That check should of been for HE 7.0 games.

svn-id: r14092
This commit is contained in:
Travis Howell 2004-06-27 23:54:53 +00:00
parent c7f97c0bcb
commit d4f071c6c6
3 changed files with 8 additions and 8 deletions

View File

@ -959,8 +959,8 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, in
bompApplyMask(akos16.buffer, maskptr, maskbit, t_width, transparency);
maskptr += maskpitch;
}
bool humongous = (_vm->_features & GF_HUMONGOUS);
bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency, humongous);
bool HE7Check = (_vm->_heversion == 70);
bompApplyShadow(_shadow_mode, _shadow_table, akos16.buffer, dest, t_width, transparency, HE7Check);
if (numskip_after != 0) {
akos16SkipData(numskip_after);

View File

@ -29,7 +29,7 @@ namespace Scumm {
static void bompScaleFuncX(byte *line_buffer, byte *scaling_x_ptr, byte skip, int32 size);
static void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous);
static void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte HE7Check);
static void bompApplyShadow1(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
static void bompApplyShadow3(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency);
static void bompApplyActorPalette(byte *actorPalette, byte *line_buffer, int32 size);
@ -111,11 +111,11 @@ void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte
}
}
void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous) {
void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte HE7Check) {
assert(size > 0);
switch(shadowMode) {
case 0:
bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, humongous);
bompApplyShadow0(shadowPalette, line_buffer, dst, size, transparency, HE7Check);
break;
case 1:
bompApplyShadow1(shadowPalette, line_buffer, dst, size, transparency);
@ -127,11 +127,11 @@ void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line
error("Unknown shadow mode %d", shadowMode);
}
}
void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous = false) {
void bompApplyShadow0(const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte HE7Check = false) {
while (size-- > 0) {
byte tmp = *line_buffer++;
if (tmp != transparency) {
if (humongous)
if (HE7Check)
*dst = shadowPalette[tmp];
else
*dst = tmp;

View File

@ -29,7 +29,7 @@ namespace Scumm {
int32 setupBompScale(byte *scaling, int32 size, byte scale);
void bompApplyMask(byte *line_buffer, byte *mask, byte maskbit, int32 size, byte transparency);
void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte humongous = false);
void bompApplyShadow(int shadowMode, const byte *shadowPalette, const byte *line_buffer, byte *dst, int32 size, byte transparency, byte HE7Check = false);
void decompressBomp(byte *dst, const byte *src, int w, int h);
void bompDecodeLine(byte *dst, const byte *src, int size);