WINTERMUTE: Change ScriptValue to use int32.

This commit is contained in:
Einar Johan Trøan Sømåen 2013-04-20 18:18:54 +02:00
parent 51e17d9f86
commit d8eff7be22
2 changed files with 4 additions and 4 deletions

View File

@ -73,7 +73,7 @@ ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) {
//////////////////////////////////////////////////////////////////////////
ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) {
ScValue::ScValue(BaseGame *inGame, int32 val) : BaseClass(inGame) {
_type = VAL_INT;
_valInt = val;
@ -951,7 +951,7 @@ int ScValue::compareStrict(ScValue *val1, ScValue *val2) {
}
//////////////////////////////////////////////////////////////////////////
bool ScValue::setProperty(const char *propName, int value) {
bool ScValue::setProperty(const char *propName, int32 value) {
ScValue *val = new ScValue(_gameRef, value);
bool ret = DID_SUCCEED(setProp(propName, val));
delete val;

View File

@ -94,14 +94,14 @@ public:
TValType _type;
ScValue(BaseGame *inGame);
ScValue(BaseGame *inGame, bool Val);
ScValue(BaseGame *inGame, int Val);
ScValue(BaseGame *inGame, int32 Val);
ScValue(BaseGame *inGame, double Val);
ScValue(BaseGame *inGame, const char *Val);
virtual ~ScValue();
Common::HashMap<Common::String, ScValue *> _valObject;
Common::HashMap<Common::String, ScValue *>::iterator _valIter;
bool setProperty(const char *propName, int value);
bool setProperty(const char *propName, int32 value);
bool setProperty(const char *propName, const char *value);
bool setProperty(const char *propName, double value);
bool setProperty(const char *propName, bool value);