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Adjusted debug message levels: loading a cutscene is more interesting than the
drawing of a scaled sprite. svn-id: r21875
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@ -1910,7 +1910,7 @@ void SimonEngine::o3_mouseOff() {
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void SimonEngine::o3_loadSmack() {
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// 182: load video file
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debug(1,"Load video file: %s", getStringPtrByID(getNextStringID()));
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debug(0,"Load video file: %s", getStringPtrByID(getNextStringID()));
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}
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void SimonEngine::o3_playSmack() {
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@ -1374,7 +1374,7 @@ void SimonEngine::scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY) {
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_variableArray[22] = _feebleRect.bottom;
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_variableArray[23] = _feebleRect.right;
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debug(1, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
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debug(5, "Left %d Right %d Top %d Bottom %d", dstRect.left, dstRect.right, dstRect.top, dstRect.bottom);
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// Unlike normal rectangles in ScummVM, it seems that in the case of
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// the destination rectangle the bottom and right coordinates are
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