Adjusted debug message levels: loading a cutscene is more interesting than the

drawing of a scaled sprite.

svn-id: r21875
This commit is contained in:
Torbjörn Andersson 2006-04-14 07:06:54 +00:00
parent bd2adbee81
commit d3a0f122a9
2 changed files with 2 additions and 2 deletions

View File

@ -1910,7 +1910,7 @@ void SimonEngine::o3_mouseOff() {
void SimonEngine::o3_loadSmack() {
// 182: load video file
debug(1,"Load video file: %s", getStringPtrByID(getNextStringID()));
debug(0,"Load video file: %s", getStringPtrByID(getNextStringID()));
}
void SimonEngine::o3_playSmack() {

View File

@ -1374,7 +1374,7 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
_variableArray[22] = _feebleRect.bottom;
_variableArray[23] = _feebleRect.right;
debug(1, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
// Unlike normal rectangles in ScummVM, it seems that in the case of
// the destination rectangle the bottom and right coordinates are