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KINGDOM: Add a comment about a change in the demo, in displayIcon
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@ -1293,6 +1293,8 @@ void KingdomGame::drawPic(int reznum) {
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}
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void KingdomGame::displayIcon(int reznum) {
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// The demo isn't calling playsound(0).
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// We keep the call because it stops properly the previous sound, if any.
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playSound(0);
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playSound(30);
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saveAS();
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