HDB: Keep exhaustion attached when scrolling away the rocket

Previously the scolling animation (to the left) would keep exhaustion in place
This commit is contained in:
antoniou79 2022-05-25 12:34:34 +03:00 committed by Filippos Karapetis
parent c8de160946
commit e401d2814f

View File

@ -1698,20 +1698,20 @@ void Menu::drawRocketAndSelections() {
// exhaust
if (_rocketEx < 5) {
_rocketEx1->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
_rocketEx1->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
if (!g_hdb->isPPC()) {
_rocketEx2->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
_rocketEx2->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
}
} else if (_rocketEx >= 5 && _rocketEx < 10) {
_rocketEx2->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
_rocketEx2->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
if (!g_hdb->isPPC()) {
_rocketEx1->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
_rocketEx1->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
}
} else {
_rocketEx = 0;
_rocketEx1->drawMasked(_mRocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
_rocketEx1->drawMasked(_rocketX + _mRocketEXHX, _rocketY + _mRocketYBottom);
if (!g_hdb->isPPC()) {
_rocketEx2->drawMasked(_mRocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
_rocketEx2->drawMasked(_rocketX + _mRocketEXHX2, _rocketY + _mRocketYBottom);
}
}
_rocketEx++;