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SHERLOCK: Fix Sherlock disappearing when walking to examine objects
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@ -715,7 +715,7 @@ void UserInterface::examine() {
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scene.startCAnim(_cNum, canimSpeed);
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} else if (obj._lookPosition.y != 0) {
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// Need to walk to the object to be examined
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people.walkToCoords(obj._lookPosition, obj._lookFacing);
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people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing);
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}
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if (!talk._talkToAbort) {
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