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TWINE: reduced scope
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e729e2eaea
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fcdab2caf3
@ -132,18 +132,17 @@ void FlaMovies::drawDeltaFrame(Common::MemoryReadStream &stream, int32 width) {
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}
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void FlaMovies::scaleFla2x() {
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int32 i, j;
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uint8 *source = (uint8 *)flaBuffer;
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uint8 *dest = (uint8 *)_engine->workVideoBuffer.getPixels();
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if (_engine->cfgfile.Movie == CONF_MOVIE_FLAWIDE) {
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for (i = 0; i < SCREEN_WIDTH * 40; i++) {
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for (uint32 i = 0; i < SCREEN_WIDTH * 40; i++) {
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*(dest++) = 0x00;
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}
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}
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for (i = 0; i < FLASCREEN_HEIGHT; i++) {
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for (j = 0; j < FLASCREEN_WIDTH; j++) {
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for (int32 i = 0; i < FLASCREEN_HEIGHT; i++) {
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for (int32 j = 0; j < FLASCREEN_WIDTH; j++) {
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*(dest++) = *(source);
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*(dest++) = *(source++);
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}
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@ -151,7 +150,7 @@ void FlaMovies::scaleFla2x() {
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memcpy(dest, dest - SCREEN_WIDTH, FLASCREEN_WIDTH * 2);
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dest += FLASCREEN_WIDTH * 2;
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} else { // stretch the movie like original game.
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if (i % (2)) {
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if (i % 2) {
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memcpy(dest, dest - SCREEN_WIDTH, FLASCREEN_WIDTH * 2);
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dest += FLASCREEN_WIDTH * 2;
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}
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@ -163,7 +162,7 @@ void FlaMovies::scaleFla2x() {
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}
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if (_engine->cfgfile.Movie == CONF_MOVIE_FLAWIDE) {
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for (i = 0; i < SCREEN_WIDTH * 40; i++) {
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for (int32 i = 0; i < SCREEN_WIDTH * 40; i++) {
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*(dest++) = 0x00;
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}
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}
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@ -172,7 +171,6 @@ void FlaMovies::scaleFla2x() {
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void FlaMovies::processFrame() {
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FLASampleStruct sample;
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uint32 opcodeBlockSize;
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uint8 opcode;
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int32 aux = 0;
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file.read(&frameData.videoSize, 1);
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@ -192,7 +190,7 @@ void FlaMovies::processFrame() {
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Common::MemoryReadStream stream(outBuf, frameData.frameVar0);
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do {
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opcode = stream.readByte();
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uint8 opcode = stream.readByte();
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stream.skip(1);
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opcodeBlockSize = stream.readUint16LE();
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const int32 pos = stream.pos();
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