Gobliiins tweaks

svn-id: r17528
This commit is contained in:
Nicolas Bacca 2005-04-10 21:11:02 +00:00
parent ee6deedb03
commit f4262a1bbb
2 changed files with 8 additions and 6 deletions

View File

@ -95,11 +95,12 @@ void CEActionsPocket::initInstanceGame() {
bool is_queen = (_detector->_targetName == "queen");
bool is_sky = (_detector->_targetName == "sky");
bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
CEActions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi ||
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
_detector->_targetName == "samnmax")
_right_click_needed = true;
@ -112,7 +113,7 @@ void CEActionsPocket::initInstanceGame() {
_key_action[POCKET_ACTION_PAUSE].setAscii(VK_SPACE);
_action_enabled[POCKET_ACTION_PAUSE] = true;
// Save
if (is_simon || is_sword2)
if (is_simon || is_sword2 || is_gob)
_action_enabled[POCKET_ACTION_SAVE] = false;
else
if (is_queen) {
@ -132,7 +133,7 @@ void CEActionsPocket::initInstanceGame() {
_action_enabled[POCKET_ACTION_QUIT] = true;
// Skip
_action_enabled[POCKET_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1)
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob)
_key_action[POCKET_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[POCKET_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);

View File

@ -106,16 +106,17 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
bool is_sky = (_detector->_targetName == "sky");
bool is_queen = (_detector->_targetName == "queen");
bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
CEActions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sky || _detector->_targetName == "samnmax")
if (is_sky || _detector->_targetName == "samnmax" || is_gob)
_right_click_needed = true;
// Initialize keys for different actions
// Save
if (is_simon)
if (is_simon || is_gob)
_action_enabled[SMARTPHONE_ACTION_SAVE] = false;
else
if (is_queen) {
@ -133,7 +134,7 @@ void CEActionsSmartphone::initInstanceGame() {
}
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
if (is_simon || is_sky)
if (is_simon || is_sky || is_gob)
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setAscii(Scumm::KEY_ALL_SKIP);