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CRYOMNI3D: Split detection features & adapt to new plugins.
This commit is contained in:
parent
fb458421cf
commit
e9ad5efad1
2
configure
vendored
2
configure
vendored
@ -6169,7 +6169,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE" "CRYO")
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE" "CRYO" "CRYOMNI3D")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -38,6 +38,7 @@
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#include "cryomni3d/font_manager.h"
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#include "cryomni3d/objects.h"
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#include "cryomni3d/sprites.h"
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#include "cryomni3d/detection_enums.h"
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class OSystem;
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@ -63,24 +64,6 @@ namespace CryOmni3D {
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class DATSeekableStream;
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enum CryOmni3DGameType {
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GType_VERSAILLES
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};
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enum CryOmni3DGameFeatures {
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GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
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GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
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GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
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GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
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GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
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GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_LINK_STANDARD = (0 << 3), // Links file is lien_doc.txt
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GF_VERSAILLES_LINK_LOCALIZED = (1 << 3) // Links file is taken from cryomni3d.dat
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};
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struct CryOmni3DGameDescription;
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// Engine Debug Flags
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@ -23,53 +23,15 @@
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "cryomni3d/cryomni3d.h"
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#ifdef ENABLE_VERSAILLES
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#include "cryomni3d/versailles/engine.h"
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#endif
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#include "cryomni3d/detection.h"
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#include "cryomni3d/detection_enums.h"
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namespace CryOmni3D {
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struct CryOmni3DGameDescription {
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ADGameDescription desc;
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uint8 gameType;
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uint32 features;
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};
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const char *CryOmni3DEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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uint32 CryOmni3DEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform CryOmni3DEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint8 CryOmni3DEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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Common::Language CryOmni3DEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher)
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|| (f == kSupportsSubtitleOptions);
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}
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static const PlainGameDescriptor cryomni3DGames[] = {
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{"versailles", "Versailles 1685"},
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{0, 0}
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@ -105,88 +67,8 @@ public:
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const char *getOriginalCopyright() const override {
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return "Cryo game Engine (C) 1997-2002 Cryo Interactive";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override { return 999; }
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void removeSaveState(const char *target, int slot) const override;
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};
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bool CryOmni3DMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves)
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|| (f == kSupportsLoadingDuringStartup)
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|| (f == kSupportsDeleteSave)
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|| (f == kSimpleSavesNames);
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}
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SaveStateList CryOmni3DMetaEngine::listSaves(const char *target) const {
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// Replicate constant here to shorten lines
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static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
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SaveStateList saveList;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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char saveName[kSaveDescriptionLen + 1];
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saveName[kSaveDescriptionLen] = '\0';
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Common::String pattern = Common::String::format("%s.????", target);
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Common::StringArray filenames = saveMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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int slotNum;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
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++file) {
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// Obtain the last 4 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 4);
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if (slotNum >= 1 && slotNum <= 99) {
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Common::InSaveFile *in = saveMan->openForLoading(*file);
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if (in) {
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if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
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saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName));
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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void CryOmni3DMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%04d", target, slot + 1);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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bool CryOmni3DMetaEngine::createInstance(OSystem *syst, Engine **engine,
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const ADGameDescription *desc) const {
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const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc;
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if (gd) {
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switch (gd->gameType) {
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case GType_VERSAILLES:
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#ifdef ENABLE_VERSAILLES
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*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
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break;
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#else
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warning("Versailles support not compiled in");
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return false;
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#endif
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default:
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error("Unknown Cryo Omni3D Engine");
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}
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}
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return (gd != 0);
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}
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} // End of Namespace CryOmni3D
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#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
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REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(CRYOMNI3D_DETECTION, PLUGIN_TYPE_METAENGINE, CryOmni3D::CryOmni3DMetaEngine);
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32
engines/cryomni3d/detection.h
Normal file
32
engines/cryomni3d/detection.h
Normal file
@ -0,0 +1,32 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace CryOmni3D {
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struct CryOmni3DGameDescription {
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ADGameDescription desc;
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uint8 gameType;
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uint32 features;
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};
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} // End of namespace CryOmni3D
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43
engines/cryomni3d/detection_enums.h
Normal file
43
engines/cryomni3d/detection_enums.h
Normal file
@ -0,0 +1,43 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace CryOmni3D {
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enum CryOmni3DGameType {
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GType_VERSAILLES
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};
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enum CryOmni3DGameFeatures {
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GF_VERSAILLES_FONTS_MASK = (3 << 0), // Fonts flag mask
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GF_VERSAILLES_FONTS_NUMERIC = (0 << 0), // Fonts are font01.crf, ...
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GF_VERSAILLES_FONTS_SET_A = (1 << 0), // Fonts are for French Macintosh (development version)
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GF_VERSAILLES_FONTS_SET_B = (2 << 0), // Standard set (Helvet12 is used for debugging docs)
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GF_VERSAILLES_FONTS_SET_C = (3 << 0), // Fonts for Italian version (Helvet12 is used for docs texts)
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GF_VERSAILLES_AUDIOPADDING_NO = (0 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_AUDIOPADDING_YES = (1 << 2), // Audio files have underscore padding before extension
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GF_VERSAILLES_LINK_STANDARD = (0 << 3), // Links file is lien_doc.txt
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GF_VERSAILLES_LINK_LOCALIZED = (1 << 3) // Links file is taken from cryomni3d.dat
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};
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} // End of namespace CryOmni3D
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160
engines/cryomni3d/metaengine.cpp
Normal file
160
engines/cryomni3d/metaengine.cpp
Normal file
@ -0,0 +1,160 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "cryomni3d/cryomni3d.h"
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#ifdef ENABLE_VERSAILLES
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#include "cryomni3d/versailles/engine.h"
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#endif
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#include "cryomni3d/detection.h"
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namespace CryOmni3D {
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const char *CryOmni3DEngine::getGameId() const {
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return _gameDescription->desc.gameId;
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}
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uint32 CryOmni3DEngine::getFeatures() const {
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return _gameDescription->features;
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}
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Common::Platform CryOmni3DEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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uint8 CryOmni3DEngine::getGameType() const {
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return _gameDescription->gameType;
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}
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Common::Language CryOmni3DEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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bool CryOmni3DEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher)
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|| (f == kSupportsSubtitleOptions);
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}
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class CryOmni3DMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "cryomni3d";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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SaveStateList listSaves(const char *target) const override;
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int getMaximumSaveSlot() const override { return 999; }
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void removeSaveState(const char *target, int slot) const override;
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};
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bool CryOmni3DMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves)
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|| (f == kSupportsLoadingDuringStartup)
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|| (f == kSupportsDeleteSave)
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|| (f == kSimpleSavesNames);
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}
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SaveStateList CryOmni3DMetaEngineConnect::listSaves(const char *target) const {
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// Replicate constant here to shorten lines
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static const uint kSaveDescriptionLen = CryOmni3DEngine::kSaveDescriptionLen;
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SaveStateList saveList;
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Common::SaveFileManager *saveMan = g_system->getSavefileManager();
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char saveName[kSaveDescriptionLen + 1];
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saveName[kSaveDescriptionLen] = '\0';
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Common::String pattern = Common::String::format("%s.????", target);
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Common::StringArray filenames = saveMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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int slotNum;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end();
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++file) {
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// Obtain the last 4 digits of the filename, since they correspond to the save slot
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slotNum = atoi(file->c_str() + file->size() - 4);
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if (slotNum >= 1 && slotNum <= 99) {
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Common::InSaveFile *in = saveMan->openForLoading(*file);
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if (in) {
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if (in->read(saveName, kSaveDescriptionLen) == kSaveDescriptionLen) {
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saveList.push_back(SaveStateDescriptor(slotNum - 1, saveName));
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}
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delete in;
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}
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}
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}
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return saveList;
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}
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void CryOmni3DMetaEngineConnect::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%04d", target, slot + 1);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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bool CryOmni3DMetaEngineConnect::createInstance(OSystem *syst, Engine **engine,
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const ADGameDescription *desc) const {
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const CryOmni3DGameDescription *gd = (const CryOmni3DGameDescription *)desc;
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if (gd) {
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switch (gd->gameType) {
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case GType_VERSAILLES:
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#ifdef ENABLE_VERSAILLES
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*engine = new Versailles::CryOmni3DEngine_Versailles(syst, gd);
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break;
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#else
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warning("Versailles support not compiled in");
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return false;
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#endif
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default:
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error("Unknown Cryo Omni3D Engine");
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}
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}
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return (gd != 0);
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}
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} // End of namespace CryOmni3D
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#if PLUGIN_ENABLED_DYNAMIC(CRYOMNI3D)
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REGISTER_PLUGIN_DYNAMIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(CRYOMNI3D, PLUGIN_TYPE_ENGINE, CryOmni3D::CryOmni3DMetaEngineConnect);
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#endif
|
@ -8,10 +8,10 @@ MODULE_OBJS = \
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video/hnm_decoder.o \
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cryomni3d.o \
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datstream.o \
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detection.o \
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dialogs_manager.o \
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fixed_image.o \
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font_manager.o \
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metaengine.o \
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mouse_boxes.o \
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objects.o \
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omni3d.o \
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@ -39,3 +39,6 @@ endif
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# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
|
||||
# Detection objects
|
||||
DETECT_OBJS += $(MODULE)/detection.o
|
||||
|
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Reference in New Issue
Block a user