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use old method to decide on text colouring for loom towns, I think the pink distaff when returning to the first room may be the last bug left now
svn-id: r10247
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47827b1f22
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dbc29272e9
@ -929,12 +929,13 @@ void CharsetRendererV3::setColor(byte color)
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{
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_color = color;
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_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0;
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if (_vm->_features & GF_OLD256) {
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_dropShadow = ((_color & 0x80) != 0);
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_color &= 0x7f;
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} else if (_vm->_features & GF_16COLOR) {
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// FM Towns version of Loom uses old colour method as well
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if (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM) {
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_dropShadow = ((_color & 0xF0) != 0);
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_color &= 0x0f;
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} else if (_vm->_features & GF_OLD256) {
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_dropShadow = ((_color & 0x80) != 0);
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_color &= 0x7f;
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} else
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_dropShadow = false;
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}
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