mirror of
https://github.com/libretro/scummvm.git
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Add gfx.h and akos.h
svn-id: r3798
This commit is contained in:
parent
f49bbb0fd8
commit
ce35bfb10d
115
akos.h
Normal file
115
akos.h
Normal file
@ -0,0 +1,115 @@
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struct AkosHeader {
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byte x_1[2];
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byte flags;
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byte x_2;
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uint16 num_anims;
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uint16 x_3;
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uint16 codec;
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} GCC_PACK;
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struct AkosOffset {
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uint32 akcd;
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uint16 akci;
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} GCC_PACK;
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struct AkosCI {
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uint16 width,height;
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int16 rel_x, rel_y;
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int16 move_x, move_y;
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} GCC_PACK;
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struct AkosRenderer {
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CostumeData *cd;
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int x,y; /* where to draw costume */
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byte scale_x, scale_y; /* scaling */
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byte clipping; /* clip mask */
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bool charsetmask;
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byte shadow_mode;
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uint16 codec;
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bool mirror; /* draw actor mirrored */
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byte dirty_id;
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byte *outptr;
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uint outwidth, outheight;
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/* pointer to various parts of the costume resource */
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byte *akos;
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AkosHeader *akhd;
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/* current move offset */
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int move_x, move_y;
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/* movement of cel to decode */
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int move_x_cur, move_y_cur;
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/* width and height of cel to decode */
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int width,height;
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byte *srcptr;
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byte *shadow_table;
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struct {
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/* codec stuff */
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const byte *scaletable;
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byte mask,shl;
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bool doContinue;
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byte repcolor;
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byte replen;
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int scaleXstep;
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int x,y;
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int tmp_x, tmp_y;
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int y_pitch;
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int skip_width;
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byte *destptr;
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byte *mask_ptr;
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int imgbufoffs;
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} v1;
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/* put less used stuff at the bottom to optimize opcodes */
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int draw_top, draw_bottom;
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byte *akpl,*akci,*aksq;
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AkosOffset *akof;
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byte *akcd;
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byte palette[256];
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};
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enum AkosOpcodes{
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AKC_Return = 0xC001,
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AKC_SetVar = 0xC010,
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AKC_CmdQue3 = 0xC015,
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AKC_ComplexChan = 0xC020,
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AKC_Jump = 0xC030,
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AKC_JumpIfSet = 0xC031,
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AKC_AddVar = 0xC040,
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AKC_Ignore = 0xC050,
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AKC_IncVar = 0xC060,
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AKC_CmdQue3Quick = 0xC061,
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AKC_SkipStart = 0xC070,
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AKC_SkipE = 0xC070,
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AKC_SkipNE = 0xC071,
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AKC_SkipL = 0xC072,
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AKC_SkipLE = 0xC073,
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AKC_SkipG = 0xC074,
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AKC_SkipGE = 0xC075,
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AKC_StartAnim = 0xC080,
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AKC_StartVarAnim = 0xC081,
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AKC_Random = 0xC082,
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AKC_SetActorClip = 0xC083,
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AKC_StartAnimInActor = 0xC084,
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AKC_SetVarInActor = 0xC085,
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AKC_HideActor = 0xC086,
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AKC_SetDrawOffs = 0xC087,
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AKC_JumpTable = 0xC088,
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AKC_SoundStuff = 0xC089,
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AKC_Flip = 0xC08A,
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AKC_Cmd3 = 0xC08B,
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AKC_Ignore3 = 0xC08C,
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AKC_Ignore2 = 0xC08D,
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AKC_JumpStart = 0xC090,
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AKC_JumpE = 0xC090,
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AKC_JumpNE = 0xC091,
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AKC_JumpL = 0xC092,
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AKC_JumpLE = 0xC093,
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AKC_JumpG = 0xC094,
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AKC_JumpGE = 0xC095,
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AKC_ClearFlag = 0xC09F
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};
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5
boxes.h
5
boxes.h
@ -31,11 +31,6 @@ struct Box { /* Internal walkbox file format */
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uint16 scale;
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} GCC_PACK;
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struct gate_location {
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int x;
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int y;
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};
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struct AdjustBoxResult { /* Result type of AdjustBox functions */
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int16 x,y;
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uint16 dist;
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149
gfx.h
Normal file
149
gfx.h
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@ -0,0 +1,149 @@
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enum VideoMode { /* Video scalers */
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VIDEO_SCALE = 0,
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VIDEO_2XSAI = 1,
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VIDEO_SUPERSAI = 2,
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VIDEO_SUPEREAGLE = 3
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};
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enum { /* Camera modes */
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CM_NORMAL = 1,
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CM_FOLLOW_ACTOR = 2,
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CM_PANNING = 3
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};
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struct CameraData { /* Camera state data */
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ScummPoint _cur;
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ScummPoint _dest;
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ScummPoint _accel;
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ScummPoint _last;
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int _leftTrigger, _rightTrigger;
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byte _follows, _mode;
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bool _movingToActor;
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};
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struct VirtScreen { /* Virtual screen areas */
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int number;
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uint16 unk1;
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uint16 topline;
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uint16 width,height;
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uint16 size;
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byte alloctwobuffers;
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byte scrollable;
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uint16 xstart;
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byte tdirty[40];
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byte bdirty[40];
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byte *screenPtr;
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byte *backBuf;
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};
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struct MouseCursor { /* Mouse cursor */
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int8 hotspot_x, hotspot_y;
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byte colors[4];
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byte data[32];
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};
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struct ColorCycle { /* Palette cycles */
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uint16 delay;
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uint16 counter;
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uint16 flags;
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byte start;
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byte end;
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};
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struct EnqueuedObject { /* Objects to draw */
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uint16 a,b,c,d,e;
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int16 x,y;
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uint16 width,height;
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uint16 j,k,l;
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};
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struct BompHeader { /* Bomp header */
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uint16 unk;
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uint16 width,height;
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} GCC_PACK;
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struct BompDrawData { /* Bomp graphics data */
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byte *out;
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int outwidth, outheight;
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int x,y;
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byte scale_x, scale_y;
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byte *dataptr;
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int srcwidth, srcheight;
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};
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struct Gdi {
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Scumm *_vm;
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byte *_readPtr;
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uint _readOffs;
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int8 _cursorActive;
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int _numZBuffer;
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int _imgBufOffs[4];
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byte _disable_zbuffer;
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bool _useOrDecompress;
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byte _numLinesToProcess;
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byte _tempNumLines;
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byte _currentX;
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byte _hotspot_x;
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byte _hotspot_y;
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int16 _drawMouseX;
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int16 _drawMouseY;
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int16 _mask_top, _mask_bottom, _mask_right, _mask_left;
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byte _currentCursor;
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byte _mouseColors[4];
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byte _mouseColor;
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byte _mouseClipMask1, _mouseClipMask2, _mouseClipMask3;
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byte _mouseColorIndex;
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byte *_mouseMaskPtr;
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byte *_smap_ptr;
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byte *_backbuff_ptr;
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byte *_bgbak_ptr;
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byte *_mask_ptr;
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byte *_mask_ptr_dest;
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byte *_z_plane_ptr;
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byte _decomp_shr, _decomp_mask;
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byte _transparency;
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uint16 _vertStripNextInc;
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byte *_backupIsWhere;
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/* Bitmap decompressors */
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void decompressBitmap();
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void unkDecode1();
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void unkDecode2();
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void unkDecode3();
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void unkDecode4();
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void unkDecode5();
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void unkDecode6();
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void unkDecode7();
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void unkDecode8();
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void unkDecode9();
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void unkDecode10();
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void unkDecode11();
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void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, int h, int stripnr, int numstrip, byte flag);
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void clearUpperMask();
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void disableZBuffer() { _disable_zbuffer++; }
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void enableZBuffer() { _disable_zbuffer--; }
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void draw8ColWithMasking();
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void clear8ColWithMasking();
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void clear8Col();
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void decompressMaskImgOr();
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void decompressMaskImg();
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void resetBackground(byte top, byte bottom, int strip);
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void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
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void updateDirtyScreen(VirtScreen *vs);
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enum DrawBitmapFlags {
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dbAllowMaskOr = 1,
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dbDrawMaskOnBoth = 2,
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dbClear = 4
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};
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};
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299
scumm.h
299
scumm.h
@ -20,16 +20,11 @@
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*/
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#include "scummsys.h"
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#include "system.h"
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#ifdef COMPRESSED_SOUND_FILE
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#include <mad.h>
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#endif
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#include "system.h"
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#if defined(macintosh) && !defined(__APPLE__CW)
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#define Point SCUMM_Point
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#endif
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#define SCUMMVM_VERSION "0.2.0 devel"
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#define SCUMMVM_CVS "031402"
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@ -38,8 +33,8 @@
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class Scumm;
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struct Actor;
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#include "smush.h"
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struct ScummDebugger;
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struct Serializer;
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typedef void (Scumm::*OpcodeProc)();
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@ -55,8 +50,6 @@ enum {
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KEY_SET_OPTIONS = 3456 // WinCE
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};
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/* Script status type (slot.status) */
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enum {
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ssDead = 0,
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@ -101,31 +94,6 @@ struct RoomHeader {
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} GCC_PACK;
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} GCC_PACK;
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struct BompHeader {
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uint16 unk;
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uint16 width,height;
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} GCC_PACK;
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struct AkosHeader {
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byte x_1[2];
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byte flags;
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byte x_2;
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uint16 num_anims;
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uint16 x_3;
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uint16 codec;
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} GCC_PACK;
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struct AkosOffset {
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uint32 akcd;
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uint16 akci;
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} GCC_PACK;
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struct AkosCI {
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uint16 width,height;
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int16 rel_x, rel_y;
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int16 move_x, move_y;
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} GCC_PACK;
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struct CodeHeader {
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union {
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struct {
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@ -233,28 +201,6 @@ struct CostumeData {
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uint16 frame[16];
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};
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struct EnqueuedObject {
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uint16 a,b,c,d,e;
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int16 x,y;
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uint16 width,height;
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uint16 j,k,l;
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};
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struct VirtScreen {
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int number;
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uint16 unk1;
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uint16 topline;
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uint16 width,height;
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uint16 size;
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byte alloctwobuffers;
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byte scrollable;
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uint16 xstart;
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byte tdirty[40];
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byte bdirty[40];
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byte *screenPtr;
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byte *backBuf;
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};
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struct ActorWalkData {
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int16 destx,desty;
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byte destbox;
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@ -266,12 +212,6 @@ struct ActorWalkData {
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int point3x, point3y;
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};
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struct MouseCursor {
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int8 hotspot_x, hotspot_y;
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byte colors[4];
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byte data[32];
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};
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struct ScriptSlot {
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uint32 offs;
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int32 delay;
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@ -329,13 +269,6 @@ enum {
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OF_STATE_SHL = 4
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};
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/* Camera Modes */
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enum {
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CM_NORMAL = 1,
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CM_FOLLOW_ACTOR = 2,
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CM_PANNING = 3
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};
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enum {
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MBS_LEFT_CLICK = 0x8000,
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MBS_RIGHT_CLICK = 0x4000,
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@ -425,68 +358,6 @@ struct CharsetRenderer {
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void addLinebreaks(int a, byte *str, int pos, int maxwidth);
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};
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struct AkosRenderer {
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CostumeData *cd;
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int x,y; /* where to draw costume */
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byte scale_x, scale_y; /* scaling */
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byte clipping; /* clip mask */
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bool charsetmask;
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byte shadow_mode;
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uint16 codec;
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bool mirror; /* draw actor mirrored */
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byte dirty_id;
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byte *outptr;
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uint outwidth, outheight;
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/* pointer to various parts of the costume resource */
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byte *akos;
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AkosHeader *akhd;
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/* current move offset */
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int move_x, move_y;
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/* movement of cel to decode */
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int move_x_cur, move_y_cur;
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/* width and height of cel to decode */
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int width,height;
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byte *srcptr;
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byte *shadow_table;
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struct {
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/* codec stuff */
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const byte *scaletable;
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byte mask,shl;
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bool doContinue;
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byte repcolor;
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byte replen;
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int scaleXstep;
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int x,y;
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int tmp_x, tmp_y;
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int y_pitch;
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int skip_width;
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byte *destptr;
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byte *mask_ptr;
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int imgbufoffs;
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} v1;
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/* put less used stuff at the bottom to optimize opcodes */
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int draw_top, draw_bottom;
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byte *akpl,*akci,*aksq;
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AkosOffset *akof;
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byte *akcd;
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byte palette[256];
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};
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struct BompDrawData {
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byte *out;
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int outwidth, outheight;
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int x,y;
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byte scale_x, scale_y;
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byte *dataptr;
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int srcwidth, srcheight;
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};
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struct LoadedCostume {
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byte *_ptr;
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byte *_dataptr;
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@ -584,16 +455,6 @@ struct Actor {
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byte palette[64];
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};
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struct CameraData {
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ScummPoint _cur;
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ScummPoint _dest;
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ScummPoint _accel;
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ScummPoint _last;
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int _leftTrigger, _rightTrigger;
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byte _follows, _mode;
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bool _movingToActor;
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};
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#define ARRAY_HDR_SIZE 6
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struct ArrayHeader {
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int16 dim1_size;
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@ -623,92 +484,6 @@ struct StringTab {
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bool no_talk_anim,t_no_talk_anim;
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};
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struct ColorCycle {
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uint16 delay;
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uint16 counter;
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uint16 flags;
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byte start;
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byte end;
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};
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struct Gdi {
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Scumm *_vm;
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byte *_readPtr;
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uint _readOffs;
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int8 _cursorActive;
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int _numZBuffer;
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int _imgBufOffs[4];
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byte _disable_zbuffer;
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bool _useOrDecompress;
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byte _numLinesToProcess;
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byte _tempNumLines;
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byte _currentX;
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byte _hotspot_x;
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byte _hotspot_y;
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int16 _drawMouseX;
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int16 _drawMouseY;
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int16 _mask_top, _mask_bottom, _mask_right, _mask_left;
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byte _currentCursor;
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byte _mouseColors[4];
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byte _mouseColor;
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byte _mouseClipMask1, _mouseClipMask2, _mouseClipMask3;
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byte _mouseColorIndex;
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byte *_mouseMaskPtr;
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byte *_smap_ptr;
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byte *_backbuff_ptr;
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byte *_bgbak_ptr;
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byte *_mask_ptr;
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byte *_mask_ptr_dest;
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byte *_z_plane_ptr;
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byte _decomp_shr, _decomp_mask;
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byte _transparency;
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uint16 _vertStripNextInc;
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byte *_backupIsWhere;
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void unkDecode1();
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void unkDecode2();
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void unkDecode3();
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void unkDecode4();
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void unkDecode5();
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void unkDecode6();
|
||||
void unkDecode7();
|
||||
void unkDecode8();
|
||||
void unkDecode9();
|
||||
void unkDecode10();
|
||||
void unkDecode11();
|
||||
|
||||
void decompressBitmap();
|
||||
|
||||
void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, int h, int stripnr, int numstrip, byte flag);
|
||||
void clearUpperMask();
|
||||
|
||||
void disableZBuffer() { _disable_zbuffer++; }
|
||||
void enableZBuffer() { _disable_zbuffer--; }
|
||||
|
||||
void draw8ColWithMasking();
|
||||
void clear8ColWithMasking();
|
||||
void clear8Col();
|
||||
void decompressMaskImgOr();
|
||||
void decompressMaskImg();
|
||||
|
||||
void resetBackground(byte top, byte bottom, int strip);
|
||||
void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b);
|
||||
void updateDirtyScreen(VirtScreen *vs);
|
||||
|
||||
|
||||
enum DrawBitmapFlags {
|
||||
dbAllowMaskOr = 1,
|
||||
dbDrawMaskOnBoth = 2,
|
||||
dbClear = 4
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
enum GameId {
|
||||
GID_TENTACLE = 1,
|
||||
GID_MONKEY2 = 2,
|
||||
@ -746,9 +521,6 @@ enum GameFeatures {
|
||||
GF_NO_SCALLING = 2048
|
||||
};
|
||||
|
||||
struct ScummDebugger;
|
||||
struct Serializer;
|
||||
|
||||
enum WhereIsObject {
|
||||
WIO_NOT_FOUND = -1,
|
||||
WIO_INVENTORY = 0,
|
||||
@ -763,15 +535,12 @@ enum MouseButtonStatus {
|
||||
msClicked = 2
|
||||
};
|
||||
|
||||
enum VideoMode {
|
||||
VIDEO_SCALE = 0,
|
||||
VIDEO_2XSAI = 1,
|
||||
VIDEO_SUPERSAI = 2,
|
||||
VIDEO_SUPEREAGLE = 3
|
||||
};
|
||||
|
||||
#include "gfx.h"
|
||||
#include "boxes.h"
|
||||
#include "sound.h"
|
||||
#include "akos.h"
|
||||
#include "smush.h"
|
||||
|
||||
class Scumm {
|
||||
public:
|
||||
|
||||
@ -1124,8 +893,6 @@ public:
|
||||
byte *getOBCDFromObject(int obj);
|
||||
int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
|
||||
|
||||
|
||||
|
||||
/* Should be in akos class */
|
||||
bool akos_drawCostume(AkosRenderer *ar);
|
||||
void akos_setPalette(AkosRenderer *ar, byte *palette);
|
||||
@ -1444,12 +1211,10 @@ public:
|
||||
|
||||
|
||||
/* Walkbox / Navigation class */
|
||||
int _maxBoxVertexHeap;
|
||||
byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
|
||||
int _boxPathVertexHeapIndex;
|
||||
int _boxMatrixItem;
|
||||
int _maxBoxVertexHeap, _boxPathVertexHeapIndex, _boxMatrixItem;
|
||||
byte *_boxMatrixPtr4, *_boxMatrixPtr1, *_boxMatrixPtr3;
|
||||
|
||||
gate_location p[5];
|
||||
ScummPoint p[5]; /* Gate locations */
|
||||
int gate1ax, gate1ay, gate1bx, gate1by, gate2ax, gate2ay, gate2bx, gate2by;
|
||||
uint16 _extraBoxFlags[65];
|
||||
int16 _foundPathX, _foundPathY;
|
||||
@ -1486,7 +1251,6 @@ public:
|
||||
void createBoxMatrix();
|
||||
|
||||
|
||||
|
||||
/* String class */
|
||||
CharsetRenderer charset;
|
||||
byte _charsetColor;
|
||||
@ -1901,49 +1665,6 @@ public:
|
||||
};
|
||||
|
||||
|
||||
enum AkosOpcodes{
|
||||
AKC_Return = 0xC001,
|
||||
AKC_SetVar = 0xC010,
|
||||
AKC_CmdQue3 = 0xC015,
|
||||
AKC_ComplexChan = 0xC020,
|
||||
AKC_Jump = 0xC030,
|
||||
AKC_JumpIfSet = 0xC031,
|
||||
AKC_AddVar = 0xC040,
|
||||
AKC_Ignore = 0xC050,
|
||||
AKC_IncVar = 0xC060,
|
||||
AKC_CmdQue3Quick = 0xC061,
|
||||
AKC_SkipStart = 0xC070,
|
||||
AKC_SkipE = 0xC070,
|
||||
AKC_SkipNE = 0xC071,
|
||||
AKC_SkipL = 0xC072,
|
||||
AKC_SkipLE = 0xC073,
|
||||
AKC_SkipG = 0xC074,
|
||||
AKC_SkipGE = 0xC075,
|
||||
AKC_StartAnim = 0xC080,
|
||||
AKC_StartVarAnim = 0xC081,
|
||||
AKC_Random = 0xC082,
|
||||
AKC_SetActorClip = 0xC083,
|
||||
AKC_StartAnimInActor = 0xC084,
|
||||
AKC_SetVarInActor = 0xC085,
|
||||
AKC_HideActor = 0xC086,
|
||||
AKC_SetDrawOffs = 0xC087,
|
||||
AKC_JumpTable = 0xC088,
|
||||
AKC_SoundStuff = 0xC089,
|
||||
AKC_Flip = 0xC08A,
|
||||
AKC_Cmd3 = 0xC08B,
|
||||
AKC_Ignore3 = 0xC08C,
|
||||
AKC_Ignore2 = 0xC08D,
|
||||
AKC_JumpStart = 0xC090,
|
||||
AKC_JumpE = 0xC090,
|
||||
AKC_JumpNE = 0xC091,
|
||||
AKC_JumpL = 0xC092,
|
||||
AKC_JumpLE = 0xC093,
|
||||
AKC_JumpG = 0xC094,
|
||||
AKC_JumpGE = 0xC095,
|
||||
AKC_ClearFlag = 0xC09F
|
||||
};
|
||||
|
||||
|
||||
struct ScummDebugger {
|
||||
Scumm *_s;
|
||||
byte _command;
|
||||
|
Loading…
Reference in New Issue
Block a user