BACKENDS: Compress screenshots using PNG if available

Closes gh-948.
This commit is contained in:
Colin Snover 2017-05-12 12:44:44 -05:00
parent 71989715d0
commit fa0bb7dd5a
6 changed files with 169 additions and 21 deletions

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@ -24,8 +24,8 @@ MODULES += \
backends \
engines \
video \
graphics \
image \
graphics \
audio \
common \
po

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@ -28,6 +28,7 @@
#include "backends/graphics/opengl/pipelines/shader.h"
#include "backends/graphics/opengl/shader.h"
#include "common/array.h"
#include "common/textconsole.h"
#include "common/translation.h"
#include "common/algorithm.h"
@ -43,6 +44,10 @@
#include "graphics/font.h"
#endif
#ifdef USE_PNG
#include "image/png.h"
#endif
namespace OpenGL {
OpenGLGraphicsManager::OpenGLGraphicsManager()
@ -1311,33 +1316,35 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
// Since we use a 3 byte per pixel mode, we can use width % 4 here, since
// it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the
// usual way of computing the padding bytes required).
// GL_PACK_ALIGNMENT is 4, so this line padding is required for PNG too
const uint linePaddingSize = width % 4;
const uint lineSize = width * 3 + linePaddingSize;
// Allocate memory for screenshot
uint8 *pixels = new uint8[lineSize * height];
Common::DumpFile out;
if (!out.open(filename)) {
return false;
}
// Get pixel data from OpenGL buffer
GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels));
Common::Array<uint8> pixels;
pixels.resize(lineSize * height);
GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, &pixels.front()));
#ifdef USE_PNG
const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
Graphics::Surface data;
data.init(width, height, lineSize, &pixels.front(), format);
return Image::writePNG(out, data, true);
#else
// BMP stores as BGR. Since we can't assume that GL_BGR is supported we
// will swap the components from the RGB we read to BGR on our own.
for (uint y = height; y-- > 0;) {
uint8 *line = pixels + y * lineSize;
uint8 *line = &pixels.front() + y * lineSize;
for (uint x = width; x > 0; --x, line += 3) {
SWAP(line[0], line[2]);
}
}
// Open file
Common::DumpFile out;
if (!out.open(filename)) {
delete[] pixels;
return false;
}
// Write BMP header
out.writeByte('B');
out.writeByte('M');
out.writeUint32LE(height * lineSize + 54);
@ -1354,13 +1361,10 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.write(&pixels.front(), pixels.size());
// Write pixel data to BMP
out.write(pixels, lineSize * height);
// Free allocated memory
delete[] pixels;
return true;
#endif
}
} // End of namespace OpenGL

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@ -633,7 +633,11 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
for (int n = 0;; n++) {
SDL_RWops *file;
#ifdef USE_PNG
filename = Common::String::format("scummvm%05d.png", n);
#else
filename = Common::String::format("scummvm%05d.bmp", n);
#endif
file = SDL_RWFromFile((screenshotsPath + filename).c_str(), "r");

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@ -42,6 +42,10 @@
#include "graphics/scaler/aspect.h"
#include "graphics/surface.h"
#include "gui/EventRecorder.h"
#ifdef USE_PNG
#include "common/file.h"
#include "image/png.h"
#endif
static const OSystem::GraphicsMode s_supportedShaders[] = {
{"NONE", "Normal (no shader)", 0},
@ -1321,8 +1325,66 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) {
assert(_hwscreen != NULL);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
Common::StackLock lock(_graphicsMutex);
#ifdef USE_PNG
Common::DumpFile out;
if (!out.open(filename)) {
return false;
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface *rgbScreen = SDL_ConvertSurfaceFormat(_hwscreen, SDL_PIXELFORMAT_RGB24, 0);
#else
// This block of code was taken mostly as-is from SDL 1.2's SDL_SaveBMP_RW
SDL_Surface *rgbScreen = SDL_CreateRGBSurface(SDL_SWSURFACE,
_hwscreen->w,
_hwscreen->h,
24,
#ifdef SCUMM_LITTLE_ENDIAN
0x0000FF, 0x00FF00, 0xFF0000,
#else
0xFF0000, 0x00FF00, 0x0000FF,
#endif
0);
if (rgbScreen == nullptr) {
warning("Could not create RGB24 surface");
return false;
}
SDL_Rect bounds;
bounds.x = bounds.y = 0;
bounds.w = _hwscreen->w;
bounds.h = _hwscreen->h;
if (SDL_LowerBlit(_hwscreen, &bounds, rgbScreen, &bounds) < 0) {
SDL_FreeSurface(rgbScreen);
rgbScreen = nullptr;
}
#endif
if (rgbScreen == nullptr) {
warning("Could not convert hardware surface to RGB24");
return false;
}
int result = SDL_LockSurface(rgbScreen);
if (result < 0) {
warning("Could not lock RGB surface");
SDL_FreeSurface(rgbScreen);
return false;
}
const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
Graphics::Surface data;
data.init(rgbScreen->w, rgbScreen->h, rgbScreen->pitch, rgbScreen->pixels, format);
const bool success = Image::writePNG(out, data);
SDL_UnlockSurface(rgbScreen);
SDL_FreeSurface(rgbScreen);
return success;
#else
return SDL_SaveBMP(_hwscreen, filename) == 0;
#endif
}
void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) {
@ -2534,7 +2596,11 @@ bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) {
for (int n = 0;; n++) {
SDL_RWops *file;
#ifdef USE_PNG
filename = Common::String::format("scummvm%05d.png", n);
#else
filename = Common::String::format("scummvm%05d.bmp", n);
#endif
file = SDL_RWFromFile((screenshotsPath + filename).c_str(), "r");

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@ -34,6 +34,7 @@
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "common/array.h"
#include "common/stream.h"
namespace Image {
@ -65,12 +66,24 @@ void pngWarning(png_structp pngptr, png_const_charp warningMsg) {
warning("%s", warningMsg);
}
// libpng-I/O-helper:
// libpng-I/O-helpers:
void pngReadFromStream(png_structp pngPtr, png_bytep data, png_size_t length) {
void *readIOptr = png_get_io_ptr(pngPtr);
Common::SeekableReadStream *stream = (Common::SeekableReadStream *)readIOptr;
stream->read(data, length);
}
void pngWriteToStream(png_structp pngPtr, png_bytep data, png_size_t length) {
void *writeIOptr = png_get_io_ptr(pngPtr);
Common::WriteStream *stream = (Common::WriteStream *)writeIOptr;
stream->write(data, length);
}
void pngFlushStream(png_structp pngPtr) {
void *writeIOptr = png_get_io_ptr(pngPtr);
Common::WriteStream *stream = (Common::WriteStream *)writeIOptr;
stream->flush();
}
#endif
/*
@ -232,4 +245,56 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) {
#endif
}
bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp) {
#ifdef USE_PNG
const Graphics::PixelFormat requiredFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
if (input.format != requiredFormat) {
warning("Cannot currently write PNG with pixel format other than %s", requiredFormat.toString().c_str());
return false;
}
png_structp pngPtr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!pngPtr) {
return false;
}
png_infop infoPtr = png_create_info_struct(pngPtr);
if (!infoPtr) {
png_destroy_write_struct(&pngPtr, NULL);
return false;
}
png_infop endInfo = png_create_info_struct(pngPtr);
if (!endInfo) {
png_destroy_write_struct(&pngPtr, &infoPtr);
return false;
}
png_set_error_fn(pngPtr, NULL, pngError, pngWarning);
// TODO: The manual says errors should be handled via setjmp
png_set_write_fn(pngPtr, &out, pngWriteToStream, pngFlushStream);
png_set_IHDR(pngPtr, infoPtr, input.w, input.h, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
Common::Array<const uint8 *> rows;
rows.reserve(input.h);
if (bottomUp) {
for (uint y = input.h; y-- > 0;) {
rows.push_back((const uint8 *)input.getBasePtr(0, y));
}
} else {
for (uint y = 0; y < input.h; ++y) {
rows.push_back((const uint8 *)input.getBasePtr(0, y));
}
}
png_set_rows(pngPtr, infoPtr, const_cast<uint8 **>(&rows.front()));
png_write_png(pngPtr, infoPtr, 0, NULL);
png_destroy_write_struct(&pngPtr, &infoPtr);
return true;
#else
return false;
#endif
}
} // End of namespace Image

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@ -37,6 +37,7 @@
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Graphics {
@ -62,6 +63,14 @@ private:
Graphics::Surface *_outputSurface;
};
/**
* Outputs a compressed PNG stream of the given input surface.
*
* @param bottomUp Flip the vertical axis so pixel data is drawn from the
* bottom up, instead of from the top down.
*/
bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp = false);
} // End of namespace Image
#endif