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I18N: Update translation (Dutch)
Currently translated at 100.0% (1666 of 1666 strings)
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po/nl_NL.po
104
po/nl_NL.po
@ -8,7 +8,7 @@ msgstr ""
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"Project-Id-Version: ScummVM 1.9.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
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"POT-Creation-Date: 2021-08-16 12:19+0000\n"
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"PO-Revision-Date: 2021-08-16 14:36+0000\n"
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"PO-Revision-Date: 2021-08-16 15:04+0000\n"
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"Last-Translator: Ben Castricum <github@bencastricum.nl>\n"
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"Language-Team: Dutch <https://translations.scummvm.org/projects/scummvm/"
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"scummvm/nl/>\n"
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@ -2188,6 +2188,9 @@ msgid ""
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"Myst, Blade Runner and countless other games you will find some really "
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"obscure adventures and truly hidden gems to explore."
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msgstr ""
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"Naast spraakmakende titels zoals de Monkey Island series, Broken Sword, "
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"Myst, Blade Runner en talloze andere spellen zal je enkele vage adventures "
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"vinden en echte verborgen pareltjes ontdekken."
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#: engines/advancedDetector.cpp:231
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msgid "Illegitimate game copy detected. We provide no support in such cases"
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@ -5246,6 +5249,9 @@ msgid ""
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"takes you directly there, skipping intermediate screens. You can only 'Zip' "
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"to a precise area you've already been."
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msgstr ""
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"Wanneer geactiveerd, klikken op een object of gebied met de bliksemschicht "
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"muisaanwijzer brengt u direct ernaar toe, zonder tussenliggende schermen. U "
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"kunt alleen 'zippen' naar een lokatie waar u al bent geweest."
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#: engines/mohawk/dialogs.cpp:118
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msgid "~T~ransitions Enabled"
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@ -5276,7 +5282,7 @@ msgstr "De Myst fly by film werd niet door de originele engine afgespeeld."
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#.
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#: engines/mohawk/dialogs.cpp:135
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msgid "Improve Selenitic Age puzzle ~a~ccessibility"
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msgstr ""
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msgstr "Verbeter Selenitic Age puzzel toegangkelijkheid"
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#: engines/mohawk/dialogs.cpp:136
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msgid "Allow solving Selenitic Age audio puzzles with more error margin."
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@ -5644,6 +5650,8 @@ msgid ""
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"Enable the Second Chance feature, which automatically saves at specific "
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"scenes. Enabling this disables timed autosaves."
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msgstr ""
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"Gebruik de Tweede Kans mogelijkheid welke automatisch opslaat bij specifieke "
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"scenes. Dit aanzeten schakelt periodiek automatisch opslaan uit."
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#: engines/nancy/dialogs.cpp:48
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msgid "Speech Options"
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@ -5839,10 +5847,8 @@ msgid "Display/Hide Pause Menu"
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msgstr "Toon/Verberg Pauze-Menu"
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#: engines/pegasus/pegasus.cpp:2798
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#, fuzzy
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#| msgid "Toggle fast mode"
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msgid "Toggle Chatty AI"
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msgstr "Snelle modus aan-/uitzetten"
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msgstr "Schakel Chatty AI aan/uit"
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#: engines/pegasus/pegasus.cpp:2813
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msgid "Save Game"
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@ -5995,11 +6001,11 @@ msgstr "Gebruik RGB rendering om schermovergangen te verbeteren"
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#: engines/sci/detection.cpp:312
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msgid "Use per-resource modified palettes"
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msgstr ""
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msgstr "Gebruikt per bron gemodificieerde kleurenpaletten"
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#: engines/sci/detection.cpp:313
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msgid "Use custom per-resource palettes to improve visuals"
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msgstr ""
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msgstr "Gebruik per object aangepaste kleurenpaletten om beeld te verbeteren"
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#: engines/sci/detection.cpp:323
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msgid "Enable bearded musicians"
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@ -6267,6 +6273,8 @@ msgid ""
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"This music was presumably intended for low-end Macs, and uses only one "
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"channel."
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msgstr ""
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"Deze muziek was waarschijnlijk bedoeld voor de wat mindere Macs, en gebruikt "
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"slechts 1 kanaal."
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#: engines/scumm/detection.cpp:204
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msgid "Enable smooth scrolling"
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@ -7491,18 +7499,16 @@ msgid "Discreet Behaviour"
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msgstr "Discreet Gedrag"
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#: engines/twine/metaengine.cpp:199
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#, fuzzy
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msgid "Behaviour Action"
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msgstr "Vorige actie"
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msgstr "Gedrag Actie"
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#: engines/twine/metaengine.cpp:205
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msgid "Change Behaviour"
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msgstr "Verander Gedrag"
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#: engines/twine/metaengine.cpp:212
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#, fuzzy
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msgid "Options Menu"
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msgstr "DS Opties menu"
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msgstr "Opties Menu"
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#: engines/twine/metaengine.cpp:224
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msgid "Use Selected Object"
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@ -7513,9 +7519,8 @@ msgid "Throw Magic Ball"
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msgstr "Gooi Magische Bal"
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#: engines/twine/metaengine.cpp:244
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#, fuzzy
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msgid "Move Backward"
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msgstr "Beweeg achteruit"
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msgstr "Beweeg Achteruit"
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#: engines/twine/metaengine.cpp:265
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msgid "Use Protopack"
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@ -7526,9 +7531,8 @@ msgid "Open Holomap"
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msgstr "Open Holomap"
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#: engines/twine/metaengine.cpp:283
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#, fuzzy
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msgid "Special Action"
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msgstr "Actie"
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msgstr "Speciale Actie"
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#: engines/twine/metaengine.cpp:289 engines/wintermute/keymapper_tables.h:61
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msgid "Escape"
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@ -7544,35 +7548,26 @@ msgid "Abort"
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msgstr "Afbreken"
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#: engines/twine/metaengine.cpp:348
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#, fuzzy
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msgid "Next Page"
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msgstr "Volgende pagina"
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msgstr "Volgende Pagina"
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#: engines/twine/metaengine.cpp:415
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#, fuzzy
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#| msgid "Previous action"
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msgid "Previous location"
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msgstr "Vorige actie"
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msgstr "Vorige lokatie"
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#: engines/twine/metaengine.cpp:420
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#, fuzzy
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#| msgid "Next action"
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msgid "Next location"
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msgstr "Volgende actie"
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msgstr "Volgende lokatie"
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#: engines/twine/parser/text.cpp:34
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#, fuzzy
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#| msgid "Enable high resolution graphics"
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msgctxt "Options menu"
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msgid "High resolution on"
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msgstr "Gebruik hoge resolutie beelden"
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msgstr "Hoge resolutie aan"
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#: engines/twine/parser/text.cpp:35
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#, fuzzy
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#| msgid "Enable high resolution graphics"
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msgctxt "Options menu"
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msgid "High resolution off"
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msgstr "Gebruik hoge resolutie beelden"
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msgstr "Hoge resolutie uit"
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#: engines/twine/parser/text.cpp:36
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msgctxt "Options menu"
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@ -7580,11 +7575,9 @@ msgid "Wall collision on"
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msgstr "Muur botsen aan"
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#: engines/twine/parser/text.cpp:37
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#, fuzzy
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#| msgid "Snap scroll off"
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msgctxt "Options menu"
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msgid "Wall collision off"
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msgstr "Snap scroll uit"
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msgstr "Muur botsen uit"
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#: engines/ultima/detection.cpp:67
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msgid "Enable frame skipping"
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@ -7595,10 +7588,8 @@ msgid "Allow the game to skip animation frames when running too slow."
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msgstr "Laat het spel frames overslaan wanneer het te langzaam draait."
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#: engines/ultima/detection.cpp:73
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#, fuzzy
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#| msgid "Enable font anti-aliasing"
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msgid "Enable frame limiting"
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msgstr "Schakel font anti-aliasing in"
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msgstr "Gebruik frame limietering"
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#: engines/ultima/detection.cpp:74
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msgid "Limits the speed of the game to prevent running too fast."
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@ -7606,10 +7597,8 @@ msgstr ""
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"Beperkt de snelheid van het spel om te voorkomen dat het te snel draait."
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#: engines/ultima/detection.cpp:79
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#, fuzzy
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#| msgid "Enable cheat mode"
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msgid "Enable cheats"
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msgstr "Valsspeel modus aangezet"
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msgstr "Zet valsspelen aan"
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#: engines/ultima/detection.cpp:80
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msgid "Allow cheats by commands and a menu when player is clicked."
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@ -7624,9 +7613,8 @@ msgid "Plays sound when the player moves."
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msgstr "Speelt geluid wanneer de speler zich verplaatst."
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#: engines/ultima/detection.cpp:101
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#, fuzzy
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msgid "Enable jump to mouse position"
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msgstr "Volledige titel van het spel"
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msgstr "Zet springen naar muis positie aan"
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#: engines/ultima/detection.cpp:102
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msgid ""
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@ -7756,16 +7744,12 @@ msgid "This game requires the HeroCraft subengine, which is not compiled in."
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msgstr "Dit spel vereist de HeroCraft subengine die niet meegecompileerd is."
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#: engines/wintermute/wintermute.cpp:182
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#, fuzzy
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#| msgid ""
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#| "This game requires 3D capabilities that are out ScummVM scope. As such, "
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#| "it is likely to be unplayable totally or partially."
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msgid ""
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"This game requires 3D capabilities, which is not compiled in. As such, it is "
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"likely to be unplayable totally or partially."
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msgstr ""
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"Dit spel vereist 3D ondersteuning wat niet in scope is van ScummVM. Het is "
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"aannemelijk dat het daardoor geheel of gedeeltelijk niet speelbaar is."
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"Dit spel vereist 3D ondersteuning wat niet in ScummVM is meegcompileerd. Het "
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"is aannemelijk dat het daardoor geheel of gedeeltelijk niet speelbaar is."
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#: engines/wintermute/keymapper_tables.h:150
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#: engines/wintermute/keymapper_tables.h:732
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@ -7891,10 +7875,8 @@ msgstr "Telefoon omlaag knop"
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#. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used
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#. It may result in actor saying different text or item being decomposed to it's parts
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#: engines/wintermute/keymapper_tables.h:361
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#, fuzzy
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#| msgid "Alternative intro"
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msgid "Alternative action"
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msgstr "Alternatieve intro"
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msgstr "Alternatieve actie"
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#: engines/wintermute/keymapper_tables.h:432
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#: engines/wintermute/keymapper_tables.h:565
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@ -8215,25 +8197,19 @@ msgid "Cancel input"
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msgstr "Annuleer invoer"
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#: engines/wintermute/keymapper_tables.h:1318
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#, fuzzy
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#| msgid "Toggle mute"
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msgid "Toggle subtitles"
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msgstr "Dempen aan-/uitzetten"
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msgstr "Ondertitels aan-/uitzetten"
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#. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key
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#: engines/wintermute/keymapper_tables.h:1388
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#, fuzzy
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#| msgid "Shift"
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msgid "Shift key"
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msgstr "Shift"
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msgstr "Shift toets"
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#. I18N: Chapayev is the name of game character, Vasily Chapayev
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#. This action makes Chapayev interact with item instead of Petka
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#: engines/wintermute/keymapper_tables.h:1490
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#, fuzzy
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#| msgid "Previous action"
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msgid "Chapayev's action"
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msgstr "Vorige actie"
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msgstr "Chapayevs actie"
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#: engines/wintermute/keymapper_tables.h:1538
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#: engines/wintermute/keymapper_tables.h:1791
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@ -8259,17 +8235,13 @@ msgstr "Dialoog antwoord 4"
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#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
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#: engines/wintermute/keymapper_tables.h:1569
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#, fuzzy
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#| msgid "Spin slower"
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msgid "Spin wheel slower"
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msgstr "Langzamer draaien"
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msgstr "Laat wiel langzamer draaien"
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#. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show
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#: engines/wintermute/keymapper_tables.h:1577
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#, fuzzy
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#| msgid "Spin faster"
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msgid "Spin wheel faster"
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msgstr "Sneller draaien"
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msgstr "Laat wiel sneller draaien"
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#: engines/wintermute/keymapper_tables.h:1655
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msgid "Zoom out"
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@ -8291,10 +8263,8 @@ msgstr "Bezier venster"
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#. I18N: Use droid to perform an action
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#: engines/wintermute/keymapper_tables.h:1825
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#, fuzzy
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#| msgid "Droid action"
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msgid "Droid's action"
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msgstr "Droid actie"
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msgstr "Droids actie"
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#. I18N: It's a Tetris game clone, this action rotates current tetris item
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#: engines/wintermute/keymapper_tables.h:1933
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