MORTEVIELLE: Constify an array in graphics, reduce the scope of some variables

This commit is contained in:
Strangerke 2013-07-19 11:21:05 +02:00
parent 5924230634
commit eb0de36085

View File

@ -69,7 +69,7 @@ void PaletteManager::setPalette(const int *palette, uint idx, uint size) {
* Set the default EGA palette
*/
void PaletteManager::setDefaultPalette() {
int defaultPalette[16] = { 0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63 };
const int defaultPalette[16] = { 0, 1, 2, 3, 4, 5, 20, 7, 56, 57, 58, 59, 60, 61, 62, 63 };
setPalette(defaultPalette, 0, 16);
}
@ -1072,21 +1072,20 @@ void ScreenSurface::setPixel(const Common::Point &pt, int palIndex) {
* @remarks Originally called 'writeg'
*/
void ScreenSurface::drawString(const Common::String &l, int command) {
int i, x;
Common::Point pt;
int cecr = 0;
if (l == "")
return;
_vm->_mouse.hideMouse();
pt = _textPos;
Common::Point pt = _textPos;
int i;
if (_vm->_resolutionScaler == 2)
i = 6;
else
i = 10;
x = pt.x + i * l.size();
int x = pt.x + i * l.size();
int cecr = 0;
switch (command) {
case 1: