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consistent spelling of FM-TOWNS
svn-id: r12792
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README
22
README
@ -102,11 +102,11 @@ SCUMM Games:
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Zak McKracken (Enhanced Version) [Game: zak]
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Indiana Jones & the Last Crusade (EGA) [Game: indy3ega]
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Indiana Jones & the Last Crusade (256) [Game: indy3]
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Indiana Jones & the Last Crusade (256 FM Towns) [Game: indy3towns]
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Indiana Jones & the Last Crusade (FM-TOWNS) [Game: indy3towns]
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Loom (16 color floppy version) [Game: loom]
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Loom (256 FM Towns) [Game: loomtowns]
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Loom (FM-TOWNS) [Game: loomtowns]
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Loom (256 color CD version) [Game: loomcd]
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Zak McKracken (256 FM Towns) [Game: zaktowns]
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Zak McKracken (FM-TOWNS) [Game: zaktowns]
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Monkey Island 1 (EGA) [Game: monkeyega]
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Monkey Island 1 (VGA) [Game: monkeyvga]
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Monkey Island 1 (CD) [Game: monkey/monkey1]
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@ -169,14 +169,14 @@ may have been cracked ScummVM will always have to bypass the copy protection.
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At the time of writing, that includes the following games:
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Indiana Jones & the Last Crusade (EGA)
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Indiana Jones & the Last Crusade (256 color FM Towns version)
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Indiana Jones & the Last Crusade (FM-TOWNS version)
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Loom (16 color floppy version)
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Maniac Mansion
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Monkey Island 1 (EGA)
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Monkey Island 1 (VGA)
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Monkey Island 2
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Zak McKracken (EGA)
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Zak McKracken (256 color FM Towns version)
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Zak McKracken (FM-TOWNS version)
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Beneath a Steel Sky (bypassed with permission from Revolution)
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@ -261,9 +261,9 @@ the section on Reporting Bugs.
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- F10 key animation in simon2mac is different compared to
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original game
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FM Towns versions:
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- Kanji versions require the FM Towns Font ROM
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- All the FM Towns versions of games are extremely rare,
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FM-TOWNS versions:
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- Kanji versions require the FM-TOWNS Font ROM
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- All the FM-TOWNS versions of games are extremely rare,
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And as the ScummVM team does not encourage piracy in any
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way, we don't know where to buy or download a copy of these
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games. Petition LucasArts to re-release them :)
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@ -488,7 +488,7 @@ Note #2: Filters can be very slow when ScummVM is compiled in a debug
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configuration without optimizations. And there is always a speed impact when
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using any form of anti-aliasing/linear filtering.
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Note #3: The Fm Towns version of Zak (zaktowns target) uses an original
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Note #3: The FM-TOWNS version of Zak (zaktowns target) uses an original
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resolution of 320x240 - hence for this game scalers will scale to
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640x480 or 960x720.
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@ -617,7 +617,7 @@ choices of output, depending on your operating system and configuration.
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adlib - Uses internal Adlib Emulation (default)
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pcjr - Uses internal PCjr Emulation
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pcspk - Uses internal PC Speaker Emulation
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towns - Uses FM-Towns YM2612 Emulation
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towns - Uses FM-TOWNS YM2612 Emulation
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windows - Windows MIDI. Uses built-in sequencer, for Windows users
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seq - Uses /dev/sequencer for MIDI, *nix users. See below.
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qt - Quicktime sound, for Macintosh users.
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@ -1033,7 +1033,7 @@ X.X Credits:
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Special thanks to:
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Sander Buskens - For his work on the initial reversing of Monkey2
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Kevin Carnes - For Scumm16, the basis of ScummVM older gfx codec
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Jim Leiterman - Various info on his Fm Towns/Marty SCUMM ports
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Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
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Jimmi Thogersen - For ScummRev, and much obscure code/documentation
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Tony Warriner and everyone at Revolution Software Ltd. for sharing
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