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OPENGL: Fix building with --disable-16bit
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@ -278,11 +278,15 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
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_gameScreen->allocate(_currentState.gameWidth, _currentState.gameHeight);
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_gameScreen->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
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// We fill the screen to all black or index 0 for CLUT8.
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#ifdef USE_RGB_COLOR
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if (_currentState.gameFormat.bytesPerPixel == 1) {
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_gameScreen->fill(0);
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} else {
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_gameScreen->fill(_gameScreen->getSurface()->format.RGBToColor(0, 0, 0));
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}
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#else
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_gameScreen->fill(0);
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#endif
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}
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// Update our display area and cursor scaling. This makes sure we pick up
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