabled, this option changes the cursor when it floats to the
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// edge of the screen to a directional arrow. The player can then click to
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// walk towards that direction.
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_s("Floating cursors"),
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_s("Enable floating cursors"),
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"floating_cursors",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_LOL_SAVENAMES,
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{
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// I18N: When enabled, this option will fill in an autogenerated savegame
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// description into the input prompt where.
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_s("Suggest save names"),
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_s("Autogenerated naming suggestions for savegames"),
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"auto_savenames",
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false,
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0,
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0
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}
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},
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// EoB options
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{
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GAMEOPTION_EOB_HPGRAPHS,
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{
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// I18N: HP stands for Hit Points
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_s("HP bar graphs"),
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_s("Enable hit point bar graphs"),
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"hpbargraphs",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_EOB_MOUSESWAP,
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{
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// I18N: L/R stands for Left/Right
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_s("Fight Button L/R Swap"),
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_s("Left button to attack, right button to pick up items"),
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"mousebtswap",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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class KyraMetaEngine : public AdvancedMetaEngine {
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class KyraMetaEngine : public AdvancedMetaEngine {
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public:
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public:
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const char *getName() const override {
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const char *getName() const override {
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return "kyra";
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return "kyra";
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}
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return gameGuiOptions;
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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