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GRIM: Save GfxBase::_renderBitmaps and _renderZBitmaps.
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@ -40,8 +40,8 @@ void GfxBase::saveState(SaveGame *state) {
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state->writeByte(r),
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state->writeByte(g),
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state->writeByte(b),
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// state->writeLEBool(_renderBitmaps);
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// state->writeLEBool(_renderZBitmaps);
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state->writeLEBool(_renderBitmaps);
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state->writeLEBool(_renderZBitmaps);
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state->endSection();
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}
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@ -54,8 +54,8 @@ void GfxBase::restoreState(SaveGame *state) {
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g = state->readByte();
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b = state->readByte();
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setShadowColor(r, g ,b);
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// _renderBitmaps = state->readLEBool();
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// _renderZBitmaps = state->readLEBool();
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_renderBitmaps = state->readLEBool();
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_renderZBitmaps = state->readLEBool();
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state->endSection();
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}
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