Updated Broken Sword II section

svn-id: r11291
This commit is contained in:
Torbjörn Andersson 2003-11-14 07:41:46 +00:00
parent 30670deb2c
commit e26bc17505

30
TODO
View File

@ -103,8 +103,10 @@ SCUMM
Ideally, only code in sound/ should access these libs. This will
become important for loadable module support
* Add support for TFMX music format in Amiga version of Monkey Island 1
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details
* Add support for sound effects format found in Sega CD version of Monkey Island
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
details
* Add support for sound effects format found in Sega CD version of Monkey
Island
* Rename scummvm.cpp to scumm.cpp for consistency. [Fingolfin is working on
this, please don't do anything about this before talking to him].
1) Try to get scummvm.cpp fixed for ViewCVS [in progress!]
@ -120,14 +122,12 @@ SCUMM
Broken Sword 2
==============
* Replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by
the File class (excluding that in SWORD2_DEBUG). This is probably mostly
done. I only find a few such calls in resMan::CacheNewCluster(), and that
one needs to be rewritten anyway.
* Enforce ScummVM code formatting guidelines.
* Encapsulate the code into sensible objects.
* Enable the CD swapping code.
* Enforce ScummVM code formatting guidelines. (Mostly done?)
* Encapsulate the code into sensible objects. (Partly done.)
* Enable the CD swapping code. (Partly done.)
* Support cutscenes in some kind of open video format.
* Implement the credits. At the moment we only play the music. The original
seems to use a separate program. Did we ever get the source code for that?
SIMON
=====
@ -159,8 +159,8 @@ Backends
* Add API to query backend for a list of available music engines
Useful for Options dialog
* Add API to query backend for a list of available scalers/screenmodes
(that is, a list of user presentable names, and corresponding PROP_SET_GFX_MODE
values). This is useful for the options dialog
(that is, a list of user presentable names, and corresponding
PROP_SET_GFX_MODE values). This is useful for the options dialog
* Add PROP_GET_GFX_MODE (mirroring PROP_SET_GFX_MODE)
* Consider replacing the PROP_TOGGLE_* properties with GET/SET ones ->
this allows more control over these properties (like, it allows the GUI to
@ -168,10 +168,10 @@ Backends
SDL backend
===========
* Fix the "auto dirty rect" computing code - in particular, use a proper checksum
algorithm, this should solve many of the problems with some luck
* OpenGL code: either fix it (see open bug tracker items and various hacks in the code),
or remove it. Does anybody really need this???
* Fix the "auto dirty rect" computing code - in particular, use a proper
checksum algorithm, this should solve many of the problems with some luck
* OpenGL code: either fix it (see open bug tracker items and various hacks in
the code), or remove it. Does anybody really need this???
X11 backend
===========