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Merge pull request #945 from JoseJX/FixMyst
MYST3: Add missing namespace for Euler Orientation.
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@ -220,7 +220,7 @@ void ShaderRenderer::setupCameraPerspective(float pitch, float heading, float fo
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proj(3,3) = 0.0f;
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proj.transpose();
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Math::Matrix4 model(pitch, 180.0f - heading, 0.0f, EO_ZXY);
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Math::Matrix4 model(pitch, 180.0f - heading, 0.0f, Math::EO_ZXY);
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model.transpose();
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_mvpMatrix = proj * model;
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