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CRYO: Split detection features & adapt to new plugins.
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2
configure
vendored
2
configure
vendored
@ -6169,7 +6169,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
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"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
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"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
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"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE" "AVALANCHE" "BBVS"
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE")
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"BLADERUNNER" "CHEWY" "CINE" "CRUISE" "CRYO")
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detectId="_DETECTION"
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echo "Creating engines/plugins_table.h"
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@ -23,18 +23,7 @@
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "cryo/cryo.h"
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namespace Cryo {
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const char *CryoEngine::getGameId() const { return _gameDescription->gameId; }
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bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; }
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Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; }
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}
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static const PlainGameDescriptor cryoGames[] = {
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{"losteden", "Lost Eden"},
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@ -146,24 +135,6 @@ public:
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const char *getOriginalCopyright() const override {
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return "Cryo Engine (C) Cryo Interactive";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool CryoMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool CryoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Cryo::CryoEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRYO)
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REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngine);
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#endif
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REGISTER_PLUGIN_STATIC(CRYO_DETECTION, PLUGIN_TYPE_METAENGINE, CryoMetaEngine);
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64
engines/cryo/metaengine.cpp
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64
engines/cryo/metaengine.cpp
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@ -0,0 +1,64 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/file.h"
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#include "cryo/cryo.h"
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namespace Cryo {
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const char *CryoEngine::getGameId() const { return _gameDescription->gameId; }
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bool CryoEngine::isDemo() const { return _gameDescription->flags & ADGF_DEMO; }
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Common::Platform CryoEngine::getPlatform() const { return _gameDescription->platform; }
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} // End of namespace Cryo
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class CryoMetaEngineConnect : public AdvancedMetaEngineConnect {
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public:
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const char *getName() const override {
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return "cryo";
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}
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bool hasFeature(MetaEngineFeature f) const override;
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
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};
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bool CryoMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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bool CryoMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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if (desc) {
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*engine = new Cryo::CryoEngine(syst, desc);
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}
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return desc != 0;
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}
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#if PLUGIN_ENABLED_DYNAMIC(CRYO)
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REGISTER_PLUGIN_DYNAMIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngineConnect);
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#else
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REGISTER_PLUGIN_STATIC(CRYO, PLUGIN_TYPE_ENGINE, CryoMetaEngineConnect);
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#endif
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@ -4,9 +4,9 @@ MODULE_OBJS = \
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cryo.o \
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cryolib.o \
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debugger.o \
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detection.o \
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eden.o \
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eden_graphics.o \
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metaengine.o \
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resource.o \
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sound.o \
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video.o
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@ -18,3 +18,6 @@ endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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