mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-17 23:44:22 +00:00
Updated Broken Sword II section
svn-id: r11291
This commit is contained in:
parent
30670deb2c
commit
e26bc17505
30
TODO
30
TODO
@ -103,8 +103,10 @@ SCUMM
|
||||
Ideally, only code in sound/ should access these libs. This will
|
||||
become important for loadable module support
|
||||
* Add support for TFMX music format in Amiga version of Monkey Island 1
|
||||
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format details
|
||||
* Add support for sound effects format found in Sega CD version of Monkey Island
|
||||
Check http://darkstar.tabu.uni-bonn.de/~neo/audio.html for music format
|
||||
details
|
||||
* Add support for sound effects format found in Sega CD version of Monkey
|
||||
Island
|
||||
* Rename scummvm.cpp to scumm.cpp for consistency. [Fingolfin is working on
|
||||
this, please don't do anything about this before talking to him].
|
||||
1) Try to get scummvm.cpp fixed for ViewCVS [in progress!]
|
||||
@ -120,14 +122,12 @@ SCUMM
|
||||
|
||||
Broken Sword 2
|
||||
==============
|
||||
* Replace all uses of std C file I/O (fopen, fread, fwrite, fclose) by
|
||||
the File class (excluding that in SWORD2_DEBUG). This is probably mostly
|
||||
done. I only find a few such calls in resMan::CacheNewCluster(), and that
|
||||
one needs to be rewritten anyway.
|
||||
* Enforce ScummVM code formatting guidelines.
|
||||
* Encapsulate the code into sensible objects.
|
||||
* Enable the CD swapping code.
|
||||
* Enforce ScummVM code formatting guidelines. (Mostly done?)
|
||||
* Encapsulate the code into sensible objects. (Partly done.)
|
||||
* Enable the CD swapping code. (Partly done.)
|
||||
* Support cutscenes in some kind of open video format.
|
||||
* Implement the credits. At the moment we only play the music. The original
|
||||
seems to use a separate program. Did we ever get the source code for that?
|
||||
|
||||
SIMON
|
||||
=====
|
||||
@ -159,8 +159,8 @@ Backends
|
||||
* Add API to query backend for a list of available music engines
|
||||
Useful for Options dialog
|
||||
* Add API to query backend for a list of available scalers/screenmodes
|
||||
(that is, a list of user presentable names, and corresponding PROP_SET_GFX_MODE
|
||||
values). This is useful for the options dialog
|
||||
(that is, a list of user presentable names, and corresponding
|
||||
PROP_SET_GFX_MODE values). This is useful for the options dialog
|
||||
* Add PROP_GET_GFX_MODE (mirroring PROP_SET_GFX_MODE)
|
||||
* Consider replacing the PROP_TOGGLE_* properties with GET/SET ones ->
|
||||
this allows more control over these properties (like, it allows the GUI to
|
||||
@ -168,10 +168,10 @@ Backends
|
||||
|
||||
SDL backend
|
||||
===========
|
||||
* Fix the "auto dirty rect" computing code - in particular, use a proper checksum
|
||||
algorithm, this should solve many of the problems with some luck
|
||||
* OpenGL code: either fix it (see open bug tracker items and various hacks in the code),
|
||||
or remove it. Does anybody really need this???
|
||||
* Fix the "auto dirty rect" computing code - in particular, use a proper
|
||||
checksum algorithm, this should solve many of the problems with some luck
|
||||
* OpenGL code: either fix it (see open bug tracker items and various hacks in
|
||||
the code), or remove it. Does anybody really need this???
|
||||
|
||||
X11 backend
|
||||
===========
|
||||
|
Loading…
x
Reference in New Issue
Block a user