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BACKENDS: Compress screenshots using PNG if available
Closes gh-948.
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71989715d0
commit
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@ -24,8 +24,8 @@ MODULES += \
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backends \
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engines \
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video \
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graphics \
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image \
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graphics \
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audio \
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common \
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po
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@ -28,6 +28,7 @@
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#include "backends/graphics/opengl/pipelines/shader.h"
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#include "backends/graphics/opengl/shader.h"
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#include "common/array.h"
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#include "common/textconsole.h"
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#include "common/translation.h"
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#include "common/algorithm.h"
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@ -43,6 +44,10 @@
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#include "graphics/font.h"
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#endif
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#ifdef USE_PNG
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#include "image/png.h"
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#endif
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namespace OpenGL {
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OpenGLGraphicsManager::OpenGLGraphicsManager()
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@ -1311,33 +1316,35 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
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// Since we use a 3 byte per pixel mode, we can use width % 4 here, since
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// it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the
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// usual way of computing the padding bytes required).
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// GL_PACK_ALIGNMENT is 4, so this line padding is required for PNG too
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const uint linePaddingSize = width % 4;
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const uint lineSize = width * 3 + linePaddingSize;
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// Allocate memory for screenshot
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uint8 *pixels = new uint8[lineSize * height];
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Common::DumpFile out;
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if (!out.open(filename)) {
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return false;
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}
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// Get pixel data from OpenGL buffer
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GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels));
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Common::Array<uint8> pixels;
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pixels.resize(lineSize * height);
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GL_CALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, &pixels.front()));
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#ifdef USE_PNG
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const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
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Graphics::Surface data;
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data.init(width, height, lineSize, &pixels.front(), format);
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return Image::writePNG(out, data, true);
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#else
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// BMP stores as BGR. Since we can't assume that GL_BGR is supported we
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// will swap the components from the RGB we read to BGR on our own.
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for (uint y = height; y-- > 0;) {
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uint8 *line = pixels + y * lineSize;
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uint8 *line = &pixels.front() + y * lineSize;
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for (uint x = width; x > 0; --x, line += 3) {
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SWAP(line[0], line[2]);
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}
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}
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// Open file
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Common::DumpFile out;
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if (!out.open(filename)) {
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delete[] pixels;
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return false;
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}
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// Write BMP header
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out.writeByte('B');
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out.writeByte('M');
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out.writeUint32LE(height * lineSize + 54);
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@ -1354,13 +1361,10 @@ bool OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const
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out.writeUint32LE(0);
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out.writeUint32LE(0);
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out.writeUint32LE(0);
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out.write(&pixels.front(), pixels.size());
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// Write pixel data to BMP
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out.write(pixels, lineSize * height);
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// Free allocated memory
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delete[] pixels;
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return true;
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#endif
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}
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} // End of namespace OpenGL
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@ -633,7 +633,11 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
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for (int n = 0;; n++) {
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SDL_RWops *file;
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#ifdef USE_PNG
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filename = Common::String::format("scummvm%05d.png", n);
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#else
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filename = Common::String::format("scummvm%05d.bmp", n);
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#endif
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file = SDL_RWFromFile((screenshotsPath + filename).c_str(), "r");
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@ -42,6 +42,10 @@
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#include "graphics/scaler/aspect.h"
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#include "graphics/surface.h"
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#include "gui/EventRecorder.h"
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#ifdef USE_PNG
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#include "common/file.h"
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#include "image/png.h"
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#endif
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static const OSystem::GraphicsMode s_supportedShaders[] = {
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{"NONE", "Normal (no shader)", 0},
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@ -1321,8 +1325,66 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
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bool SurfaceSdlGraphicsManager::saveScreenshot(const char *filename) {
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assert(_hwscreen != NULL);
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Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
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Common::StackLock lock(_graphicsMutex);
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#ifdef USE_PNG
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Common::DumpFile out;
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if (!out.open(filename)) {
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return false;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_Surface *rgbScreen = SDL_ConvertSurfaceFormat(_hwscreen, SDL_PIXELFORMAT_RGB24, 0);
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#else
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// This block of code was taken mostly as-is from SDL 1.2's SDL_SaveBMP_RW
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SDL_Surface *rgbScreen = SDL_CreateRGBSurface(SDL_SWSURFACE,
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_hwscreen->w,
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_hwscreen->h,
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24,
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#ifdef SCUMM_LITTLE_ENDIAN
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0x0000FF, 0x00FF00, 0xFF0000,
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#else
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0xFF0000, 0x00FF00, 0x0000FF,
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#endif
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0);
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if (rgbScreen == nullptr) {
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warning("Could not create RGB24 surface");
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return false;
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}
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SDL_Rect bounds;
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bounds.x = bounds.y = 0;
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bounds.w = _hwscreen->w;
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bounds.h = _hwscreen->h;
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if (SDL_LowerBlit(_hwscreen, &bounds, rgbScreen, &bounds) < 0) {
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SDL_FreeSurface(rgbScreen);
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rgbScreen = nullptr;
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}
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#endif
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if (rgbScreen == nullptr) {
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warning("Could not convert hardware surface to RGB24");
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return false;
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}
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int result = SDL_LockSurface(rgbScreen);
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if (result < 0) {
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warning("Could not lock RGB surface");
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SDL_FreeSurface(rgbScreen);
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return false;
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}
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const Graphics::PixelFormat format(3, 8, 8, 8, 0, 16, 8, 0, 0);
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Graphics::Surface data;
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data.init(rgbScreen->w, rgbScreen->h, rgbScreen->pitch, rgbScreen->pixels, format);
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const bool success = Image::writePNG(out, data);
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SDL_UnlockSurface(rgbScreen);
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SDL_FreeSurface(rgbScreen);
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return success;
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#else
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return SDL_SaveBMP(_hwscreen, filename) == 0;
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#endif
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}
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void SurfaceSdlGraphicsManager::setFullscreenMode(bool enable) {
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@ -2534,7 +2596,11 @@ bool SurfaceSdlGraphicsManager::notifyEvent(const Common::Event &event) {
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for (int n = 0;; n++) {
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SDL_RWops *file;
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#ifdef USE_PNG
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filename = Common::String::format("scummvm%05d.png", n);
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#else
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filename = Common::String::format("scummvm%05d.bmp", n);
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#endif
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file = SDL_RWFromFile((screenshotsPath + filename).c_str(), "r");
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@ -34,6 +34,7 @@
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#include "graphics/pixelformat.h"
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#include "graphics/surface.h"
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#include "common/array.h"
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#include "common/stream.h"
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namespace Image {
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@ -65,12 +66,24 @@ void pngWarning(png_structp pngptr, png_const_charp warningMsg) {
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warning("%s", warningMsg);
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}
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// libpng-I/O-helper:
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// libpng-I/O-helpers:
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void pngReadFromStream(png_structp pngPtr, png_bytep data, png_size_t length) {
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void *readIOptr = png_get_io_ptr(pngPtr);
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Common::SeekableReadStream *stream = (Common::SeekableReadStream *)readIOptr;
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stream->read(data, length);
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}
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void pngWriteToStream(png_structp pngPtr, png_bytep data, png_size_t length) {
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void *writeIOptr = png_get_io_ptr(pngPtr);
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Common::WriteStream *stream = (Common::WriteStream *)writeIOptr;
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stream->write(data, length);
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}
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void pngFlushStream(png_structp pngPtr) {
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void *writeIOptr = png_get_io_ptr(pngPtr);
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Common::WriteStream *stream = (Common::WriteStream *)writeIOptr;
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stream->flush();
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}
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#endif
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/*
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@ -232,4 +245,56 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) {
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#endif
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}
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp) {
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#ifdef USE_PNG
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const Graphics::PixelFormat requiredFormat(3, 8, 8, 8, 0, 16, 8, 0, 0);
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if (input.format != requiredFormat) {
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warning("Cannot currently write PNG with pixel format other than %s", requiredFormat.toString().c_str());
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return false;
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}
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png_structp pngPtr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!pngPtr) {
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return false;
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}
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png_infop infoPtr = png_create_info_struct(pngPtr);
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if (!infoPtr) {
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png_destroy_write_struct(&pngPtr, NULL);
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return false;
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}
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png_infop endInfo = png_create_info_struct(pngPtr);
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if (!endInfo) {
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png_destroy_write_struct(&pngPtr, &infoPtr);
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return false;
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}
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png_set_error_fn(pngPtr, NULL, pngError, pngWarning);
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// TODO: The manual says errors should be handled via setjmp
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png_set_write_fn(pngPtr, &out, pngWriteToStream, pngFlushStream);
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png_set_IHDR(pngPtr, infoPtr, input.w, input.h, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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Common::Array<const uint8 *> rows;
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rows.reserve(input.h);
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if (bottomUp) {
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for (uint y = input.h; y-- > 0;) {
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rows.push_back((const uint8 *)input.getBasePtr(0, y));
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}
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} else {
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for (uint y = 0; y < input.h; ++y) {
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rows.push_back((const uint8 *)input.getBasePtr(0, y));
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}
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}
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png_set_rows(pngPtr, infoPtr, const_cast<uint8 **>(&rows.front()));
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png_write_png(pngPtr, infoPtr, 0, NULL);
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png_destroy_write_struct(&pngPtr, &infoPtr);
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return true;
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#else
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return false;
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#endif
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}
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} // End of namespace Image
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@ -37,6 +37,7 @@
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Graphics {
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@ -62,6 +63,14 @@ private:
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Graphics::Surface *_outputSurface;
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};
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/**
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* Outputs a compressed PNG stream of the given input surface.
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*
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* @param bottomUp Flip the vertical axis so pixel data is drawn from the
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* bottom up, instead of from the top down.
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*/
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bool writePNG(Common::WriteStream &out, const Graphics::Surface &input, const bool bottomUp = false);
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} // End of namespace Image
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#endif
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