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TOOLS: (create_hugo) Fix typo in act14 definition
svn-id: r54854
This commit is contained in:
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f8fa960cfd
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e04e6f8855
@ -134,13 +134,13 @@ struct object_t {
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};
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struct act0 { // Type 0 - Schedule
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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uint16 actIndex; // Index of an action list
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};
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struct act1 { // Type 1 - Start an object
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int cycleNumb; // Number of times to cycle
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@ -148,14 +148,14 @@ struct act1 { // Type 1 - Start an object
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};
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struct act2 { // Type 2 - Initialise an object coords
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int x, y; // Coordinates
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};
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struct act3 { // Type 3 - Prompt user for text
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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uint16 promptIndex; // index of prompt string
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int *responsePtr; // Array of indexes to valid response
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@ -166,46 +166,46 @@ struct act3 { // Type 3 - Prompt user for
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};
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struct act4 { // Type 4 - Set new background color
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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long newBkgColor; // New color
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};
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struct act5 { // Type 5 - Initialise an object velocity
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int vx, vy; // velocity
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};
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struct act6 { // Type 6 - Initialise an object carrying
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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bool carriedFl; // carrying
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};
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struct act7 { // Type 7 - Initialise an object to hero's coords
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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};
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struct act8 { // Type 8 - switch to new screen
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int screenIndex; // The new screen number
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};
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struct act9 { // Type 9 - Initialise an object state
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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byte newState; // New state
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};
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struct act10 { // Type 10 - Initialise an object path type
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int newPathType; // New path type
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@ -213,7 +213,7 @@ struct act10 { // Type 10 - Initialise an o
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};
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struct act11 { // Type 11 - Conditional on object's state
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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byte stateReq; // Required state
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@ -222,20 +222,20 @@ struct act11 { // Type 11 - Conditional on
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};
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struct act12 { // Type 12 - Simple text box
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int stringIndex; // Index (enum) of string in strings.dat
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};
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struct act13 { // Type 13 - Swap first object image with second
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int obj1; // Index of first object
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int obj2; // 2nd
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};
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struct act14 { // Type 14 - Conditional on current screen
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byte atype; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The required object
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int screenReq; // The required screen number
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@ -244,7 +244,7 @@ struct act14 { // Type 14 - Conditional on
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};
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struct act15 { // Type 15 - Home in on an object
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int obj1; // The object number homing in
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int obj2; // The object number to home in on
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@ -253,28 +253,28 @@ struct act15 { // Type 15 - Home in on an o
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// Note: Don't set a sequence at time 0 of a new screen, it causes
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// problems clearing the boundary bits of the object! t>0 is safe
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struct act16 { // Type 16 - Set curr_seq_p to seq
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int seqIndex; // The index of seq array to set to
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};
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struct act17 { // Type 17 - SET obj individual state bits
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int stateMask; // The mask to OR with current obj state
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};
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struct act18 { // Type 18 - CLEAR obj individual state bits
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int stateMask; // The mask to ~AND with current obj state
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};
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struct act19 { // Type 19 - TEST obj individual state bits
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int stateMask; // The mask to AND with current obj state
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@ -283,35 +283,35 @@ struct act19 { // Type 19 - TEST obj indivi
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};
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struct act20 { // Type 20 - Remove all events with this type of action
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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byte actTypeDel; // The action type to remove
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byte actTypeDel; // The action type to remove
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};
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struct act21 { // Type 21 - Gameover. Disable hero & commands
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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};
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struct act22 { // Type 22 - Initialise an object to hero's coords
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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};
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struct act23 { // Type 23 - Exit game back to DOS
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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};
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struct act24 { // Type 24 - Get bonus score
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int pointIndex; // Index into points array
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};
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struct act25 { // Type 25 - Conditional on bounding box
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The required object number
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int x1, y1, x2, y2; // The bounding box
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@ -320,25 +320,25 @@ struct act25 { // Type 25 - Conditional on
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};
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struct act26 { // Type 26 - Play a sound
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int16 soundIndex; // Sound index in data file
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};
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struct act27 { // Type 27 - Add object's value to score
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // object number
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};
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struct act28 { // Type 28 - Subtract object's value from score
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // object number
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};
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struct act29 { // Type 29 - Conditional on object carried
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The required object number
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uint16 actPassIndex; // Index of the action list if success
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@ -346,7 +346,7 @@ struct act29 { // Type 29 - Conditional on
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};
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struct act30 { // Type 30 - Start special maze processing
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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byte mazeSize; // Size of (square) maze
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int x1, y1, x2, y2; // Bounding box of maze
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@ -355,39 +355,39 @@ struct act30 { // Type 30 - Start special m
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};
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struct act31 { // Type 31 - Exit special maze processing
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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};
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struct act32 { // Type 32 - Init fbg field of object
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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byte priority; // Value of foreground/background field
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};
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struct act33 { // Type 33 - Init screen field of object
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int screenIndex; // Screen number
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};
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struct act34 { // Type 34 - Global Schedule
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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uint16 actIndex; // Index of an action list
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};
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struct act35 { // Type 35 - Remappe palette
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int16 oldColorIndex; // Old color index, 0..15
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int16 newColorIndex; // New color index, 0..15
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};
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struct act36 { // Type 36 - Conditional on noun mentioned
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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uint16 nounIndex; // The required noun (list)
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uint16 actPassIndex; // Index of the action list if success
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@ -395,14 +395,14 @@ struct act36 { // Type 36 - Conditional on
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};
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struct act37 { // Type 37 - Set new screen state
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int screenIndex; // The screen number
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byte newState; // The new state
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};
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struct act38 { // Type 38 - Position lips
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int lipsObjNumb; // The LIPS object
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int objNumb; // The object to speak
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@ -411,19 +411,19 @@ struct act38 { // Type 38 - Position lips
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};
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struct act39 { // Type 39 - Init story mode
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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bool storyModeFl; // New state of story_mode flag
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};
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struct act40 { // Type 40 - Unsolicited text box
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int stringIndex; // Index (enum) of string in strings.dat
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};
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struct act41 { // Type 41 - Conditional on bonus scored
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int BonusIndex; // Index into bonus list
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uint16 actPassIndex; // Index of the action list if scored for the first time
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@ -431,13 +431,13 @@ struct act41 { // Type 41 - Conditional on
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};
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struct act42 { // Type 42 - Text box with "take" string
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object taken
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};
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struct act43 { // Type 43 - Prompt user for Yes or No
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int prompt; // Index of prompt string
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uint16 actYesIndex; // Index of the action list if YES
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@ -445,12 +445,12 @@ struct act43 { // Type 43 - Prompt user for
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};
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struct act44 { // Type 44 - Stop any route in progress
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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};
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struct act45 { // Type 45 - Conditional on route in progress
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int routeIndex; // Must be >= current status.rindex
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uint16 actPassIndex; // Index of the action list if en-route
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@ -458,13 +458,13 @@ struct act45 { // Type 45 - Conditional on
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};
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struct act46 { // Type 46 - Init status.jumpexit
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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bool jumpExitFl; // New state of jumpexit flag
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};
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struct act47 { // Type 47 - Init viewx,viewy,dir
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object
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int16 viewx; // object.viewx
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@ -473,7 +473,7 @@ struct act47 { // Type 47 - Init viewx,view
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};
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struct act48 { // Type 48 - Set curr_seq_p to frame n
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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int objNumb; // The object number
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int seqIndex; // The index of seq array to set to
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@ -481,7 +481,7 @@ struct act48 { // Type 48 - Set curr_seq_p
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};
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struct act49 { // Added by Strangerke - Type 79 - Play a sound (DOS way)
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byte actType; // The type of action
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byte actType; // The type of action
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int timer; // Time to set off the action
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uint16 songIndex; // Song index in string array
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};
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