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Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); moral: either document how things work, or at least provide well named constants for certain return values... using the cheap way out here, i.e. method (b) :-)
svn-id: r14557
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39137da10d
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@ -187,7 +187,7 @@ bool CEActionsPocket::perform(ActionType action, bool pushed) {
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return true;
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case POCKET_ACTION_QUIT:
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GUI::MessageDialog alert("Do you want to quit ?", "Yes", "No");
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if (alert.runModal() == 1)
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if (alert.runModal() == GUI::kMessageOK)
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_mainSystem->quit();
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return true;
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}
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@ -156,7 +156,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
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void CELauncherDialog::addGame() {
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MessageDialog alert("Do you want to perform an automatic scan ?", "Yes", "No");
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if (alert.runModal() == 1 && _browser->runModal() > 0) {
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if (alert.runModal() == kMessageOK && _browser->runModal() > 0) {
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// Clear existing domains
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ConfigManager::DomainMap &domains = (ConfigManager::DomainMap&)ConfMan.getGameDomains();
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domains.clear();
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@ -581,7 +581,7 @@ void LauncherDialog::addGame() {
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void LauncherDialog::removeGame(int item) {
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MessageDialog alert("Do you really want to remove this game configuration?", "Yes", "No");
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if (alert.runModal() > 0) {
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if (alert.runModal() == GUI::kMessageOK) {
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// Remove the currently selected game from the list
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assert(item >= 0);
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ConfMan.removeGameDomain(_domains[item]);
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@ -142,11 +142,12 @@ int MessageDialog::addLine(StringList &lines, const char *line, int size) {
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}
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void MessageDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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// FIXME: It's a really bad thing that we use two arbitrary constants
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if (cmd == kOkCmd) {
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setResult(1);
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setResult(kMessageOK);
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close();
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} else if (cmd == kCancelCmd) {
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setResult(2);
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setResult(kMessageCancel);
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close();
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} else {
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Dialog::handleCommand(sender, cmd, data);
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@ -26,6 +26,12 @@
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namespace GUI {
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enum {
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kMessageOK = 1,
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kMessageCancel = 0
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};
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/**
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* Simple message dialog ("alert box"): presents a text message in a dialog with up to two buttons.
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*/
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@ -419,7 +419,7 @@ void ScummEngine::askForDisk(const char *filename, int disknum) {
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#endif
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result = displayMessage("Quit", buf);
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if (result == 2) {
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if (!result) {
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#ifdef __PALM_OS__
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error("Cannot find file: '%s'", filename);
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#else
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@ -1078,7 +1078,7 @@ void SwordEngine::checkCdFiles(void) { // check if we're running from cd, hdd or
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test.close();
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} else {
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const char msg[] = "Unable to find the game files.\nPlease read the ScummVM documentation";
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GUI::MessageDialog dialog(msg);
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GUI::MessageDialog dialog(msg);
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dialog.runModal();
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error(msg);
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}
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