GNAP: Refactor scene 12

This commit is contained in:
Strangerke 2016-04-21 07:34:48 +02:00 committed by Eugene Sandulenko
parent b535ef3abe
commit e8db252fc3
4 changed files with 313 additions and 259 deletions

View File

@ -603,15 +603,6 @@ public:
void sceneXX_playRandomSound(int timerIndex);
void playSequences(int fullScreenSpriteId, int sequenceId1, int sequenceId2, int sequenceId3);
// Scene 12
int _s12_nextBeardGuySequenceId, _s12_currBeardGuySequenceId;
int _s12_nextToothGuySequenceId, _s12_currToothGuySequenceId;
int _s12_nextBarkeeperSequenceId, _s12_currBarkeeperSequenceId;
int scene12_init();
void scene12_updateHotspots();
void scene12_run();
void scene12_updateAnimations();
// Scene 13
int _s13_backToiletCtr;
int scene13_init();

View File

@ -24,6 +24,8 @@
#include "gnap/gamesys.h"
#include "gnap/resource.h"
#include "gnap/scenes/scene12.h"
namespace Gnap {
enum {
@ -61,98 +63,105 @@ enum {
kASPlatWithBeardGuy = 19
};
int GnapEngine::scene12_init() {
Scene12::Scene12(GnapEngine *vm) : Scene(vm) {
_s12_nextBeardGuySequenceId = -1;
_s12_currBeardGuySequenceId = -1;
_s12_nextToothGuySequenceId = -1;
_s12_currToothGuySequenceId = -1;
_s12_nextBarkeeperSequenceId = -1;
_s12_currBarkeeperSequenceId = -1;
}
int Scene12::init() {
return 0x209;
}
void GnapEngine::scene12_updateHotspots() {
setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR);
setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
setHotspot(kHSWalkArea1, 0, 0, 260, 460);
setHotspot(kHSWalkArea2, 0, 0, 380, 410);
setHotspot(kHSWalkArea3, 0, 0, 799, 395);
setHotspot(kHSWalkArea4, 585, 0, 799, 455);
setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_hotspotsCount = 11;
void Scene12::updateHotspots() {
_vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSExitRight, 790, 360, 799, 599, SF_EXIT_R_CURSOR);
_vm->setHotspot(kHSToothGuy, 80, 180, 160, 380, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSBarkeeper, 490, 175, 580, 238, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSBeardGuy, 620, 215, 720, 350, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSJukebox, 300, 170, 410, 355, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
_vm->setHotspot(kHSWalkArea1, 0, 0, 260, 460);
_vm->setHotspot(kHSWalkArea2, 0, 0, 380, 410);
_vm->setHotspot(kHSWalkArea3, 0, 0, 799, 395);
_vm->setHotspot(kHSWalkArea4, 585, 0, 799, 455);
_vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
_vm->_hotspotsCount = 11;
}
void GnapEngine::scene12_run() {
void Scene12::run() {
int v18 = 1;
queueInsertDeviceIcon();
_vm->queueInsertDeviceIcon();
_gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x207, 256, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x200, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currToothGuySequenceId = 0x200;
_s12_nextToothGuySequenceId = -1;
_gameSys->setAnimation(0x200, 50, 2);
_gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(0x200, 50, 2);
_vm->_gameSys->insertSequence(0x202, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currBeardGuySequenceId = 0x202;
_s12_nextBeardGuySequenceId = -1;
_gameSys->setAnimation(0x202, 50, 4);
_gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->setAnimation(0x202, 50, 4);
_vm->_gameSys->insertSequence(0x203, 50, 0, 0, kSeqNone, 0, 0, 0);
_s12_currBarkeeperSequenceId = 0x203;
_s12_nextBarkeeperSequenceId = -1;
_gameSys->setAnimation(0x203, 50, 3);
_vm->_gameSys->setAnimation(0x203, 50, 3);
_timers[4] = 30;
_timers[6] = getRandom(30) + 20;
_timers[5] = getRandom(30) + 20;
_timers[7] = getRandom(100) + 100;
_vm->_timers[4] = 30;
_vm->_timers[6] = _vm->getRandom(30) + 20;
_vm->_timers[5] = _vm->getRandom(30) + 20;
_vm->_timers[7] = _vm->getRandom(100) + 100;
if (_prevSceneNum == 15) {
initGnapPos(5, 6, kDirBottomRight);
initPlatypusPos(3, 7, kDirNone);
endSceneInit();
if (_vm->_prevSceneNum == 15) {
_vm->initGnapPos(5, 6, kDirBottomRight);
_vm->initPlatypusPos(3, 7, kDirNone);
_vm->endSceneInit();
} else {
initGnapPos(11, 8, kDirBottomLeft);
initPlatypusPos(12, 8, kDirUnk4);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
_vm->initGnapPos(11, 8, kDirBottomLeft);
_vm->initPlatypusPos(12, 8, kDirUnk4);
_vm->endSceneInit();
_vm->gnapWalkTo(8, 8, -1, 0x107BA, 1);
_vm->platypusWalkTo(9, 8, -1, 0x107D2, 1);
}
while (!_sceneDone) {
while (!_vm->_sceneDone) {
_vm->testWalk(0, 0, -1, -1, -1, -1);
testWalk(0, 0, -1, -1, -1, -1);
_vm->updateMouseCursor();
_vm->updateCursorByHotspot();
_vm->updateGrabCursorSprite(0, 0);
updateMouseCursor();
updateCursorByHotspot();
updateGrabCursorSprite(0, 0);
_vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
_vm->updateGrabCursorSprite(0, 0);
_sceneClickedHotspot = getClickedHotspotId();
updateGrabCursorSprite(0, 0);
switch (_sceneClickedHotspot) {
switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
if (_gnapActionStatus < 0) {
runMenu();
scene12_updateHotspots();
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
case kHSPlatypus:
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapMoan1(_platX, _platY);
_vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
gnapKissPlatypus(0);
_vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
playGnapBrainPulsating(_platX, _platY);
playPlatypusSequence(getPlatypusSequenceId());
_vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
_vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
break;
@ -160,160 +169,160 @@ void GnapEngine::scene12_run() {
break;
case kHSExitRight:
_isLeavingScene = true;
gnapWalkTo(10, -1, 0, 0x107AB, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(10, -1, -1, -1, 1);
_newSceneNum = 11;
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(10, -1, 0, 0x107AB, 1);
_vm->_gnapActionStatus = kASLeaveScene;
_vm->platypusWalkTo(10, -1, -1, -1, 1);
_vm->_newSceneNum = 11;
break;
case kHSToothGuy:
if (_grabCursorSpriteIndex == kItemQuarter) {
_largeSprite = _gameSys->createSurface(0x141);
gnapWalkTo(3, 7, 0, 0x107BC, 9);
_gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASQuarterToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
setGrabCursorSprite(-1);
} else if (_grabCursorSpriteIndex == kItemQuarterWithHole) {
gnapWalkTo(3, 7, 0, 0x107BC, 9);
_gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASQuarterWithHoleToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
} else if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(3, 7, 0, 0x107BC, 9);
_gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASShowItemToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
if (_vm->_grabCursorSpriteIndex == kItemQuarter) {
_vm->_largeSprite = _vm->_gameSys->createSurface(0x141);
_vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->_gnapActionStatus = kASQuarterToToothGuy;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
_vm->setGrabCursorSprite(-1);
} else if (_vm->_grabCursorSpriteIndex == kItemQuarterWithHole) {
_vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->_gnapActionStatus = kASQuarterWithHoleToToothGuy;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->gnapWalkTo(3, 7, 0, 0x107BC, 9);
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->_gnapActionStatus = kASShowItemToToothGuy;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 2, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
playGnapScratchingHead(1, 2);
_vm->playGnapScratchingHead(1, 2);
break;
case GRAB_CURSOR:
gnapWalkTo(3, 7, 0, 0x107BC, 1);
_gnapActionStatus = kASGrabToothGuy;
_vm->gnapWalkTo(3, 7, 0, 0x107BC, 1);
_vm->_gnapActionStatus = kASGrabToothGuy;
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpLeft;
gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkToothGuy;
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->gnapWalkTo(3, 7, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkToothGuy;
break;
case PLAT_CURSOR:
gnapUseDeviceOnPlatypuss();
platypusWalkTo(3, 7, 1, 0x107D2, 1);
_platypusActionStatus = kASPlatWithToothGuy;
_platypusFacing = kDirUnk4;
playGnapIdle(2, 7);
_vm->gnapUseDeviceOnPlatypuss();
_vm->platypusWalkTo(3, 7, 1, 0x107D2, 1);
_vm->_platypusActionStatus = kASPlatWithToothGuy;
_vm->_platypusFacing = kDirUnk4;
_vm->playGnapIdle(2, 7);
break;
}
}
break;
case kHSBarkeeper:
if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) {
gnapWalkTo(6, 6, 0, 0x107BB, 9);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASQuarterWithBarkeeper;
playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
} else if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(6, 6, 0, 0x107BB, 9);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASShowItemToBarkeeper;
playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
if (_vm->_grabCursorSpriteIndex == kItemQuarter || _vm->_grabCursorSpriteIndex == kItemQuarterWithHole) {
_vm->gnapWalkTo(6, 6, 0, 0x107BB, 9);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASQuarterWithBarkeeper;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->gnapWalkTo(6, 6, 0, 0x107BB, 9);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASShowItemToBarkeeper;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 7, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(6, 6, 0, 0x107BB, 1);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASLookBarkeeper;
_vm->gnapWalkTo(6, 6, 0, 0x107BB, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASLookBarkeeper;
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
_vm->playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkBarkeeper;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(6, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkBarkeeper;
break;
case PLAT_CURSOR:
playGnapPullOutDevice(_platX, _platY);
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
_gnapActionStatus = kASPlatWithBarkeeper;
_vm->playGnapPullOutDevice(_vm->_platX, _vm->_platY);
_vm->_gameSys->setAnimation(makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, 0);
_vm->_gnapActionStatus = kASPlatWithBarkeeper;
break;
}
}
break;
case kHSBeardGuy:
if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(7, 6, 0, 0x107BB, 9);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASShowItemToBeardGuy;
playGnapShowItem(_grabCursorSpriteIndex, 8, 0);
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->gnapWalkTo(7, 6, 0, 0x107BB, 9);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASShowItemToBeardGuy;
_vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 0);
} else {
switch (_verbCursor) {
switch (_vm->_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(7, 6, 0, 0x107BB, 1);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASLookBeardGuy;
_vm->gnapWalkTo(7, 6, 0, 0x107BB, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASLookBeardGuy;
break;
case GRAB_CURSOR:
// NOTE Bug in the original. It has 9 as flags which seems wrong here.
gnapWalkTo(7, 6, 0, 0x107BB, 1);
_gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASGrabBeardGuy;
_vm->gnapWalkTo(7, 6, 0, 0x107BB, 1);
_vm->_gnapIdleFacing = kDirUpRight;
_vm->_gnapActionStatus = kASGrabBeardGuy;
break;
case TALK_CURSOR:
_gnapIdleFacing = kDirUpRight;
gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkBeardGuy;
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(7, 6, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_vm->_gnapActionStatus = kASTalkBeardGuy;
break;
case PLAT_CURSOR:
gnapUseDeviceOnPlatypuss();
platypusWalkTo(7, 6, 1, 0x107C2, 1);
_platypusActionStatus = kASPlatWithBeardGuy;
_platypusFacing = kDirNone;
playGnapIdle(7, 6);
_vm->gnapUseDeviceOnPlatypuss();
_vm->platypusWalkTo(7, 6, 1, 0x107C2, 1);
_vm->_platypusActionStatus = kASPlatWithBeardGuy;
_vm->_platypusFacing = kDirNone;
_vm->playGnapIdle(7, 6);
break;
}
}
break;
case kHSJukebox:
_newSceneNum = 15;
_isLeavingScene = true;
gnapWalkTo(5, 6, 0, 0x107BC, 1);
_gnapActionStatus = kASLeaveScene;
_vm->_newSceneNum = 15;
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(5, 6, 0, 0x107BC, 1);
_vm->_gnapActionStatus = kASLeaveScene;
break;
case kHSWalkArea1:
case kHSWalkArea2:
case kHSWalkArea3:
case kHSWalkArea4:
if (_gnapActionStatus < 0)
gnapWalkTo(-1, -1, -1, -1, 1);
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
if (_mouseClickState._left && _gnapActionStatus < 0) {
gnapWalkTo(-1, -1, -1, -1, 1);
_mouseClickState._left = false;
if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
_vm->_mouseClickState._left = false;
}
break;
}
scene12_updateAnimations();
updateAnimations();
if (!_isLeavingScene) {
updatePlatypusIdleSequence();
updateGnapIdleSequence();
if (!_timers[4]) {
_timers[4] = 15;
if (!_vm->_isLeavingScene) {
_vm->updatePlatypusIdleSequence();
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = 15;
if (_s12_nextToothGuySequenceId == -1) {
if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
if (getRandom(2) != 0)
if (v18 == 0 && _s12_currBeardGuySequenceId == 0x202 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
if (_vm->getRandom(2) != 0)
_s12_nextToothGuySequenceId = 0x1EC;
else
_s12_nextToothGuySequenceId = 0x204;
@ -322,11 +331,11 @@ void GnapEngine::scene12_run() {
v18 = (v18 + 1) % 15;
}
}
if (!_timers[5]) {
_timers[5] = getRandom(30) + 20;
if (_s12_nextBarkeeperSequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
if (getRandom(2) != 0)
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(30) + 20;
if (_s12_nextBarkeeperSequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBeardGuySequenceId == 0x202 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
if (_vm->getRandom(2) != 0)
_s12_nextBarkeeperSequenceId = 0x208;
else
_s12_nextBarkeeperSequenceId = 0x1FB;
@ -335,62 +344,59 @@ void GnapEngine::scene12_run() {
v18 = (v18 + 1) % 15;
}
}
if (!_timers[6]) {
_timers[6] = getRandom(30) + 15;
if (_s12_nextBeardGuySequenceId == -1 && _gnapActionStatus < 0 && _platypusActionStatus < 0) {
if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _gnapActionStatus < 0 && _platypusActionStatus < 0)
if (!_vm->_timers[6]) {
_vm->_timers[6] = _vm->getRandom(30) + 15;
if (_s12_nextBeardGuySequenceId == -1 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
if (v18 == 0 && _s12_currToothGuySequenceId == 0x200 && _s12_currBarkeeperSequenceId == 0x203 && _vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0)
_s12_nextBeardGuySequenceId = 0x1F2;
else
_s12_nextBeardGuySequenceId = 0x202;
v18 = (v18 + 1) % 15;
}
}
if (!_timers[7]) {
_timers[7] = getRandom(100) + 100;
int _gnapRandomValue = getRandom(3);
if (!_vm->_timers[7]) {
_vm->_timers[7] = _vm->getRandom(100) + 100;
int _gnapRandomValue = _vm->getRandom(3);
switch (_gnapRandomValue) {
case 0:
_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x8A5 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 1:
_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x8A7 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
case 2:
_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
_vm->_gameSys->insertSequence(0x8A6 | 0x10000, 179, 0, 0, kSeqNone, 0, 0, 0);
break;
}
}
}
checkGameKeys();
_vm->checkGameKeys();
if (isKeyStatus1(8)) {
clearKeyStatus1(8);
runMenu();
scene12_updateHotspots();
_timers[4] = 30;
_timers[5] = getRandom(30) + 20;
_timers[6] = getRandom(30) + 20;
if (_vm->isKeyStatus1(8)) {
_vm->clearKeyStatus1(8);
_vm->runMenu();
updateHotspots();
_vm->_timers[4] = 30;
_vm->_timers[5] = _vm->getRandom(30) + 20;
_vm->_timers[6] = _vm->getRandom(30) + 20;
}
gameUpdateTick();
_vm->gameUpdateTick();
}
}
void GnapEngine::scene12_updateAnimations() {
if (_gameSys->getAnimationStatus(0) == 2) {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
void Scene12::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
case kASLeaveScene:
_sceneDone = true;
_vm->_sceneDone = true;
break;
case kASTalkToothGuy:
if (isKeyStatus1(Common::KEYCODE_j)) {
if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
// Easter egg
clearKeyStatus1(Common::KEYCODE_j);
_vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EE;
@ -399,43 +405,43 @@ void GnapEngine::scene12_updateAnimations() {
case 3:
break;
case kASGrabToothGuy:
if (isKeyStatus1(Common::KEYCODE_j)) {
clearKeyStatus1(Common::KEYCODE_j);
if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
_vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EF;
}
break;
case kASShowItemToToothGuy:
if (isKeyStatus1(Common::KEYCODE_j)) {
clearKeyStatus1(Common::KEYCODE_j);
if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
_vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1ED;
}
break;
case kASQuarterWithHoleToToothGuy:
if (isKeyStatus1(Common::KEYCODE_j)) {
clearKeyStatus1(Common::KEYCODE_j);
if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
_vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1EA;
}
break;
case kASQuarterToToothGuy:
if (isKeyStatus1(Common::KEYCODE_j)) {
clearKeyStatus1(Common::KEYCODE_j);
if (_vm->isKeyStatus1(Common::KEYCODE_j)) {
_vm->clearKeyStatus1(Common::KEYCODE_j);
_s12_nextToothGuySequenceId = 0x206;
} else {
_s12_nextToothGuySequenceId = 0x1E9;
}
break;
case kASQuarterToToothGuyDone:
_gnapActionStatus = -1;
showCursor();
_gameSys->removeSpriteDrawItem(_largeSprite, 300);
deleteSurface(&_largeSprite);
setGrabCursorSprite(kItemQuarterWithHole);
_vm->_gnapActionStatus = -1;
_vm->showCursor();
_vm->_gameSys->removeSpriteDrawItem(_vm->_largeSprite, 300);
_vm->deleteSurface(&_vm->_largeSprite);
_vm->setGrabCursorSprite(kItemQuarterWithHole);
break;
case kASTalkBeardGuy:
_s12_nextBeardGuySequenceId = 0x1F4;
@ -450,7 +456,7 @@ void GnapEngine::scene12_updateAnimations() {
_s12_nextBeardGuySequenceId = 0x1F0;
break;
case kASTalkBarkeeper:
if (getRandom(2) != 0)
if (_vm->getRandom(2) != 0)
_s12_nextBarkeeperSequenceId = 0x1FD;
else
_s12_nextBarkeeperSequenceId = 0x1FF;
@ -473,9 +479,9 @@ void GnapEngine::scene12_updateAnimations() {
}
}
if (_gameSys->getAnimationStatus(1) == 2) {
_gameSys->setAnimation(0, 0, 1);
switch (_platypusActionStatus) {
if (_vm->_gameSys->getAnimationStatus(1) == 2) {
_vm->_gameSys->setAnimation(0, 0, 1);
switch (_vm->_platypusActionStatus) {
case kASPlatWithToothGuy:
_s12_nextToothGuySequenceId = 0x1EB;
break;
@ -485,79 +491,78 @@ void GnapEngine::scene12_updateAnimations() {
}
}
if (_gameSys->getAnimationStatus(2) == 2) {
if (_vm->_gameSys->getAnimationStatus(2) == 2) {
if (_s12_currToothGuySequenceId == 0x1E9) {
_gameSys->setAnimation(0, 0, 2);
hideCursor();
_gameSys->setAnimation(0x10843, 301, 0);
_gnapActionStatus = kASQuarterToToothGuyDone;
_gameSys->insertSpriteDrawItem(_largeSprite, 0, 0, 300);
_gameSys->insertSequence(0x10843, 301, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x107B7, _gnapId, 0x10843, 301,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = 0x7B7;
_gnapSequenceDatNum = 1;
setFlag(kGFTwigTaken);
invAdd(kItemQuarterWithHole);
invRemove(kItemQuarter);
_vm->_gameSys->setAnimation(0, 0, 2);
_vm->hideCursor();
_vm->_gameSys->setAnimation(0x10843, 301, 0);
_vm->_gnapActionStatus = kASQuarterToToothGuyDone;
_vm->_gameSys->insertSpriteDrawItem(_vm->_largeSprite, 0, 0, 300);
_vm->_gameSys->insertSequence(0x10843, 301, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x107B7, _vm->_gnapId, 0x10843, 301,
kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
_vm->_gnapSequenceId = 0x7B7;
_vm->_gnapSequenceDatNum = 1;
_vm->setFlag(kGFTwigTaken);
_vm->invAdd(kItemQuarterWithHole);
_vm->invRemove(kItemQuarter);
}
if (_s12_nextToothGuySequenceId == 0x1EF) {
_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_gameSys->insertSequence(0x205, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
_vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x205, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
_s12_nextToothGuySequenceId = -1;
_gnapSequenceId = 0x205;
_gnapSequenceDatNum = 0;
_timers[4] = 40;
_timers[2] = getRandom(20) + 70;
_timers[3] = getRandom(50) + 200;
if (_gnapActionStatus == kASGrabToothGuy)
_gnapActionStatus = -1;
_vm->_gnapSequenceId = 0x205;
_vm->_gnapSequenceDatNum = 0;
_vm->_timers[4] = 40;
_vm->_timers[2] = _vm->getRandom(20) + 70;
_vm->_timers[3] = _vm->getRandom(50) + 200;
if (_vm->_gnapActionStatus == kASGrabToothGuy)
_vm->_gnapActionStatus = -1;
} else if (_s12_nextToothGuySequenceId != -1) {
_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
_vm->_gameSys->insertSequence(_s12_nextToothGuySequenceId, 50, _s12_currToothGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s12_nextToothGuySequenceId, 50, 2);
_s12_currToothGuySequenceId = _s12_nextToothGuySequenceId;
_s12_nextToothGuySequenceId = -1;
_timers[4] = 50;
if (_gnapActionStatus >= kASTalkToothGuy && _gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 &&
_vm->_timers[4] = 50;
if (_vm->_gnapActionStatus >= kASTalkToothGuy && _vm->_gnapActionStatus <= kASQuarterToToothGuy && _s12_currToothGuySequenceId != 0x1E9 &&
_s12_currToothGuySequenceId != 0x1EC && _s12_currToothGuySequenceId != 0x200)
_gnapActionStatus = -1;
if (_platypusActionStatus == kASPlatWithToothGuy)
_platypusActionStatus = -1;
_vm->_gnapActionStatus = -1;
if (_vm->_platypusActionStatus == kASPlatWithToothGuy)
_vm->_platypusActionStatus = -1;
}
}
if (_gameSys->getAnimationStatus(3) == 2) {
if (_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) {
_gnapActionStatus = -1;
playGnapIdle(7, 6);
_timers[5] = 0;
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
if (_vm->_gnapActionStatus == kASPlatWithBarkeeper && _s12_currBarkeeperSequenceId == 0x1F9) {
_vm->_gnapActionStatus = -1;
_vm->playGnapIdle(7, 6);
_vm->_timers[5] = 0;
}
if (_s12_nextBarkeeperSequenceId != -1) {
_gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3);
_vm->_gameSys->insertSequence(_s12_nextBarkeeperSequenceId, 50, _s12_currBarkeeperSequenceId, 50, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s12_nextBarkeeperSequenceId, 50, 3);
_s12_currBarkeeperSequenceId = _s12_nextBarkeeperSequenceId;
_s12_nextBarkeeperSequenceId = -1;
_timers[5] = getRandom(30) + 20;
if (_gnapActionStatus >= kASTalkBarkeeper && _gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 &&
_vm->_timers[5] = _vm->getRandom(30) + 20;
if (_vm->_gnapActionStatus >= kASTalkBarkeeper && _vm->_gnapActionStatus <= kASQuarterWithBarkeeper && _s12_currBarkeeperSequenceId != 0x203 &&
_s12_currBarkeeperSequenceId != 0x1FB && _s12_currBarkeeperSequenceId != 0x208)
_gnapActionStatus = -1;
_vm->_gnapActionStatus = -1;
}
}
if (_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) {
_gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4);
if (_vm->_gameSys->getAnimationStatus(4) == 2 && _s12_nextBeardGuySequenceId != -1) {
_vm->_gameSys->insertSequence(_s12_nextBeardGuySequenceId, 50, _s12_currBeardGuySequenceId, 50, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(_s12_nextBeardGuySequenceId, 50, 4);
_s12_currBeardGuySequenceId = _s12_nextBeardGuySequenceId;
_s12_nextBeardGuySequenceId = -1;
_timers[6] = getRandom(30) + 20;
if (_gnapActionStatus >= kASTalkBeardGuy && _gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2)
_gnapActionStatus = -1;
if (_platypusActionStatus == kASPlatWithBeardGuy)
_platypusActionStatus = -1;
_vm->_timers[6] = _vm->getRandom(30) + 20;
if (_vm->_gnapActionStatus >= kASTalkBeardGuy && _vm->_gnapActionStatus <= kASShowItemToBeardGuy && _s12_currBeardGuySequenceId != 0x202 && _s12_currBeardGuySequenceId != 0x1F2)
_vm->_gnapActionStatus = -1;
if (_vm->_platypusActionStatus == kASPlatWithBeardGuy)
_vm->_platypusActionStatus = -1;
}
}
} // End of namespace Gnap

View File

@ -0,0 +1,54 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GNAP_SCENE12_H
#define GNAP_SCENE12_H
#include "gnap/debugger.h"
#include "gnap/scenes/scenecore.h"
namespace Gnap {
class GnapEngine;
class Scene12: public Scene {
public:
Scene12(GnapEngine *vm);
~Scene12() {}
virtual int init();
virtual void updateHotspots();
virtual void run();
virtual void updateAnimations();
virtual void updateAnimationsCb() {};
private:
int _s12_nextBeardGuySequenceId;
int _s12_currBeardGuySequenceId;
int _s12_nextToothGuySequenceId;
int _s12_currToothGuySequenceId;
int _s12_nextBarkeeperSequenceId;
int _s12_currBarkeeperSequenceId;
};
} // End of namespace Gnap
#endif // GNAP_SCENE12_H

View File

@ -37,6 +37,7 @@
#include "gnap/scenes/scene09.h"
#include "gnap/scenes/scene10.h"
#include "gnap/scenes/scene11.h"
#include "gnap/scenes/scene12.h"
namespace Gnap {
@ -127,8 +128,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 12:
backgroundId = scene12_init();
scene12_updateHotspots();
_scene = new Scene12(this);
backgroundId = _scene->init();
_scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@ -441,11 +443,13 @@ void GnapEngine::runSceneLogic() {
break;
case 11:
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 12;
break;
case 12:
scene12_run();
_scene->run();
delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 11;
break;