consistent spelling of FM-TOWNS

svn-id: r12792
This commit is contained in:
Max Horn 2004-02-09 09:53:59 +00:00
parent cf42ac69bb
commit f621afbeb6

22
README
View File

@ -102,11 +102,11 @@ SCUMM Games:
Zak McKracken (Enhanced Version) [Game: zak]
Indiana Jones & the Last Crusade (EGA) [Game: indy3ega]
Indiana Jones & the Last Crusade (256) [Game: indy3]
Indiana Jones & the Last Crusade (256 FM Towns) [Game: indy3towns]
Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns]
Loom (16 color floppy version) [Game: loom]
Loom (256 FM Towns) [Game: loomtowns]
Loom (FM-TOWNS) [Game: loomtowns]
Loom (256 color CD version) [Game: loomcd]
Zak McKracken (256 FM Towns) [Game: zaktowns]
Zak McKracken (FM-TOWNS) [Game: zaktowns]
Monkey Island 1 (EGA) [Game: monkeyega]
Monkey Island 1 (VGA) [Game: monkeyvga]
Monkey Island 1 (CD) [Game: monkey/monkey1]
@ -169,14 +169,14 @@ may have been cracked ScummVM will always have to bypass the copy protection.
At the time of writing, that includes the following games:
Indiana Jones & the Last Crusade (EGA)
Indiana Jones & the Last Crusade (256 color FM Towns version)
Indiana Jones & the Last Crusade (FM-TOWNS version)
Loom (16 color floppy version)
Maniac Mansion
Monkey Island 1 (EGA)
Monkey Island 1 (VGA)
Monkey Island 2
Zak McKracken (EGA)
Zak McKracken (256 color FM Towns version)
Zak McKracken (FM-TOWNS version)
Beneath a Steel Sky (bypassed with permission from Revolution)
@ -261,9 +261,9 @@ the section on Reporting Bugs.
- F10 key animation in simon2mac is different compared to
original game
FM Towns versions:
- Kanji versions require the FM Towns Font ROM
- All the FM Towns versions of games are extremely rare,
FM-TOWNS versions:
- Kanji versions require the FM-TOWNS Font ROM
- All the FM-TOWNS versions of games are extremely rare,
And as the ScummVM team does not encourage piracy in any
way, we don't know where to buy or download a copy of these
games. Petition LucasArts to re-release them :)
@ -488,7 +488,7 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug
configuration without optimizations. And there is always a speed impact when
using any form of anti-aliasing/linear filtering.
Note #3: The Fm Towns version of Zak (zaktowns target) uses an original
Note #3: The FM-TOWNS version of Zak (zaktowns target) uses an original
resolution of 320x240 - hence for this game scalers will scale to
640x480 or 960x720.
@ -617,7 +617,7 @@ choices of output, depending on your operating system and configuration.
adlib - Uses internal Adlib Emulation (default)
pcjr - Uses internal PCjr Emulation
pcspk - Uses internal PC Speaker Emulation
towns - Uses FM-Towns YM2612 Emulation
towns - Uses FM-TOWNS YM2612 Emulation
windows - Windows MIDI. Uses built-in sequencer, for Windows users
seq - Uses /dev/sequencer for MIDI, *nix users. See below.
qt - Quicktime sound, for Macintosh users.
@ -1033,7 +1033,7 @@ X.X Credits:
Special thanks to:
Sander Buskens - For his work on the initial reversing of Monkey2
Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec
Jim Leiterman - Various info on his Fm Towns/Marty SCUMM ports
Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
Jimmi Thogersen - For ScummRev, and much obscure code/documentation
Tony Warriner and everyone at Revolution Software Ltd. for sharing