SHERLOCK: Fix Sherlock disappearing when walking to examine objects

This commit is contained in:
Paul Gilbert 2015-04-24 04:00:46 -05:00
parent 79a3db42e1
commit ecd50997dd

View File

@ -715,7 +715,7 @@ void UserInterface::examine() {
scene.startCAnim(_cNum, canimSpeed);
} else if (obj._lookPosition.y != 0) {
// Need to walk to the object to be examined
people.walkToCoords(obj._lookPosition, obj._lookFacing);
people.walkToCoords(Common::Point(obj._lookPosition.x, obj._lookPosition.y * 100), obj._lookFacing);
}
if (!talk._talkToAbort) {